Articles
How to Set Up Stylized Troglodyte Village Material in Substance 3D Designer
Cyril Kessin discussed his workflow behind the Stylized Troglodyte Village material made in Substance 3D Designer, showed the Unreal Engine setup, and shared some advice for artists.
Cyril Kessin
Jun 20, 2025
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Building Lord of The Rings-Inspired Dwarven Mountain Stronghold in 3D
Sena Sarwari provided a breakdown of the Dwarven Vault, a large-scale real-time environment with a narrative centered around a dwarven mountain stronghold.
Sena Sarwari
Jun 20, 2025
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Delicious Chocolate Candy Material Made with Substance 3D Designer
Emilia Krutilina shared this amazing work.
Emma Collins
Jun 20, 2025
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Creating Fantasy Story-Rich Scene Using ZBrush & UE5
Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Jurij Andreev
Jun 19, 2025
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How to Develop a Procedural Embroidery Tool in Substance 3D
3D Character Artist Roxana Moshashai has shared a comprehensive guide explaining how she created a procedural embroidery tool in Substance 3D Painter and Designer.
Roxana Moshashai
Jun 19, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Designing Mountain Shrine Environment In Traditional East Asian Style
Yanely Villanueva shared a breakdown of the Echoes in the Mountain Shrine project, which blends Chinese and Japanese architectural elements, and detailed the process of creating a full rock kit.
Yanely Villanueva
Jun 17, 2025
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Medieval Market: A Detailed Guide on Stylized Environment Art in Unreal Engine
3D Artist Kristina Nakić has shared a comprehensive breakdown of her Stylized Medieval Market environment, explaining how the scene was set up from start to finish in Blender, Substance 3D, and Unreal Engine.
Kristina Nakic
Jun 17, 2025
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Creating Immersive Forest Cabin Environment Inspired By Alan Wake 2
Evgenia Greciano discussed her approach to building an immersive outdoor 3D environment heavily inspired by Alan Wake 2, combining modular workflows with organic design.
Evgenia Greciano
Jun 11, 2025
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