3D Character & Prop Artist on Working on Batman: Arkham Shadow & Star Trek Prodigy: Supernova
14 April 2026 - Ana Sánchez Castro talked about her experience working as a 3D Character and Prop Artist, explaining what it has been like to work on various games with different styles and aesthetics, and discussing her workflows and what it is like to work in a team.
Terrifyingly Detailed Creature Disguised As A Treasure Chest
14 April 2026 - Take a closer look at Vitalii Hryhoriv's mimic.
How to Make a Reimagination of Zelda's Link with the Iconic Arcane Style
14 April 2026 - Anna Dutko discussed her workflow for creating an Arcane-style version of Link based on Alice Legon's 2D illustration, using it as an experiment in hand-painted texturing and providing a close look at the sculpting process.
How to Sculpt & Texture Juri Han from Street Figther 6 in a Dynamic Pose
09 April 2026 - June Iec discussed the workflow behind the Juri Han project, talking about how it was created for a challenge, the obstacles she faced while posing the character and how she overcame them, and her approach to sculpting the hair into a dynamic look.
Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model
08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.
Creating a Painterly-Like and Stylized Environment Inspired by Howl's Moving Castle
07 April 2026 - Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look.
Modeling & Texturing a Kiosk Inspired by East European Towns in the Early 2000s
07 April 2026 - Daniil Gibbs talked about the Kiosk project, explaining how the idea started as an asset, detailing how the objects were modeled, adding details like corrugated sheets and window bars, and showing how he textured every element of the scene.
Check Out This Mayan Caves Dungeon Scene Created with ZBrush and Unreal Engine 5
04 April 2026 - It's very detailed, and it looks like a setting you could find in a video game. It's really cool.
Take a Look at This 3D Reimagination of Trafalgar D. Water Law from One Piece
02 April 2026 - This could be part of a One Piece video game.
Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset
02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.
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