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Winners Of 2025 Substance 3D Designer Insanity Awards Announced

29 January 2026 - Check out their projects.

#News#Substance 3D Designer

Bald Tom Meme Recreated with Toon Shader in 3D

21 January 2026 - Tom and Jerry still haunts our souls.

#News#Unreal Engine#Substance 3D Designer#Substance 3D Painter

Breakdown: How to Create a City in the Clouds with an Asian-European Style

20 January 2026 - Anthony Zheng shared the workflow behind the City in the Clouds project, detailing how he managed to create the castle using Unreal Engine's procedural generation system and explaining how he did the texturing.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#EmberGen

Creating a Game-Ready Peugeot 403 Using Unreal Engine & Substance 3D

19 January 2026 - Pedro Alexandre Pereira talked about the process behind the Peugeot 403 model, sharing what inspired the project, how he overcame the challenges of modeling the car, and how he created the details.

#Interviews#Props#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Procedural Wall Tiles Created with Substance 3D, Marmoset Toolbag, & UE5

19 January 2026 - Oday Abu zaeed shared a new impressive work.

#News#Unreal Engine#Marmoset Toolbag#Substance 3D Designer
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Learn How to Stylize an Old Lighthouse Using Unreal Engine 5

16 January 2026 - Jean-Fabrice Blanc explained how he created The Old Lighthouse project, detailing how he organized his workflow and how he handled sculpting and texturing to achieve a realistic look.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Breakdown: How to Build a Scene Inspired by Traditional Mumbai Chawl

14 January 2026 - Uday Aklade shared the process behind the Mumbai Chawl: The Forgotten Courtyard project, detailing how he used a layered material system in Unreal Engine 5 and how he built a visual storytelling environment.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter

How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5

07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.

#Environment Art#Interviews#Unreal Engine#Marvelous Designer#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag

05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D

29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.

#Interviews#Props#Sponsored by Adobe Substance 3D#Unreal Engine#Photoshop#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

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