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Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D

02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter

Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge

29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush

24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Breakdown: How to Create a Detailed ICA Dresden Folding Plate Camera

22 September 2026 - Rajan Verma discussed the workflow behind the ICA Antique Folding Plate Camera, explaining how he created it for a 3D art challenge that earned him first place and detailing how he built a fictional backstory and textured each part to make it look more realistic.

#Feature#Props#Blender#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements

17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter
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Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge

11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.

#Interviews#Props#Animation#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept

10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends

09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.

#Character Art#Interviews#3ds Max#Marmoset Toolbag#Marvelous Designer#Photoshop#ZBrush#Substance 3D Painter

Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D

09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.

#Character Art#Interviews#3ds Max#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane

09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.

#News#3D Art#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

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