Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector
23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.
Indian Film Director SS Rajamouli Recreated as Realistic 3D Model
23 February 2026 - Chella Srikanth paid tribute to the creator.
Awesome Hand-Painted 3D Tribute To Treecko
20 February 2026 - Mathieu Mistler turned Mei Ford's Pokémon 2D art into 3D.
Folklore Character Created with ZBrush, 3ds Max, & Marmoset Toolbag
20 February 2026 - Sasha Ristic Krieger showcased this eerie representation of a vampire.
How to Sculpt an Expressive and Realistic Character with ZBrush
18 February 2026 - Emanuel Molina talked about the process behind the Ash & Silence character, explaining how he sculpted the facial aspects of the character, focusing on the expression and the mood.
Vibrant Painterly 2D-Like Portrait of Girl
18 February 2026 - A new speed sculpt by Natan Ernani.
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
Sculpting Two Expressive Stylized Female Portraits
13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.
Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer
13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.
Creating a Game-Ready Character with an Arcane Aesthetic
11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.
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