Articles
Customized Texturing of Dragon Ball's Cell with Substance 3D
Cino Lai shared a breakdown of the Substance Texture Design Pipeline of Cell project, discussing translating a 2D concept into 3D and creating Cell's cicada features, texturing segmented armor, skin, and eyes using custom materials with Substance 3D.
Cino Lai
Dec 23, 2024
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Check Out This Realistic Burnt Plastic Material Made with Substance 3D
Senior Material Artist Lee Borrer shared a new high-quality artwork.
Emma Collins
Dec 23, 2024
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Studio Ghibli Art Style Perfectly Captured in This 3D Environment
Silvia Raponi recreated the kitchen scene from Whisper of the Heart with Maya and Substance 3D.
Theodore McKenzie
Dec 23, 2024
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2024 Recap: The Most Important 3D Software Releases Of 2024
Welcome to the second part of the annual 80 Level Digest, where we review the year's most notable releases.
Amber Rutherford
Dec 20, 2024
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Breakdown: How to Model & Texture a Cozy Magician's House
3D Environment Artist Raashid Ifill, also known as KeyFrame, walked us through the process of recreating a 2D concept into a 3D Magician's Abode, which was modeled in Maya and textured in Unreal Engine, and showed us how the calmness and whimsy were captured.
Raashid Ifill
Dec 20, 2024
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Check Out This Vibrant Arcane Fan Art Made with Substance 3D & UE5
Shady Tantawy, a Technical Artist at Barrel Roll Games, showcased this amazing artwork.
Emma Collins
Dec 19, 2024
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Learn How To Make A Procedural Iris With Substance 3D Designer
Follow along or download the result files.
Amber Rutherford
Dec 18, 2024
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Stylized Forgotten Urban Jungle Built With Substance 3D & UE5
Pheobe Lin provided a detailed breakdown of the Forgotten Lands project, showcasing how an imaginative urban landscape overtaken by lush foliage was brought to life using Maya, Substance 3D, and Unreal Engine 5, while sharing useful tips and resources along the way.
Pheobe Lin
Dec 13, 2024
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Stylized Moomin House Environment Crafted With Substance 3D & UE5
Mikhail Andrukevich joined us to discuss his 3D take on the Moomin house from the 1990 TV series, focusing on texturing with Substance 3D and finalizing the environment in Unreal Engine 5, along with sharing valuable tips and resources.
Mikhail Andrukevich
Dec 11, 2024
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