Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush
16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.
Unpeaceful: How to Make a 3D Room Environment for a Video Game
15 December 2025 - Leandro Grasso explained how he set up a 3D room environment for the Unpeaceful project, detailing how he created the computer and how he set up the lighting to achieve a visual narrative.
The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
Check Out This Game-Ready Character with Complex Texturing
12 December 2025 - Created using ZBrush, Substance 3D, and Unreal Engine 5.
Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag
10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
Blending Animalistic & Botanical Characteristics to Create a 3D Monster
08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
Check Out This 3D Electric Screwdriver's Insides
05 December 2025 - Jordan Cain is remodeling his scans.
Modeling and Texturing a Stylized Hand-Painted 3D Girl Model
04 December 2025 - Selman Bernis explained how he created the Pouring Dreams project, showed how the volumes of the face were deformed to achieve the desired look, and spoke about texturing the character with ZBrush's ZColor.
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