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Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896

10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.

#Interviews#Props#Blender#CryEngine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Sculpting and Texturing a Stylized 3D Environment with Autumn Vibes

03 July 2026 - Lili Brujin spoke about the workflow behind the Evergrove project, explaining how she followed the concept, how she added the mountains to accentuate the main building, and detailing how she used four different materials and RGB masking to texture the houses.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Breakdown: Creating a Detailed and Vibrant Scene with Unreal Engine and Substance 3D

01 July 2026 - Karl Aldskogius discussed the workflow behind the Sunset Garden project, explaining how this project allowed them to experiment with different workflows, how they created the stones, and detailing how they achieved the appearance of the wisteria.

#Interviews#Unreal Engine#Houdini#Maya#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Setting Up Vegetation for Alien Island in 3D

26 June 2026 - See how Morgane Muller created diversity in the 3D vegetation for a savannah on an alien island in this breakdown, where she talks about various plants and their texturing.

#Environment Art#Interviews#Unreal Engine#SpeedTree#Substance 3D Designer

Creating an Immersive Urban Street Environment Using Blender and Substance 3D

25 June 2026 - Pauline Ferrand spoke about the creation process behind the Urban Street project, detailing how she made the tileable textures by using a big to medium detail rule, and explaining how she used Vertex Color to add color variation to the plants.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter
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How to Design a Vibrant Ladybug Material Using Substance 3D

22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

Breakdown: How to Create a Dark Fantasy Environment of Ruins in a Forest

22 June 2026 - Heather Geiger discussed the workflow behind the Fantasy Ruins Forest environment, talking about what the goals of this project were, explaining how she sculpted the trees under certain parameters, and detailing how she assembled the landscape.

#Environment Art#Interviews#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter
#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter
#News#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating Korean Buddhist Temple-Inspired Fantasy Gates

12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer

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