Breakdown: Turning 2D Concept Art Into a Fantasy 3D Village Scene
17 July 2026 - Laney Desroches broke down the creation of The Secret Village, explaining every step of the process, from creating the mountains and modeling the church to placing foliage, lighting the scene, and compositing the final render for a natural look.
How to Create a Real-Time Character Inspired by Dishonored
17 July 2026 - Fransiscus Luis spoke about the Silas Rook project, explaining that he wanted to experiment with exaggerated, angular facial features and realistic texturing, and discussing how he created the dreadlocks with a natural flow and volume.
Take a Closer Look at Some The Elder Scrolls Online Environments
15 July 2026 - The artist shared many scenes he worked on.
Turning a Girl's Photograph Into a Stunning Hyperrealistic 3D Portrait
15 July 2026 - Lionel Verlinden discussed how he used Sefki Ibrahim's course to create a hyperrealistic real-time character based on a real-life photo, sharing his approach to capturing an Afro hairstyle wrapped in a turban.
Sculpting Character Armor with Human Face Motifs
14 July 2026 - Lana Makhsudyan discussed the workflow behind Azreal, the Angel of Death, explaining everything from sculpting the character's scarred face and designing the wing and armor to integrating it into Unreal Engine and utilizing the MetaHuman pipeline.
Behind Creation of Nitro Express Checks and Balances Skin for Hunt: Showdown 1896
10 July 2026 - Alexander Sheynin explained how he created the Nitro Express Checks and Balances Skin for Hunt: Showdown 1896, going over the intricate golden details and showing the material setup.
Breakdown: Creating Cartoon-Style 3D Electric Guitar In Blender
08 July 2026 - Mohamed Aziz Setti shared the process behind his first Blender project, explaining how he created a stylized 3D electric guitar prop, including modeling, texturing, adding outlines, a liquid material, and more.
How to Make Magical Hand-Painted Crystal Sword in 3D
07 July 2026 - See how Swayam Sontakke modeled and textured crystal swords inspired by League of Legends' Katarina Du Couteau in this breakdown, where the artist showed us how he dealt with UVs and explained how he made lighting play on the crystal edges.
How to Sculpt an Intriguing and Mysterious Worship Leader
06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.
3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender
04 July 2026 - It definitely has the iconic essence of the character.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner