EXCLUSIVE: Maxon Explains Its Controversial AI Tool
09 January 2026 - Is it a ZBrush feature or a separate tool? Was the AI trained on the works of ZBrush users? Should we expect more AI from Maxon? Here are the answers.
Check Out This 3D Recreation of the Grinch Made with ZBrush
09 January 2026 - Festive mood is still here.
Maxon's New Generative AI-Powered Tool Faces Backlash
08 January 2026 - "Read the room."
How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5
07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.
Turning a 2D Concept of Two-Face Into a 3D Sculpture
06 January 2026 - Emmanuel Okafor shared the workflow behind the Two-Face (Harvey Dent) project, explained how he modeled the human part, and talked about achieving the burned look.
Impressive Creature Rig Test Made with ZBrush & Blender
06 January 2026 - Artem Shapiro shared a new work.
How to Create Realistic Foliage Using ZBrush, SpeedTree, & Substance 3D
29 December 2025 - Anna Dalmau Forcano shared a breakdown of the Forest Foliage project, discussing creating realistic detailed foliage with ZBrush, Substance 3D Painter, SpeedTree, and Unreal Engine 5.7.
Creating Adventurer's Outfit Inspired by The Last of Us in 3D
29 December 2025 - Creative Cave told us about how they made an outfit for a male adventurer inspired by The Last of Us, explaining the process of modeling wrinkles and adding details to make it more realistic.
How to Re-Imagine The Walking Dead's Clementine in The Last of Us World
29 December 2025 - Mehul Soni shared the workflow behind the Clementine fan art, detailing how he modeled the character by dividing it into sections and how he textured the clothes and weapons, intending to show a story.
Designing a Miami Vice-Inspired Police Officer in the GTA 6 World
29 December 2025 - Julien Lafragette shared with us how he created a police officer, explaining how he designed the character, mixing the Miami Vice style and creating a storytelling that could exist in the GTA World.
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