Desirable Patina: How to Make Realistic Rust in 3D
24 September 2026 - Loic Anquetil explains why, with rust, studying the physical complexity of the material comes before anything else, shows that Substance 3D Designer is not as complicated as you might think, and demonstrates how his exploratory approach helped him create a diverse set of realistic rust materials.
Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush
24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.
Get This Huge Collection Of Over 800 PBR Materials
22 September 2026 - Julio Sillet offers wood, tile, fabric, metal, concrete, and many other materials.
Building a Medieval Encaustic Floor Tile Material Using Substance 3D & UE5
21 September 2026 - Alisa Prakapenka discussed the workflow behind the Medieval Encaustic Tiles, detailing how she built height maps, grout, pattern shapes, base color, and roughness using modular subgraphs to represent clean, broken, and damaged tile states and show historical wear and aging.
Breakdown: Creating a Realistic 3D Environment of an Ankara Street
18 September 2026 - Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.
Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow
18 September 2026 - Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.
This Stylized 3D Fish Fountain Looks Like it Belongs in a Lively Old Town
14 September 2026 - It looks so soothing.
How to Create a Haribo-Style Translucent Jelly Bear Candy Material
08 September 2026 - QiYu Dai (Aiden) spoke about the creation process behind the Haribo Bear Candy project, explaining how he modeled the bear shape using shapes like ellipsoids, spheres, and cylinders, and detailing how he achieved the translucency with color layering.
Creating 3D Scene of Decaying Orthodox Church in Swamp
03 September 2026 - Nicolas Pablos discussed the workflow behind the Cult of the Tsar Fish project, explaining what inspired the scene, how he used a detailed sculpt-to-texture pipeline with ZBrush and Substance 3D Designer, and detailing how he built layered swamp vegetation from scratch.
Turning a 2D Illustration into a 3D Environment with a Hand-Painted Look
01 September 2026 - Shuming Zhang spoke about creating The WoodLand Pizzeria, covering his experiments with seasons and times of day and his exploration of procedural workflows to recreate the feel of hand-painted artwork.
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