Breakdown: Building a Winter Environment of a Castle in a Mountain
06 April 2026 - Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene.
Old Man Stylized 3D Character Made With Blender & ZBrush
06 April 2026 - Ariel Chen joined us to walk us through her process of creating a 3D version of Jules Rigolle's The Professor, sharing valuable tips and techniques for crafting stylized 3D art.
Discover What an Elf Would Carry in a Backpack with This Charming Artwork
06 April 2026 - Konstantin Kusakin presented this fascinating work.
Have a Look at This Bloodborne Fan Art Created with ZBrush and Unreal Engine
05 April 2026 - It's another highly detailed artwork made by Rebecca Tomasoni.
Check Out This Mayan Caves Dungeon Scene Created with ZBrush and Unreal Engine 5
04 April 2026 - It's very detailed, and it looks like a setting you could find in a video game. It's really cool.
Creating Realistic Character Inspired By 12th-Century Mongolian Warriors
03 April 2026 - Sands Kopaei broke down the creation of his Warrior of the East project, taking us step by step through his pipeline and sharing practical advice along the way.
Take a Look at This 3D Reimagination of Trafalgar D. Water Law from One Piece
02 April 2026 - This could be part of a One Piece video game.
Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset
02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.
Crafting a Stylized Fishing Village with ZBrush, Gaea & Unreal Engine
01 April 2026 - Cristian Iurasciuc breaks down his modular workflow, hero props, and atmospheric lighting techniques used to create a large-scale environment using ZBrush, Gaea, and Unreal Engine 5.
Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model
01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.
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