Captivating the viewer with its lush vegetation, mesmerizing waterfalls, and stunning Middle Eastern/Asian architecture, the environment was made using Blender, ZBrush, Substance 3D software, Marmoset Toolbag, and Unreal Engine with the goal of making the scene "feel good and relaxing".
To bring the garden to life, the creator employed various techniques and tools such as vertex paint, edge decals, material functions, macro normal, World Space Mask for moss, RGB masking, and material displacement in Unreal Engine 5.3. As for the foliage, it was created using SpeedTree and Megascans assets.