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Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge

11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.

#Interviews#Props#Animation#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D

09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.

#Character Art#Interviews#3ds Max#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane

09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.

#News#3D Art#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter
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Experimental Stylized 3D Tribute To Spider-Man: Brand New Day

05 September 2026 - Meet Dan Eder's Peter Parker.

#News#Marmoset Toolbag#ZBrush#Substance 3D Painter

How to Sculpt and Texture a 3D Fighter Character with ZBrush and Substance 3D

31 August 2026 - Josh Linao spoke about creating Iron Mitchell, a character inspired by fighting games like Mortal Kombat but with his own twist, and shared how he used Mike Tyson as a reference when sculpting the face.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Sculpting a Dark Fantasy Character with Clockwork Elements & Religious Imagery

27 August 2026 - Kang Jeong discussed the workflow behind the CLOCK SAINT project, explaining how he sculpted the character by dividing it into four sections and detailing how he managed the Metallic and Roughness values in the materials to achieve the religious look.

#Character Art#Interviews#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Breakdown: How to Design a Scarecrow-Turned-Human Character

19 August 2026 - Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions with realistic details.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter
#News#Blender#Marmoset Toolbag#ZBrush

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