Creating a Stylized Barcelona Environment Using a Modular Architecture Kit
04 November 2026 - Frankie Povarchik walked us through his stylized Barcelona environment, showing how he built a modular architecture kit, made tileable materials and trim sheets, and dressed the scene in Substance 3D Designer, Photoshop, and Unreal Engine 5.
Beginner's Guide To Creating Glazed Ceramic Tiles In Substance 3D Designer
30 October 2026 - Elie Paquiet walks through his workflow for creating a ceramic tile material, from creating the pattern and introducing layers and variations to rendering the result with Unreal Engine 5.
Breakdown: Giant Robot in Cathedral Ruins Made in 3D
29 October 2026 - Jueon Kim shared the creation process behind Silent Ruins, inspired by Studio Ghibli's Castle in the Sky. The artist explained the work with UVs and showed how to make damaged structures look more convincing.
Simulate Physics Right In Substance 3D Designer With This Tool
28 October 2026 - Pile your own 3D models using realistic physics and turn them into seamless, tileable textures.
Building a Stylized Mountain Cabin with Modular Assets and Custom Shaders
27 October 2026 - Arjun Perayil explains why blockout is the most important part of production, shows how he created a complex master shader for the cabin in Unreal Engine 5, and talks about the process of hand-sculpting stylized vegetation.
Building a Game-Ready Nordic Village Scene with Day & Night Lighting Setups
26 October 2026 - Danylo Kyslenko shares his tricks for saving time when building modular assets, explains how he made a custom Material Layer Blend function and used it for texturing, and demonstrates how he created fake interiors for the nighttime view of the environment.
Breakdown: Creating Five Stylized Materials in Substance 3D & UE5
26 October 2026 - Radu Sircu joined us to explain the process behind five stylized materials, from cracked earth and tiles to moss and notebooks, with step-by-step guidance and detailed node setups.
Bluey’s Simple 2D Look Required Gameloft’s Most Technically Challenging Art Pipeline
23 October 2026 - Gameloft Brisbane explains how Bluey’s Happy Snaps uses SDF textures, 2D planes, custom shaders, and Unreal Engine Control Rig to recreate the show’s hand-drawn style.
Making Layered Water VFX Inspired by Avatar: The Last Airbender
23 October 2026 - Daniele Ellimah breaks down water-bending VFX inspired by Avatar: The Last Airbender, discussing layering shades of blue, adding foam and dark patches, and creating a smooth dissolve effect.
Terraforming The Alters: Last Variable with Blender, ZBrush & UE5
22 October 2026 - Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.
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