How to Create a Colorful Squeaky Hammer Using ZBrush and Blender
19 December 2025 - Luis Peña told us how he created a squeaky hammer, explained how the toy was sculpted and how the details were added, and talked about the tools he used to work with the UVs.
Creating a Zombie Cheerleader Character with ZBrush & Substance 3D
19 December 2025 - Jason Farmer talked to us about the Zombie Cheerleader project, discussing modeling and texturing the character's head, face, and hair from scratch using ZBrush, Substance 3D Painter, Maya, and Marvelous Designer.
Master Game-Ready Stylized Character Creation From Start To Finish
18 December 2025 - FastTrackTutorials will teach you everything you need to know to achieve professional production-quality results.
Stylized Portraits With ZBrush & Substance 3D: A Quick Guide
17 December 2025 - Character Artist Daria Karpova shared the breakdown of her Man on the Subway project, discussed her approach to sculpting and baking, and explained how the character's stylized appearance was achieved.
Recreating Arya Stark From Game Of Thrones As Realistic 3D Character
17 December 2025 - Ali Fırat Doğan returned to 80 Level to discuss his 3D take on Arya Stark from Game of Thrones, explaining his approach to likeness and realistic detail.
Check Out This Fascinating Scene with City in the Clouds Made with UE5
17 December 2025 - Anthony Zheng shared some details of creating the environment.
Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush
16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.
Unpeaceful: How to Make a 3D Room Environment for a Video Game
15 December 2025 - Leandro Grasso explained how he set up a 3D room environment for the Unpeaceful project, detailing how he created the computer and how he set up the lighting to achieve a visual narrative.
The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
Check Out This Game-Ready Character with Complex Texturing
12 December 2025 - Created using ZBrush, Substance 3D, and Unreal Engine 5.
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