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Articles

Crafting Halo Infinite-Inspired Futuristic Lab With Substance 3D & UE5

Lutong He provided a breakdown of the Synoptic Sanctum project, detailing how the futuristic, high-tech laboratory environment, inspired by Halo Infinite and Destiny 2, was created using Maya, Substance 3D Painter, and Unreal Engine 5.

Lutong He

Mar 28, 2025

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Crafting a Realistic Vintage German Flare Pistol with Substance 3D & UE5

Lyubov Vasileva talked to us about creating the German flare pistol, Leuchtpistole 42, focusing on the texturing stage and adding an engraving using ZBrush, Substance 3D Painter, and Unreal Engine 5.

Lyubov Vasileva

Mar 28, 2025

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Breakdown: Cozy Ship Engineer's Apartment

Ahmed Albaqlawa shared the breakdown of the Ship Engineer's Apartment project, explaining how he created its Victorian and steampunk elements and showing the texturing stage in Substance 3D Painter.

Ahmed Albaqlawa

Mar 27, 2025

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Creating a Detailed 20th Century Colt with ZBrush and Substance 3D

Rajan Verma shared a breakdown of the Colt 1908 Vest Pocket project, discussing modeling the vintage weapon prop, texturing plastic and metal, and adding lifelike wear and tear using Maya, Substance 3D Painter, ZBrush, and Marmoset Toolbag.

Rajan Verma

Mar 26, 2025

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Master Marmoset Toolbag 5 with This Detailed Course

Learn presentation, baking, texturing, and rendering tools of the software.

Gloria Levine

Mar 26, 2025

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Timelapse of a Digital Sculpture Evolving in ZBrush

A new amazing work by 3D Artist Sherif Dawoud.

Emma Collins

Mar 26, 2025

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How to Sculpt Zagreus from Hades in 3D

Alex Gray told us about recreating Zagreus from Hades in ZBrush and Marmoset Toolbag, explaining the work with colors, light, and shadows and showing us the personal touches used in the model.

Alex Gray

Mar 25, 2025

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Fantastic Mecha with Lifelike Wear & Tear Made in Substance 3D & Maya

3D Artist and Animator Mohammad Taha shared the details of the workflow.

Emma Collins

Mar 25, 2025

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Homing Missile Launcher From Rust Recreated in Blender & Substance 3D Painter

Valerii Kuznestov showcased his new artwork inspired by Thomas "Pilgrim" Butters' 3D model.

Theodore McKenzie

Mar 25, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

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Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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