How to Re-Imagine The Walking Dead's Clementine in The Last of Us World
29 December 2025 - Mehul Soni shared the workflow behind the Clementine fan art, detailing how he modeled the character by dividing it into sections and how he textured the clothes and weapons, intending to show a story.
Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D
23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Recreating a Scene from the Rorschach Film Using Blender & Megascans
24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.
Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
24 October 2025 - Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
How to Turn a 1800s Painting into a 3D Environment
21 October 2025 - Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene.
Capturing a Rainy Day in Islamabad with Unreal Engine 5
16 October 2025 - Zubair Tanoli explained to us how he created The Faisal Avenue project, focusing on the rain and the lightning that helped him achieve a cinematic view of the daily life in Islamabad.
Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
03 October 2025 - BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
Building Moody Coastal Fisherman Cabin Scene In UE5
24 September 2025 - Franek Leszczynski guided us through the Fisherman House project, detailing his workflows, from modular kits to materials, used to craft this atmospheric environment.
Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture
05 August 2025 - Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.
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