logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Articles

Creating 3D Weapon with Transparent Plastic in Blender & Substance 3D

Brian Sellors showed us the workflow behind the NUMA LP55 project, discussing creating a game-ready weapon asset with subtle details such as engravings and a transparent plastic material using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.

Brian Sellors

Oct 13, 2025

Add bookmark

How to Reimagine Ice King from Adventure Time as More Realistic 3D Model

Ismael Souza Lemos shared the workflow behind his reimagining of Ice King from Adventure Time, showing how he brought the cartoon-style character to a more realistic side and conveyed the feeling of a king without a kingdom using the color blue.

Ismael Souza Lemos

Oct 13, 2025

Add bookmark

Modeling & Texturing Eerie Deep-Sea Creature with ZBrush & Marmoset

Aleksandr Pabbo talked to us about the Monkey-fish_02 project, discussing creating an imaginary deep-sea horror creature using ZBrush, Photoshop, and Marmoset Toolbag.

Aleksandr Pabbo

Oct 10, 2025

Add bookmark

Paying Tribute to the Original Iron Man Design from 1963

Mariano Steiner explained his process for creating an Iron Man fan art faithful to the 1963 Iron Man comic, discussing the modeling and texturing workflows and sharing why the metal shader was so important.

Mariano Steiner

Oct 09, 2025

Add bookmark

Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer

Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.

Sisilia Nedyalkova

Oct 09, 2025

Add bookmark
Showcase Your Product to Our Creative Audience & Reach the Right People
Let’s Talk

Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

Bohdan Ivanovich

Oct 06, 2025

Add bookmark

Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5

BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

Baitong Li

Oct 03, 2025

Add bookmark

How to Sculpt a Realistic African With ZBrush, FiberMesh & PolyPaint

Felipe Oliveira shared a concise breakdown of the Echoes of Heritage project, explaining how ZBrush and its FiberMesh and PolyPaint tools were used to create a highly-realistic digital model of an African.

Felipe Oliveira

Oct 03, 2025

Add bookmark

Have a Look at This Majestic 3D Character Animation Inspired by Arcane, Overwatch & Marvel Rivals

Made by Mehdi Bounedjar with ZBrush, Maya, and Substance 3D Painter.

Theodore McKenzie

Oct 01, 2025

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more