logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Creating Intricate Filigree Metalwork Patterns for a Material with Substance 3D

31 July 2026 - Jinho Yum discussed the workflow behind the Ornamental Filigree project, explaining how he created the patterns by distorting basic shapes, adjusting the direction and intensity of the curves, and detailing how he made the gemstones.

#Interviews#Materials#Marmoset Toolbag#Substance 3D Designer

Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements

29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene

24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

From Concept Art to UE5: Building a Stylized Catalonia-Inspired Town

24 July 2026 - Tai Le discussed the creation process behind the Stylized Catalonia Town, explaining how he made six initial concepts to define the direction of the environment and detailing how he made architecture kits in small, medium, and large sizes to create the building sections more easily.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Turn a 2D Concept Into a Colorful and Lively 3D Environment

21 July 2026 - Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.

#Environment Art#Interviews#Unreal Engine#Maya#Substance 3D Designer#Substance 3D Painter#RizomUV
Built for the Game & Digital Art Industry
Get Our Media Kit

Atmospheric UE5 Environment with Stone Sculpts & Autumn Foliage

21 July 2026 - Jensn Trevino created all assets from scratch.

#News#3D Art#Environment Art#Unreal Engine#SpeedTree#Substance 3D Designer

Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896

10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.

#Interviews#Props#Blender#CryEngine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Sculpting and Texturing a Stylized 3D Environment with Autumn Vibes

03 July 2026 - Lili Brujin spoke about the workflow behind the Evergrove project, explaining how she followed the concept, how she added the mountains to accentuate the main building, and detailing how she used four different materials and RGB masking to texture the houses.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Setting Up Vegetation for Alien Island in 3D

26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.

#Environment Art#Interviews#Unreal Engine#SpeedTree#Substance 3D Designer

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more