Recreating Marvel's Cyclops As Stylized Hand-Painted 3D Character
28 October 2026 - Daniil "Split" Voskressensky shared a breakdown of his first deep dive into Blender's shaders, modifiers, and render setup to create a fully hand-painted, comic-style 3D model of Cyclops.
Building a Stylized Mountain Cabin with Modular Assets and Custom Shaders
27 October 2026 - Arjun Perayil explains why blockout is the most important part of production, shows how he created a complex master shader for the cabin in Unreal Engine 5, and talks about the process of hand-sculpting stylized vegetation.
Building a Game-Ready Nordic Village Scene with Day & Night Lighting Setups
26 October 2026 - Danylo Kyslenko shares his tricks for saving time when building modular assets, explains how he made a custom Material Layer Blend function and used it for texturing, and demonstrates how he created fake interiors for the nighttime view of the environment.
Terraforming The Alters: Last Variable with Blender, ZBrush & UE5
22 October 2026 - Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.
Building an Abandoned, The Last of Us-Inspired Mediterranean House with Custom Materials
22 October 2026 - Barış Kılıç explains how he blended Mediterranean architecture with The Last of Us aesthetic in his Mediterranean Echoes scene, shares his trick for distributing polygons wisely, and reflects on the challenge of making a set of custom materials in Substance 3D Designer.
Creating Realistic Textures on an Old Woven Basket Decorated with Seashells
20 October 2026 - Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, like rope and seashells, and explains how he integrated 3D scans of real-life objects into the project.
Gunfire Reborn's Dragonchaser Reimagined as Painterly 3D Asset in Wayfinder's Style
19 October 2026 - Max Osta showed us the workflow behind the Dragonchaser project, discussing recreating the gun from Gunfire Reborn in a painterly, Wayfinder-inspired style, sculpting wood planks and jade in ZBrush, building ropes with Blender modifiers and procedural textures, and rendering in Eevee.
Sculpting Scales & Simulating Clothes for Creature Chef in ZBrush & Marvelous Designer
16 October 2026 - Yuriy Barchuk walked us through the workflow behind the Breakfast – Chef Extraordinaire project, discussing clothing simulation for a non-human character in Marvelous Designer, sculpting scales in ZBrush, and rendering in Unreal Engine 5.7.
Maxon One 2027.0 Release is Here with Scatter System for Cinema 4D & UV Editor for ZBrush
15 October 2026 - The release covers Cinema 4D, ZBrush, Redshift, Red Giant, and Autograph.
Best 3D Modeling Software: Blender, Maya, ZBrush & More
10 October 2026 - Compare them all with prices, free options, pros and cons, and who each tool is for.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner