A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.
Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.
An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.
Check out the latest scene made by Senior Lighting Artist Pasquale Scionti.
Unity revealed they acquired Interactive Data Visualization, Inc. (IDV), creator of SpeedTree.
Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.
Son Nguyen talked about creating a jungle environment using a variety of software, shared the sources of inspiration, and thoroughly explained the workflow in SpeedTree.
Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.
A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Epic Games Announces Partnership With Two Indie TeamsThis illustration is phenomenal.·
Work-In-Progress: Upcoming Unity Stylized Tree Packhey there !
i don't know this asset has been released or what...·
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