How to Design a Vibrant Ladybug Material Using Substance 3D
22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.
Creating Real-Time Persian Female Warrior Character With Modern Design Elements
19 June 2026 - Juhwan Jeon discussed the Persian Female Warrior project, a real-time Unreal Engine 5 character combining ancient Persian costume design with modern ornamentation, and whether AI belongs in the production pipeline.
This Abandoned Orphanage Environment Will Give You Spooky but Nostalgic Vibes
17 June 2026 - I would love to explore this place.
Check Out This Cute and Kind of Melancholic 3D Model of a Clown Girl
16 June 2026 - The white eyes look a little bit disturbing. I love it.
Developing Original 3D Chimera Character
12 June 2026 - Artist CataRackta shared the work behind the Chimera character, taking us from early sketches to revised versions of the girl with animal parts and discussing the rigging process.
Creating Korean Buddhist Temple-Inspired Fantasy Gates
12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.
Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish
11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.
How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
Building Sentinels: Crafting a Retro Sci-Fi Universe in Blender and Plasticity
03 June 2026 - Sandro Bonfanti discussed the hard surface project, Sentinels, which is focused on storytelling and world-building. He explained the story, its inspirations, and how it was visually developed using a retro style for the masks and equipment of each district.
Take a Look at This Astonishing and Powerful 3D Model of a Blood Witch
01 June 2026 - What do you think her story is? Do you imagine her as a villain or a hero?
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