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Detailed Reimagination of The Last of Us Part 2 Environment

09 March 2026 - Barış Kılıç showcases his redesign of the Santa Barbara section.

#News#3ds Max#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Take a Look at the Environment Art from Highguard – Vesper City

08 March 2026 - The artwork is very appealing, even if the game itself will be shut down soon.

#Environment Art#News#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Animated Chamber Of Secrets Door Material In Substance 3D Designer

05 March 2026 - Check out Cyril Dellenbach's project along with a beautiful breakdown.

#News#Blender#Marmoset Toolbag#Substance 3D Designer

Toon-Style Fantasy UE5 Scene Created with Custom Shaders

05 March 2026 - Oday Abuzaeed showcased this amazing environment.

#News#Blender#Environment Art#Unreal Engine#Houdini#Marvelous Designer#ZBrush#Substance 3D Designer#Substance 3D Painter

Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5

03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.

#News#Environment Art#Unreal Engine#Megascans#Photoshop#SpeedTree#Substance 3D Designer#Substance 3D Painter
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Frozen Sea Waves Recreated as a Substance 3D Designer Material

02 March 2026 - Take a look at a mesmerizing work by Juan Carlos Nuño.

#News#Materials#Substance 3D Designer

Realistic 3D Van For Post-Apocalyptic Setting

26 February 2026 - RocketBrush Studio revealed the process behind creating an abandoned van in an atmospheric post-apocalyptic location and shared tips for making realistic 3D props.

#Interviews#Props#Blender#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Designer

Creating an Environment to Capture the Atmosphere of the Back Alleys of Vietnam

23 February 2026 - Lenz Monath shared the process behind the Saigon Alley project, talking about what inspired the scene and how he built it with artistic authenticity and technical freedom, showing the essence of a hẻm.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Designer#Substance 3D Painter

Peaceful Buddhist Waterfall Garden Crafted with Substance 3D Designer

18 February 2026 - Johnny Malcolm's work will make you want to take a break. 

#News#Substance 3D Designer

Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D

16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

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