Articles
How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush
Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.
Massimo Rossa
04 November 2025
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Sculptober: Creating an Expressive 3D Character for a Challenge
Peter Ryabukhin shared with us his process of creating a character with horns, explaining how he used lightning to make the sculpt feel alive and dimensional.
Peter Ryabukhin
03 November 2025
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How to Design a Forest Ground Material With Substance 3D Designer
Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.
Yuting Chen
30 October 2025
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Modeling & Texturing a Detailed Colt Single Action Army
Daniel Midghall talked to us about his Colt Single Action Army project, detailing how he created the gun and how he textured the engravings using Marmoset Toolbag.
Daniel Midghall
29 October 2025
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Ruined King Viego: Creating a 3D Model for JoeMADChallenge
Alex Avdeev shared with us his experience creating the collectible-style project Ruined King Viego and modeling the body, clothes, and armor while keeping in mind the competition rules.
Alex Avdeev
29 October 2025
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Modeling a Hand-Painted Character Using ZBrush, 3DCoat, Maya & Substance 3D Painter
Rémy Lauret joined us this time to talk about how he created a hand-painted crab, guiding us through the sculpting and painting of the carapace and cannon parts made with ZBrush and 3DCoat.
Rémy Lauret
27 October 2025
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Using Substance 3D Designer to Create Stylized Grass
Park Jun shared with us how he created a stylized grass project using Substance 3D Designer, explaining how he painted the grass to achieve a watercolor-like feeling.
Jun Park
24 October 2025
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Prop Art Tips: Creating a Realistic Radio Receiver in Blender & Marmoset Toolbag
Joppe Stijf joined us to talk about the tools he used to create his R1155 Radio Receiver project, focusing on modeling and texturing techniques and the use of Marmoset Toolbag 5's Bevel Shader.
Joppe Stijf
23 October 2025
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How to Turn a 1800s Painting into a 3D Environment
Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene.
Dinesh Sirvi
21 October 2025
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Take a Look at This Realistic 3D Portrait Inspired by Slavic Culture
Dmitry Bezrodniy presented a new story-rich artwork.
Emma Collins
21 October 2025
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