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Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush

16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.

#Environment Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Unpeaceful: How to Make a 3D Room Environment for a Video Game

15 December 2025 - Leandro Grasso explained how he set up a 3D room environment for the Unpeaceful project, detailing how he created the computer and how he set up the lighting to achieve a visual narrative.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Substance 3D Designer#Substance 3D Painter

The Undead Knight: Turning a 2D Concept into a 3D Sculpt

12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Check Out This Game-Ready Character with Complex Texturing

12 December 2025 - Created using ZBrush, Substance 3D, and Unreal Engine 5.

#News#Character Art#Unreal Engine#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter

Breakdown: Old Phone with History Created in 3D

11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.

#Interviews#Props#Marmoset Toolbag#ZBrush#Substance 3D Painter
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Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag

10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.

#Character Art#Feature#Marmoset Toolbag#ZBrush

Creating Sci-Fi-Inspired Material Using Blender & Substance 3D

08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Blender#Marmoset Toolbag#Substance 3D Painter

Blending Animalistic & Botanical Characteristics to Create a 3D Monster

08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.

#Character Art#Feature#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#RizomUV

Check Out This 3D Electric Screwdriver's Insides

05 December 2025 - Jordan Cain is remodeling his scans.

#News#Marmoset Toolbag

Modeling and Texturing a Stylized Hand-Painted 3D Girl Model

04 December 2025 - Selman Bernis explained how he created the Pouring Dreams project, showed how the volumes of the face were deformed to achieve the desired look, and spoke about texturing the character with ZBrush's ZColor.

#Character Art#Interviews#Marmoset Toolbag#ZBrush

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