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How to Re-Imagine The Walking Dead's Clementine in The Last of Us World

29 December 2025 - Mehul Soni shared the workflow behind the Clementine fan art, detailing how he modeled the character by dividing it into sections and how he textured the clothes and weapons, intending to show a story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Megascans#ZBrush#Substance 3D Painter

Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D

23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.

#Interviews#Props#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Painter

How to Create an Environment Inspired by Wakanda and Guilin's Nature

04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.

#Environment Art#Interviews#Unreal Engine#Houdini#Maya#Megascans#SpeedTree#Nuke

Recreating a Scene from the Rorschach Film Using Blender & Megascans

24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.

#Environment Art#Interviews#Blender#Environment Art#Megascans#Nuke

Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene

24 October 2025 - Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.

#Interviews#Sponsored by Adobe Substance 3D#Blender#Unreal Engine#Megascans#Quixel#Substance 3D Painter
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How to Turn a 1800s Painting into a 3D Environment

21 October 2025 - Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene. 

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Maya#Megascans#ZBrush#Substance 3D Painter

Capturing a Rainy Day in Islamabad with Unreal Engine 5

16 October 2025 - Zubair Tanoli explained to us how he created The Faisal Avenue project, focusing on the rain and the lightning that helped him achieve a cinematic view of the daily life in Islamabad. 

#Interviews#Unreal Engine#Megascans#Nuke

Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5

03 October 2025 - BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Megascans#ZBrush#Substance 3D Painter#RizomUV

Building Moody Coastal Fisherman Cabin Scene In UE5

24 September 2025 - Franek Leszczynski guided us through the Fisherman House project, detailing his workflows, from modular kits to materials, used to craft this atmospheric environment.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Megascans#ZBrush#Substance 3D Designer#Substance 3D Painter

Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture

05 August 2025 - Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.

#Interviews#Props#Blender#Megascans#Photoshop#Substance 3D Painter

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