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Articles

Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5

BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

Baitong Li

Oct 03, 2025

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Building Moody Coastal Fisherman Cabin Scene In UE5

Franek Leszczynski guided us through the Fisherman House project, detailing his workflows, from modular kits to materials, used to craft this atmospheric environment.

Franek Leszczynski

Sep 24, 2025

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Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture

Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.

Andriy Sopyliuk

Aug 05, 2025

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Creating Realistic Weathered Sci-Fi Vehicle Textures In Mari

Nouran Ibrahim shared how she designed a sci-fi vehicle to challenge herself and advance her skills in hard-surface modeling and texturing with Mari.

Nouran Ibrahim

Jul 21, 2025

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Creating Fantasy Story-Rich Scene Using ZBrush & UE5

Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.

Jurij Andreev

Jun 19, 2025

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Unleash Your Inner Post-Apocalyptic Architect With This Free Megascans Sample Project

Derelict Corridor is now available on ‪Fab.

Amber Rutherford

May 02, 2025

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Learn How to Create High-Quality 3D Vegetation For Video Games

Chico Spans has published a new book on vegetation creation and shared a beautiful 3D environment set up using the techniques explained in the tome.

Theodore McKenzie

May 02, 2025

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Breakdown: Hyperrealistic Steam Deck With Plasticity & Substance 3D Painter

Ramiz Asadullaiev walked us through how he sharpened his skills in Plasticity by modeling a worn-out Steam Deck so realistic that he had to clarify that the broken screen version was a render, not a reference photo.

Ramiz Asadullaiev

May 01, 2025

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Creating Art Deco-Inspired Animation Of Rich Girl's Soccer Dream With Cinema 4D & Mocap

David Sujono, who took second place in Chasm's Call with Offside, joined us to share how he used Cinema 4D, Character Creator 4, Substance 3D, and Rokoko SmartSuit Pro II to animate a privileged young girl longing for soccer companions.

David Sujono

Apr 29, 2025

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