Articles
Using Unreal Engine 5 and Substance 3D Painter to Create a Castle Ruins Scene
Majid Azim shared with us the workflow behind The Fallen Keep project, explaining how he used assets from the Megascans Library and Unreal Engine's features to create the elements of the scene.
Majid Azim
24 October 2025
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How to Turn a 1800s Painting into a 3D Environment
Dinesh Sirvi got inspired by a 1800 painting and decided to reinterpret it as a 3D artwork using Unreal Engine 5. He told us about how he modeled the architecture and nature with a painterly vibe, resulting in an atmospheric scene.
Dinesh Sirvi
21 October 2025
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Capturing a Rainy Day in Islamabad with Unreal Engine 5
Zubair Tanoli explained to us how he created The Faisal Avenue project, focusing on the rain and the lightning that helped him achieve a cinematic view of the daily life in Islamabad.
Zubair Tanoli
16 October 2025
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Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
Baitong Li
03 October 2025
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Building Moody Coastal Fisherman Cabin Scene In UE5
Franek Leszczynski guided us through the Fisherman House project, detailing his workflows, from modular kits to materials, used to craft this atmospheric environment.
Franek Leszczynski
24 September 2025
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Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture
Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.
Andriy Sopyliuk
05 August 2025
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Creating Realistic Weathered Sci-Fi Vehicle Textures In Mari
Nouran Ibrahim shared how she designed a sci-fi vehicle to challenge herself and advance her skills in hard-surface modeling and texturing with Mari.
Nouran Ibrahim
21 July 2025
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Creating Fantasy Story-Rich Scene Using ZBrush & UE5
Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Jurij Andreev
19 June 2025
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Unleash Your Inner Post-Apocalyptic Architect With This Free Megascans Sample Project
Derelict Corridor is now available on Fab.
Amber Rutherford
02 May 2025
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Learn How to Create High-Quality 3D Vegetation For Video Games
Chico Spans has published a new book on vegetation creation and shared a beautiful 3D environment set up using the techniques explained in the tome.
Theodore McKenzie
02 May 2025
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