Winners Of 2025 Substance 3D Designer Insanity Awards Announced
29 January 2026 - Check out their projects.
Bald Tom Meme Recreated with Toon Shader in 3D
21 January 2026 - Tom and Jerry still haunts our souls.
Breakdown: How to Create a City in the Clouds with an Asian-European Style
20 January 2026 - Anthony Zheng shared the workflow behind the City in the Clouds project, detailing how he managed to create the castle using Unreal Engine's procedural generation system and explaining how he did the texturing.
Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D
19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.
Procedural Wall Tiles Created with Substance 3D, Marmoset Toolbag, & UE5
19 January 2026 - Oday Abu zaeed shared a new impressive work.
Learn How to Stylize an Old Lighthouse Using Unreal Engine 5
16 January 2026 - Jean-Fabrice Blanc explained how he created The Old Lighthouse project, detailing how he organized his workflow and how he handled sculpting and texturing to achieve a realistic look.
Breakdown: How to Build a Scene Inspired by Traditional Mumbai Chawl
14 January 2026 - Uday Aklade shared the process behind the Mumbai Chawl: The Forgotten Courtyard project, detailing how he used a layered material system in Unreal Engine 5 and how he built a visual storytelling environment.
How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5
07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.
Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag
05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
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