Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896
10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.
Sculpting and Texturing a Stylized 3D Environment with Autumn Vibes
03 July 2026 - Lili Brujin spoke about the workflow behind the Evergrove project, explaining how she followed the concept, how she added the mountains to accentuate the main building, and detailing how she used four different materials and RGB masking to texture the houses.
Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D
01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.
Setting Up Vegetation for Alien Island in 3D
26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.
Creating an Immersive Urban Street Environment Using Blender and Substance 3D
25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.
How to Design a Vibrant Ladybug Material Using Substance 3D
22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.
Breakdown: How to Create a Dark Fantasy Environment of Ruins in a Forest
22 June 2026 - Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape.
This Abandoned Orphanage Environment Will Give You Spooky but Nostalgic Vibes
17 June 2026 - I would love to explore this place.
This Short Barnacle Animation Was Inspired by the Half-Life Game
13 June 2026 - Looks very realistic.
Creating Korean Buddhist Temple-Inspired Fantasy Gates
12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.
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