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#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter
#News#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Korean Buddhist Temple-Inspired Fantasy Gates

12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer

How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter

11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.

#Environment Art#Interviews#Blender#Unreal Engine#Marvelous Designer#Megascans#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine

10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.

#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
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Manta Ray System Built With Unity's Shader Graph & VFX Graph

08 June 2026 - Jawad Srour shared a breakdown of his project.

#News#Maya#Unity#Substance 3D Designer#Substance 3D Painter

3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5

02 June 2026 - What kind of characters do you imagine in this setting?

#Environment Art#News#Unreal Engine#Maya#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter#RizomUV

Building a Modular Snowy Church Environment in Unreal Engine 5

29 May 2026 - Eric Blaida broke down the creation of The Last Chapel, focusing on his goal of an abandoned but not completely lifeless feel, and building the church using modular pieces.

#Feature#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Making Of The Forgotten Sanctuary Real-Time Environment In Unreal Engine

29 May 2026 - Zyad Younes discussed the workflow behind the Forgotten Sanctuary project, covering its goals, technical pipelines, experimentation with new techniques, and how he created each prop, including the boat, statue, and pots.

#Feature#Blender#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Breakdown: How to Reinterpet an Original Concept of a Sea Dragon's Lodge

28 May 2026 - Léopold Herlaud shared the workflow behind the Sea Dragon's Lodge, explaining how he created modular pieces to organize the scene more easily and discussing how he achieved the subtle wind animation.

#Environment Art#Interviews#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

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