Jim Carrey as Lloyd from Dumb and Dumber Brought to Life in 3D by Hadi Karimi
16 December 2025 - Another fantastically realistic work.
Designing a Stylized Pastry Bakery Using Substance 3D, Unreal Engine & ZBrush
16 December 2025 - Mehdi Kaced talked about how he created the Stylized Pastry Bakery project, detailing how the roof and the windows were designed and how the palm trees were modeled.
The Undead Knight: Turning a 2D Concept into a 3D Sculpt
12 December 2025 - Cole Henry-Mashuga talked about the creation of the Undead Knight character, describing how he sculpted the body, armor, and dragon, and elaborating on his approach to texturing.
Check Out This Game-Ready Character with Complex Texturing
12 December 2025 - Created using ZBrush, Substance 3D, and Unreal Engine 5.
Check Ou This Unusual 3D Take on Rick Sanchez from Rick and Morty
12 December 2025 - Andrea Castillo has a great imagination.
How To Create Chinese Yuan Coin Material
12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.
Breakdown: Old Phone with History Created in 3D
11 December 2025 - Alexander Golovko shared the workflow of his Old Phone project, showing how he made the prop look "alive" and how he conveyed its fate and history through wear and tear.
Turning Spirited Away's Zeniba into a 3D Model with ZBrush & Marmoset Toolbag
10 December 2025 - Daniel Merticariu shared how he created a 3D portrait of the witch Zeniba from Spirited Away, talking about the brushes he used to sculpt the hair and how he played with the lighting to bring the character to life.
Crafting Elden Ring-Style Cathedral Environment Inspired By Real-Life Architecture
10 December 2025 - Horia Mocanu offered a comprehensive breakdown of the Marika's Cathedral of Gold project, covering his approach to pillar creation, lighting hierarchy, and set dressing to build a convincing Elden Ring-style environment.
Breakdown: Bringing to Life Moș Ifrim From All Sails Up in 3D
09 December 2025 - Sriram Venkatesh shared an in-depth breakdown of his Moș Ifrim project, detailing how the body was sculpted from scratch, how he textured the character with the intention of showing his story, and how he gave the props their wear and tear.
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