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Breakdown: Building a Winter Environment of a Castle in a Mountain

06 April 2026 - Andrii Koroliak shared the workflow behind the Emberwatch Keep project, discussing how he did the blockout for the main idea, built the castle and created the vegetation, and detailing how lighting can enhance the scene.

#Interviews#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Painter

Old Man Stylized 3D Character Made With Blender & ZBrush

06 April 2026 - Ariel Chen joined us to walk us through her process of creating a 3D version of Jules Rigolle's The Professor, sharing valuable tips and techniques for crafting stylized 3D art.

#Character Art#Interviews#Blender#ZBrush

Discover What an Elf Would Carry in a Backpack with This Charming Artwork

06 April 2026 - Konstantin Kusakin presented this fascinating work.

#News#Props#Maya#ZBrush#Substance 3D Painter#RizomUV

Have a Look at This Bloodborne Fan Art Created with ZBrush and Unreal Engine

05 April 2026 - It's another highly detailed artwork made by Rebecca Tomasoni.

#Character Art#News#Unreal Engine#Marvelous Designer#Maya#Quixel#ZBrush#Substance 3D Painter

Check Out This Mayan Caves Dungeon Scene Created with ZBrush and Unreal Engine 5

04 April 2026 - It's very detailed, and it looks like a setting you could find in a video game. It's really cool.

#Environment Art#News#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter
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Creating Realistic Character Inspired By 12th-Century Mongolian Warriors

03 April 2026 - Sands Kopaei broke down the creation of his Warrior of the East project, taking us step by step through his pipeline and sharing practical advice along the way.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#Arnold

Take a Look at This 3D Reimagination of Trafalgar D. Water Law from One Piece

02 April 2026 - This could be part of a One Piece video game.

#Character Art#News#Blender#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Creating Arcane's Vi Based on 2D Concept with ZBrush, Maya, Substance 3D, & Marmoset

02 April 2026 - Alexandre Mougenot talked to us about crafting a 3D take on Vi from Arcane based on a 2D concept, discussing painterly texturing and painting lighting using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

Crafting a Stylized Fishing Village with ZBrush, Gaea & Unreal Engine

01 April 2026 - Cristian Iurasciuc breaks down his modular workflow, hero props, and atmospheric lighting techniques used to create a large-scale environment using ZBrush, Gaea, and Unreal Engine 5.

#Interviews#Environment Art#Unreal Engine#ZBrush

Turning an Illustration of a Cute Girl with a Lollipop Into a 3D Model

01 April 2026 - Katja Diaz-Granados shared the workflow behind the Lollipop Girl project, explaining how she used Texturing XYZ to model the face, how she made the clothes, and how she used NURBS to create the hair.

#Character Art#Feature#Interviews#Houdini#Maya#ZBrush#Substance 3D Painter#Arnold

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