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Take a Look at Materials & Vegetation Assets Made for This Vibrant Painterly Scene

19 May 2026 - Angelo Ciervo showcased the elements that shaped this amazing environment.

#News#3D Art#Blender#Environment Art#Unreal Engine#Marmoset Toolbag#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

3D Artist Mixes Custom & Reused Assets in a Moody UE5.6 Forest Diorama

19 May 2026 - Check out how Rustam Zhukov balanced the adapted and newly built props.

#News#3D Art#3ds Max#Environment Art#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

How to Turn the Concept of a Coffin into a Stylized and Detailed 3D Prop

18 May 2026 - Willamis Rodrigues spoke about the workflow behind the Coffin of Silent Oaths, explaining how he modeled the piece, achieving the appearance as if something is trapped inside, and discussing how he textured each material differently, but keeping a visual balance.

#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Check Out This Astonishing and Impressive 3D Environment of a Sacred Tower

16 May 2026 - It's beautiful to look at, but if you're afraid of heights, it'll probably make you anxious.

#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter

This Game-Ready Model of Robert Pattinson's Batman is Insanely Detailed

15 May 2026 - It looks very detailed, and you can definitely imagine it in a video game.

#Character Art#News#Unreal Engine#Maya#Modeling#ZBrush#Substance 3D Painter
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How to Create Grasslands, Trees and Mountains for a Nature Environment

15 May 2026 - Jia Junjie, also known as Yning, discussed the workflow behind the Crack Valley – The Vanished Village, talking about how they created some of the assets and the terrain materials, how they sculpted the mountains in ZBrush, and explaining how they organized the composition with the rule of thirds.

#Environment Art#Interviews#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Painter
#News#Houdini#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#Arnold

How to Model and Texture a Dark Fantasy Real-Time Character ZBrush, Maya and Substance 3D

14 May 2026 - Jules Joris shared the workflow behind the Sweet Ophelia project, discussing how he modeled the character's body and the armor, focusing on the chainmail details, and explaining his steps to texture the metallic elements.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Check Out This Highly-Detailed Character Model of a Retro-Style Dancer

11 May 2026 - What kind of music do you think she dances to?

#Character Art#News#3ds Max#ZBrush#Substance 3D Painter

Creating a Mesmerizing and Cinematic Real-Time Character Using ZBrush and Unreal Engine 5

11 May 2026 - Lena Holmfridardottir shared the workflow behind the Lyoba character, discussing how she achieved an anatomically correct sculpt, the tools she used to create the realistic afro hair, and explaining how she used a Use Wet toggle to texture the face.

#Character Art#Interviews#Unreal Engine#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

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