Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials
22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.
Creating Realistic Textures on an Old Woven Basket Decorated with Seashells
20 October 2026 - Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, like rope and seashells, and explains how he integrated 3D scans of real-life objects into the project.
Gunfire Reborn's Dragonchaser Reimagined as Painterly 3D Asset in Wayfinder's Style
19 October 2026 - Max Osta showed us the workflow behind the Dragonchaser project, discussing recreating the gun from Gunfire Reborn in a painterly, Wayfinder-inspired style, sculpting wood planks and jade in ZBrush, building ropes with Blender modifiers and procedural textures, and rendering in Eevee.
Making Realistic Tileable Forest Floor Material Using Substance 3D Designer's Nodes
19 October 2026 - Zeqi Mu explains how he crafted the intricate, true-to-life forest floor texture in Substance 3D Designer, comments on how he achieved a believable root growth pattern, and shows his lighting and rendering setup for the Unreal Engine scene.
Sculpting Scales & Simulating Clothes for Creature Chef in ZBrush & Marvelous Designer
16 October 2026 - Yuriy Barchuk walked us through the workflow behind the Breakfast – Chef Extraordinaire project, discussing clothing simulation for a non-human character in Marvelous Designer, sculpting scales in ZBrush, and rendering in Unreal Engine 5.7.
Creating 3D Fan Art Of Elite Imperial Soldier From Warhammer 40,000
09 October 2026 - Hakan Kamar shares how he built a Tempestus Scion in Blender and ZBrush, with XGen hair and an Unreal Engine 5 scene, from blockout to final render.
How to Make a Stylized Game-Ready Minecart Prop Using Hand-Painted Textures
08 October 2026 - Raphael Fabris shares his tips on saving time and preserving the look of the scene when jumping between 3D applications, and explains why, in some cases, creating a new topology during unwrapping is better than using the one from the blockout stage.
How to Recreate Saber from Type-Moon's Fate/Stay Night in 3D
06 October 2026 - Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.
Recreating Armenia's Natural Monument Made up of Basalt Columns in 3D
02 October 2026 - Artur Artinian explains how the iconic organ-shaped natural monument from his homeland inspired his latest project, Sonata of the Stones.
Creating a Realistic 19th-Century Sewing Machine for Sierra Division's Antique Prop Challenge
29 September 2026 - Sheila Alessandrini shares the best places to go reference hunting for historic pieces, explains how she approached the polygon limitations of the challenge without sacrificing the visual complexity of the prop, and talks about how she made hand-drawn ornaments to make the texturing of her prop look more lifelike.
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