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How to Create a Real-Time Character Inspired by Dishonored

17 July 2026 - Fransiscus Luis spoke about the Silas Rook project, explaining that he wanted to experiment with exaggerated, angular facial features and realistic texturing, and discussing how he created the dreadlocks with a natural flow and volume.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Sculpting Character Armor with Human Face Motifs

14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Character Creator

How to Craft a Gentle Tree-Like Quadruped Creature

13 July 2026 - Michelle Papadopoulos broke down the creation process behind the Livanthian, from the original idea that began a decade ago to the hand-painted techniques she used to texture its wood and leaves.

#Character Art#Interviews#Blender#Marmoset Toolbag#Substance 3D Painter

Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896

10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.

#Interviews#Props#Blender#CryEngine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter

How to Sculpt an Intriguing and Mysterious Worship Leader

06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.

#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV
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Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes

25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

Check Out How Spellcasters Chronicles' Stone Shaman Was Made

25 June 2026 - Mike-Amir El Frangi shared some behind-the-scenes of the character.

#Character Art#News#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

This Dark Creature Has Very Cool Bat-Like Wings

24 June 2026 - It has very impressive details.

#Character Art#News#3D Art#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

How to Design a Vibrant Ladybug Material Using Substance 3D

22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

Creating Real-Time Persian Female Warrior Character With Modern Design Elements

19 June 2026 - Juhwan Jeon discussed the Persian Female Warrior project, a real-time Unreal Engine 5 character combining ancient Persian costume design with modern ornamentation, and whether AI belongs in the production pipeline.

#Character Art#Interviews#3ds Max#Unreal Engine#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter

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