Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag
10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.
Crafting Elden Ring-Style Cathedral Environment Inspired By Real-Life Architecture
10 December 2025 - Horia Mocanu offered a comprehensive breakdown of the Marika's Cathedral of Gold project, covering his approach to pillar creation, lighting hierarchy, and set dressing to build a convincing Elden Ring-style environment.
Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D
09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.
Photogrammetry Comes To ZBrush For iPad 2026.1
09 December 2025 - Learn how to turn real-world captures into editable 3D meshes.
No Country for Old Men's Character Recreated in 3D with ZBrush
09 December 2025 - Check out this fantastic 3D portrait by Kubisi Y.
Blending Animalistic & Botanical Characteristics to Create a 3D Monster
08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
Fionna & Cake from Adventure Time Recreated in 3D Using ZBrush
08 December 2025 - A new stunning work from Michelle Arreola.
Setting Up a Realistic 3D Toymaker's Workshop Environment
05 December 2025 - Timothy Lee spoke about the Toy Makers Workshop project, explained how the scene's assets and materials were made, and showcased the lighting setup.
Creating a Stylized Cursed Bag Using ZBrush, Maya & Substance 3D
05 December 2025 - Esraa Ali talked about how she created the Stylized Cursed Bag project, starting with creating a 2D concept, and then working to translate it into 3D, blocking shapes in ZBrush to define proportions and the silhouette.
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