This Abandoned Orphanage Environment Will Give You Spooky but Nostalgic Vibes
17 June 2026 - I would love to explore this place.
This Short Barnacle Animation Was Inspired by the Half-Life Game
13 June 2026 - Looks very realistic.
Creating Korean Buddhist Temple-Inspired Fantasy Gates
12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
Manta Ray System Built With Unity's Shader Graph & VFX Graph
08 June 2026 - Jawad Srour shared a breakdown of his project.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
Building a Modular Snowy Church Environment in Unreal Engine 5
29 May 2026 - Eric Blaida broke down the creation of The Last Chapel, focusing on his goal of an abandoned but not completely lifeless feel, and building the church using modular pieces.
Making Of The Forgotten Sanctuary Real-Time Environment In Unreal Engine
29 May 2026 - Zyad Younes discussed the workflow behind the Forgotten Sanctuary project, covering its goals, technical pipelines, experimentation with new techniques, and how he created each prop, including the boat, statue, and pots.
Breakdown: How to Reinterpet an Original Concept of a Sea Dragon's Lodge
28 May 2026 - Léopold Herlaud shared the workflow behind the Sea Dragon's Lodge, explaining how he created modular pieces to organize the scene more easily and discussing how he achieved the subtle wind animation.
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