Articles

Recreating the Beauty of Dolmabahçe Palace in ZBrush, C4D & Redshift

Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.

Author

Kay John Yim

Published on

Jul 16, 2021

Recreating the Magic of Rivendell in Houdini, Katana & RenderMan

Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.

Author

Fady Kadry

Published on

Jun 17, 2021

Black Qualls Cave: Making Vegetation in SpeedTree and Substance Tools

Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.

Author

Philip Purol

Published on

Jan 25, 2021

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