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Substance 3D Designer 15.1 Released

12 December 2025 - Introducing a revamped graph creation window, enhanced noises, an improved node menu hierarchy, and more.

#News#Substance 3D Designer

How To Create Chinese Yuan Coin Material

12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.

#Interviews#Materials#Photoshop#ZBrush#Substance 3D Designer

Creating Animated Painterly Forest Using SpeedTree, Substance 3D, & UE5

11 December 2025 - Anastasia Kasyanik talked to us about her unfinished personal project with beautiful hand-painted forest scenes, explaining how she crafted the picturesque environments with SpeedTree, Substance 3D Painter, and Photoshop.

#Environment Art#Interviews#Blender#Unreal Engine#Photoshop#SpeedTree#Substance 3D Designer

Setting Up a Realistic 3D Toymaker's Workshop Environment

05 December 2025 - Timothy Lee spoke about the Toy Makers Workshop project, explained how the scene's assets and materials were made, and showcased the lighting setup.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Designer#Substance 3D Painter

Chinese Crafting Technique Recreated Using Substance 3D

03 December 2025 - Cino Lai shared another impressive work.

#News#Substance 3D Designer#Substance 3D Painter
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Take a Look at These Stunning Water VFX Created with Unity

02 December 2025 - The artist showcased the technical setups.

#News#3ds Max#Unity#VFX#Substance 3D Designer

Paying Tribute to Swedish Nature With a Detailed Witch's Hut Scene

01 December 2025 - Lena Danilova walked us through the workflow behind the Witch's Hut project, detailing how she made the nature and how she used SpeedTree to add color variation and assign weights to the needle materials to get a more natural look in the branches.

#Environment Art#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Modeling & Texturing a 3D Chinatown Environment

28 November 2025 - Klara Jug explained how she created the Chinatown Street project, going in-depth on the texturing pipeline and showing the working process behind the decals.

#Environment Art#Interviews#Blender#Environment Art#Unreal Engine#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Setting Up a Detailed Snow Shader in Unreal Engine 5

27 November 2025 - Daniil Spivak talked about the snow shader project, explained how he made the snow look soft and more translucent around the edges using the Fresnel node, and showed how he achieved the sparkling effect.

#Feature#Unreal Engine#Substance 3D Designer#Shaders

Breakdown: Setting Up a Detailed Windmill Environment in 3D

27 November 2025 - Adelyn Sultan shared an in-depth breakdown of her Windmill After The Rain project, discussing the material creation pipeline and showing how the lighting was set up.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

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