Articles
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Creating a Japanese Garden Scene in Unreal Engine 5
3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
Making a Picturesque Beach Scene in Maya, Substance 3D & Unreal Engine
Klaudia Litwinski shared the modeling and texturing workflows behind the Dragon Fish House project, explained how the waterfall was created, and demonstrated the lighting setup in Unreal Engine.
Making a Swampy Shack Environment in Blender & Substance 3D
3D Environment Artist Jeronimo Canale has told us about The Pirates of the Caribbean-inspired The Swamps environment, explained how the scene's modular parts and vegetation were made, and spoke about the material creation process.
Creating an Abandoned Pub Diorama in ZBrush, Maya & Substance 3D
Kateryna Yavorska told us about the workflow behind the Abandoned London Pub Diorama project, explained how complex surfaces were created using Substance 3D Painter and Substance 3D Designer, and shared how mentors at Vertex School helped her during the production.
Using RealityCapture & Unreal Engine to Create a Valencian Scenery
Pontus Ryman has told us about his photogrammetry workflow, spoke about the right weather conditions for scanning, and explained why RealityCapture is his software of choice when it comes to running the images through for a 3D model.
Tutorial: Creating Realistic Ivy in SpeedTree
Mot Studio shared an easy way to make ivy in just 15 minutes.
Creating a Prairie Biome Using Megascans and Unreal Engine 5
Gabe Tandy talked about the work process behind The Grasslands project, explained how he achieved realistic lighting, and spoke about the advantages of the Megascans library.
A Horizon Forbidden West-Inspired Jungle Scene Made in Unreal Engine 5
The artist utilized Unreal's Fluid Flux plug-in to create the river.