Articles
Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D
Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.
Brian Sellors
Oct 13, 2025
Add bookmark
How to Reimagine Ice King from Adventure Time as More Realistic 3D Model
Ismael Souza Lemos shared the workflow behind his reimagining of Ice King from Adventure Time, showing how he brought the cartoon-style character to a more realistic side and conveyed the feeling of a king without a kingdom using the color blue.
Ismael Souza Lemos
Oct 13, 2025
Add bookmark
Modeling & Texturing Eerie Deep-Sea Creature with ZBrush & Marmoset
Aleksandr Pabbo talked to us about the Monkey-fish_02 project, discussing creating an imaginary deep-sea horror creature using ZBrush, Photoshop, and Marmoset Toolbag.
Aleksandr Pabbo
Oct 10, 2025
Add bookmark
Paying Tribute to the Original Iron Man Design from 1963
Mariano Steiner explained his process for creating an Iron Man fan art faithful to the 1963 Iron Man comic, discussing the modeling and texturing workflows and sharing why the metal shader was so important.
Mariano Steiner
Oct 09, 2025
Add bookmark
Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer
Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.
Sisilia Nedyalkova
Oct 09, 2025
Add bookmark
Showcase Your Product to Our Creative Audience & Reach the Right People
Let’s Talk
Hard-Surface Tips: Modeling & Texturing a Used Putty Knife
Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.
Bohdan Ivanovich
Oct 06, 2025
Add bookmark
Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
Baitong Li
Oct 03, 2025
Add bookmark
How to Sculpt a Realistic African With ZBrush, FiberMesh & PolyPaint
Felipe Oliveira shared a concise breakdown of the Echoes of Heritage project, explaining how ZBrush and its FiberMesh and PolyPaint tools were used to create a highly-realistic digital model of an African.
Felipe Oliveira
Oct 03, 2025
Add bookmark
Have a Look at This Majestic 3D Character Animation Inspired by Arcane, Overwatch & Marvel Rivals
Made by Mehdi Bounedjar with ZBrush, Maya, and Substance 3D Painter.
Theodore McKenzie
Oct 01, 2025
Add bookmark