Articles
Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
Majid Azim
Oct 24, 2025
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How to Turn a 1800s Painting into a 3D Environment
Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene.
Dinesh Sirvi
Oct 21, 2025
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Capturing a Rainy Day in Islamabad with Unreal Engine 5
Zubair Tanoli explained to us how he created The Faisal Avenue project, focusing on the rain and the lightning that helped him achieve a cinematic view of the daily life in Islamabad.
Zubair Tanoli
Oct 16, 2025
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Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
Baitong Li
Oct 03, 2025
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Building Moody Coastal Fisherman Cabin Scene In UE5
Franek Leszczynski guided us through the Fisherman House project, detailing his workflows, from modular kits to materials, used to craft this atmospheric environment.
Franek Leszczynski
Sep 24, 2025
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Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture
Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.
Andriy Sopyliuk
Aug 05, 2025
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Creating Realistic Weathered Sci-Fi Vehicle Textures In Mari
Nouran Ibrahim shared how she designed a sci-fi vehicle to challenge herself and advance her skills in hard-surface modeling and texturing with Mari.
Nouran Ibrahim
Jul 21, 2025
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Creating Fantasy Story-Rich Scene Using ZBrush & UE5
Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Jurij Andreev
Jun 19, 2025
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Unleash Your Inner Post-Apocalyptic Architect With This Free Megascans Sample Project
Derelict Corridor is now available on Fab.
Amber Rutherford
May 02, 2025
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