Detailed Reimagination of The Last of Us Part 2 Environment
09 March 2026 - Barış Kılıç showcases his redesign of the Santa Barbara section.
Take a Look at the Environment Art from Highguard – Vesper City
08 March 2026 - The artwork is very appealing, even if the game itself will be shut down soon.
Animated Chamber Of Secrets Door Material In Substance 3D Designer
05 March 2026 - Check out Cyril Dellenbach's project along with a beautiful breakdown.
Toon-Style Fantasy UE5 Scene Created with Custom Shaders
05 March 2026 - Oday Abuzaeed showcased this amazing environment.
Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5
03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.
Frozen Sea Waves Recreated as a Substance 3D Designer Material
02 March 2026 - Take a look at a mesmerizing work by Juan Carlos Nuño.
Realistic 3D Van For Post-Apocalyptic Setting
26 February 2026 - RocketBrush Studio revealed the process behind creating an abandoned van in an atmospheric post-apocalyptic location and shared tips for making realistic 3D props.
Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam
23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.
Peaceful Buddhist Waterfall Garden Crafted with Substance 3D Designer
18 February 2026 - Johnny Malcolm's work will make you want to take a break.
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
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