Articles
Texturing Realistic Venomous Tincture Bottle Inspired By Carpathian Culture
Andriy Sopyliuk gave us an in-depth look at his shader setup and rendering workflow in Blender for a bottle owned by a 19th-century Carpathian outlaw who brewed deadly tinctures and collected the teeth of his victims.
Andriy Sopyliuk
Aug 05, 2025
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Creating Realistic Weathered Sci-Fi Vehicle Textures In Mari
Nouran Ibrahim shared how she designed a sci-fi vehicle to challenge herself and advance her skills in hard-surface modeling and texturing with Mari.
Nouran Ibrahim
Jul 21, 2025
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Creating Fantasy Story-Rich Scene Using ZBrush & UE5
Jurij Andreev talked to us about the Echoes of Battle project, discussing making an atmospheric large-scale scene and detailing the creation of different types of rocks, terrain, and dragon remains using ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Jurij Andreev
Jun 19, 2025
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Unleash Your Inner Post-Apocalyptic Architect With This Free Megascans Sample Project
Derelict Corridor is now available on Fab.
Amber Rutherford
May 02, 2025
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Learn How to Create High-Quality 3D Vegetation For Video Games
Chico Spans has published a new book on vegetation creation and shared a beautiful 3D environment set up using the techniques explained in the tome.
Theodore McKenzie
May 02, 2025
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Breakdown: Hyperrealistic Steam Deck With Plasticity & Substance 3D Painter
Ramiz Asadullaiev walked us through how he sharpened his skills in Plasticity by modeling a worn-out Steam Deck so realistic that he had to clarify that the broken screen version was a render, not a reference photo.
Ramiz Asadullaiev
May 01, 2025
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Creating Art Deco-Inspired Animation Of Rich Girl's Soccer Dream With Cinema 4D & Mocap
David Sujono, who took second place in Chasm's Call with Offside, joined us to share how he used Cinema 4D, Character Creator 4, Substance 3D, and Rokoko SmartSuit Pro II to animate a privileged young girl longing for soccer companions.
David Sujono
Apr 29, 2025
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How To Model, Texture & Animate a Stylized Sporting Rifle With 3DCoat & KeyShot
Anton Kazakov told us how the concept art of this sporting small caliber rifle with subtle hints of futurism was created. It was modeled in 3DCoat, and KeyShot was used for texturing, animation, and rendering. He shared the key tricks to create stronger and more convincing work.
Anton Kazakov
Apr 25, 2025
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Tips & Tricks on How to Make Tranquil 3D Environment in Unreal Engine
Yousef Hasan shared his workflow behind the Whispering Forest project, discussing terrain creation in World Machine and setting up the mood with Environment Light Mixer in Unreal Engine.
Yousef Hasan
Apr 10, 2025
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