Peaceful Buddhist Waterfall Garden Crafted with Substance 3D Designer
18 February 2026 - Johnny Malcolm's work will make you want to take a break.
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
How to Create a Snow-Based Impact VFX In UE5
12 February 2026 - Lydia Jara discussed the workflow behind the Ice Man real-time VFX, explaining how she simulated the destruction of snow peaks and created the terrain using Substance 3D Designer.
How to Create a Wall of Faces Material Using Substance 3D
06 February 2026 - Ilana Katz joined us this time to talk about the Wall of Faces material, explaining the nodes she used to create the faces and how she managed to achieve a hectic look, but without letting the faces lose shape.
Check Out This 3D Scene with Lush Vegetation Created with Substance 3D & UE5
04 February 2026 - Clement Kirton experimented with Nanite and Lumen.
Winners Of 2025 Substance 3D Designer Insanity Awards Announced
29 January 2026 - Check out their projects.
Bald Tom Meme Recreated with Toon Shader in 3D
21 January 2026 - Tom and Jerry still haunts our souls.
Breakdown: How to Create a City in the Clouds with an Asian-European Style
20 January 2026 - Anthony Zheng shared the workflow behind the City in the Clouds project, detailing how he managed to create the castle using Unreal Engine's procedural generation system and explaining how he did the texturing.
Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D
19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.
Procedural Wall Tiles Created with Substance 3D, Marmoset Toolbag, & UE5
19 January 2026 - Oday Abu zaeed shared a new impressive work.
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