Entire Quixel Megascans Library Now Available For Free
06 November 2026 - And this time, it's permanent.
Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials
22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.
Building a Procedural Shell Grotto with Substance 3D Designer & Unreal Engine
28 August 2026 - Coraline Lyu spoke about the creation process behind the Shell Grotto project, explaining how she aimed to capture the identity of the Shell Grotto in England, how she built two separate node-based systems, and detailing how she assembled the ornamental wall patterns.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
Take a Walk in This Ethereal Forest Environment Made with SpeedTree, Substance 3D, & UE5
03 March 2026 - Young Kwon Kim focused on the mystical atmosphere of the scene.
How to Re-Imagine The Walking Dead's Clementine in The Last of Us World
29 December 2025 - Mehul Soni shared the workflow behind the Clementine fan art, detailing how he modeled the character by dividing it into sections and how he textured the clothes and weapons, intending to show a story.
Learn to Create a Realistic Folding Knife Using Maya, ZBrush and Substance 3D
23 December 2025 - Ryan Bown talked about the workflow behind the TRUE Folding Knife project, sharing how he textured the knife and how he used Plasticity to add more detail and realism.
How to Create an Environment Inspired by Wakanda and Guilin's Nature
04 December 2025 - Mai Al-Arabi shared how she created the Riverside 29 project, explaining how she used Unreal Engine's Landscape system for the ground and how she integrated the architecture with the nature to achieve a balanced scene.
Recreating a Scene from the Rorschach Film Using Blender & Megascans
24 November 2025 - Blender_Aashaan shared a breakdown of recreating a scene from the movie Rorschach, explaining setting up the land using a complex shader with variations and noise to create the natural patterns and discussing the rigging and animation pipeline.
Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
24 October 2025 - Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
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