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Creating Realistic Textures on an Old Woven Basket Decorated with Seashells

20 October 2026 - Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, like rope and seashells, and explains how he integrated 3D scans of real-life objects into the project.

#Interviews#Props#Blender#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Making Realistic Tileable Forest Floor Material Using Substance 3D Designer's Nodes

19 October 2026 - Zeqi Mu explains how he crafted the intricate, true-to-life forest floor texture in Substance 3D Designer, comments on how he achieved a believable root growth pattern, and shows his lighting and rendering setup for the Unreal Engine scene.

#Interviews#Materials#Unreal Engine#Marmoset Toolbag#Substance 3D Designer

How to Build an Atmospheric Stylized Lighthouse Scene with a Custom Modular Set

09 October 2026 - Albert Serrano explained how he created tileable materials for the scene, shared his tips on ensuring smooth blending between different materials, and talked about how he made an atlas of hand-sculpted plants to create stylized vegetation.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D

02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Desirable Patina: How to Make Realistic Rust in 3D

24 September 2026 - Loic Anquetil explains why, with rust, studying the physical complexity of the material comes before anything else, shows that Substance 3D Designer is not as complicated as you might think, and demonstrates how his exploratory approach helped him create a diverse set of realistic rust materials.

#Interviews#Materials#Substance 3D Designer
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Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush

24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Get This Huge Collection Of Over 800 PBR Materials

22 September 2026 - Julio Sillet offers wood, tile, fabric, metal, concrete, and many other materials.

#News#Marketplace#Substance 3D Designer

Building a Medieval Encaustic Floor Tile Material Using Substance 3D & UE5

21 September 2026 - Alisa Prakapenka discussed the workflow behind the Medieval Encaustic Tiles, detailing how she built height maps, grout, pattern shapes, base color, and roughness using modular subgraphs to represent clean, broken, and damaged tile states and show historical wear and aging.

#Interviews#Materials#Unreal Engine#Substance 3D Designer

Breakdown: Creating a Realistic 3D Environment of an Ankara Street

18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow

18 September 2026 - Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.

#Environment Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Designer

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