3D Character Artist Shares a Funny Painting-Like Model of a Viking with a Dragon
13 June 2026 - They're beard buddies!
This Short Barnacle Animation Was Inspired by the Half-Life Game
13 June 2026 - Looks very realistic.
Take a Look at This Reinterpretation of Mindy Blanchard from Dishonored 2
13 June 2026 - The tattoos are my favorite part.
Developing Original 3D Chimera Character
12 June 2026 - Artist CataRackta shared the work behind the Chimera character, taking us from early sketches to revised versions of the girl with animal parts and discussing the rigging process.
Creating Korean Buddhist Temple-Inspired Fantasy Gates
12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.
How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter
11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.
Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish
11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.
Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine
10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.
Recreating Nostalgic 3D Alley of Peace Set in Italy
08 June 2026 - We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere.
How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
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