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3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova

14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.

#Feature#Interviews#Props#3ds Max#Blender#Video Games#Marmoset Toolbag#Substance 3D Painter

Terrifyingly Detailed Creature Disguised As A Treasure Chest

14 April 2026 - Take a closer look at Vitalii Hryhoriv's mimic.

#News#Marmoset Toolbag#ZBrush

How to Make a Reimagination of Zelda's Link with the Iconic Arcane Style

14 April 2026 - Anna Dutko discussed her workflow for creating an Arcane-style version of Link based on Alice Legon's 2D illustration, using it as an experiment in hand-painted texturing and providing a close look at the sculpting process.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Sculpt & Texture Juri Han from Street Figther 6 in a Dynamic Pose

09 April 2026 - June Iec discussed the workflow behind the Juri Han project, talking about how it was created for a challenge, the obstacles she faced while posing the character and how she overcame them, and her approach to sculpting the hair into a dynamic look.

#Character Art#Interviews#Marmoset Toolbag#ZBrush

Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model

08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.

#Character Art#Interviews#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV
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Creating a Painterly-Like and Stylized Environment Inspired by Howl's Moving Castle

07 April 2026 - Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look.

#Environment Art#Feature#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Substance 3D Designer

Modeling & Texturing a Kiosk Inspired by East European Towns in the Early 2000s

07 April 2026 - Daniil Gibbs talked about the Kiosk project, explaining how the idea started as an asset, detailing how the objects were modeled, adding details like corrugated sheets and window bars, and showing how he textured every element of the scene.

#Environment Art#Interviews#Blender#Marmoset Toolbag#Substance 3D Painter

Check Out This Mayan Caves Dungeon Scene Created with ZBrush and Unreal Engine 5

04 April 2026 - It's very detailed, and it looks like a setting you could find in a video game. It's really cool.

#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

Take a Look at This 3D Reimagination of Trafalgar D. Water Law from One Piece

02 April 2026 - This could be part of a One Piece video game.

#Character Art#News#Blender#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset

02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

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