The artist also utilized Blender, Substance 3D Designer, and SpeedTree to bring the iconic location to the 3D world.
Coraline Lyu has leveraged Maya and Substance 3D software to recreate one of the shots from Porco Rosso in 3D.
Annie Xiao has walked us through the creation of the Magic Potion Brewing House project, detailing the texturing pipeline in Substance 3D Painter/Designer and explaining how to render stylized scenes in Unreal Engine.
Jake Woodruff has shared how Side Quests, a beautiful 3D diorama, was created in Blender, detailing the texturing and sculpting pipelines and explaining how SpeedTree helped with setting up the environment's centerpiece.
This gorgeous scene was made by Jake Woodruff.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Emil Rasmussen demonstrated a more realistic and cinematic take on Cyrodiil's capital made using 3ds Max, Nuke, World Creator, and V-Ray.
Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
The artwork was made by 腾飞Finger with ZBrush, 3ds Max, and Substance 3D software.
Jonathon Gregory Bick showcased a new 3D environment created as part of the Hinterlands series.
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