Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D
02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.
Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge
29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.
Recreating the Interior of a Cafe in Hong Kong Using UE5 & ZBrush
24 September 2026 - Soyun Kang spoke about the creation process behind the Mido Cafe project, explaining the approach to hard-surface and organic props, texturing a vintage fridge with rust effects, and using directional light as the key light source.
Breakdown: How to Create a Detailed ICA Dresden Folding Plate Camera
22 September 2026 - Rajan Verma discussed the workflow behind the ICA Antique Folding Plate Camera, explaining how he created it for a 3D art challenge that earned him first place and detailing how he built a fictional backstory and textured each part to make it look more realistic.
Modeling 3D Character with Medieval Fantasy & Post-Apocalyptic Elements
17 September 2026 - Seori Nam discussed the workflow behind the Princess of a Lost Planet character, explaining how she sculpted the face from a base mesh, how she built the clothes in Marvelous Designer, and detailing how she prioritized texel density and balanced the colors across the character.
Recreating a 19th Century Magneto-Electric Shock Machine for a Prop Challenge
11 September 2026 - Kyle Michel explains how he kept the poly count in Blender low without sacrificing detail in the Magneto-Electric Shock Machine project, discusses the actual math behind setting up a realistic Control Rig system in Unreal Engine, and shares his experience with Unreal Engine 5's Substrate material system.
Breakdown: Modeling a 3D Fantasy Character Based on a 2D Concept
10 September 2026 - Artem Bieliakov spoke about the creation process behind The Widow of Feathers project, explaining how he built the layered costume starting with a silhouette, how he refined the folds, seams, and the ornaments, and discussing how he created the bird and its feathers.
Modeling and Texturing a Fan Art of Alice from RAID: Shadow Legends
09 September 2026 - Dahye Han discussed the workflow behind the RAID: Shadow Legends Fan Art of Alice project, explaining how they aimed to preserve the character's game artwork while adding more realistic traits, and how they textured the leather and the rabbit's fur.
Mastering Wrinkly Skin Texture by Making an Old Medieval Dwarf in 3D
09 September 2026 - Nikita Popp explains how he created the Dwarf project, talks about the challenges of texturing aged skin, and discusses using the Paragon material for hair and feathers.
This 3D Animation of a Stylized Vampire Was Inspired by Marvel Rivals & Arcane
09 September 2026 - Mehdi Bounedjar recreated the character from Edwin Vorng's Stone Decay project.
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