Nomad Sculpt Adds Direct App Linking To Blender & ZBrush
28 August 2026 - Works on iPad and Android devices.
Modeling and Texturing Assets and Foliage for a Detailed 3D Environment
28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.
Sculpting a Dark Fantasy Character with Clockwork Elements & Religious Imagery
27 August 2026 - Kang Jeong discussed the workflow behind the CLOCK SAINT project, explaining how he sculpted the character by dividing it into four sections and detailing how he managed the Metallic and Roughness values in the materials to achieve the religious look.
Creating an Alien Shaman CG Character Using ZBrush, Mari & Maya
26 August 2026 - Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing.
Recreating Almalexia from The Elder Scrolls as a Cinematic Character
25 August 2026 - Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask.
Developing Complex Eye System For Strange Alien Creature
24 August 2026 - Part of The Definitive Character Workshop for Movies and Games.
Creating a Stylized 3D Character Based on a 64×64 Pixel Sprite from Pokémon
24 August 2026 - Paul Thureau spoke about the creation process behind the Pokémaniac project, explaining how he translated a tiny 2D pixel into a 3D character, modeled it in pose, and detailed how he textured the eyes and clothes.
Breakdown: How to Design a Scarecrow-Turned-Human Character
19 August 2026 - Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions with realistic details.
Sculpting and Texturing a Fungal Creature Inspired by The Last of Us
19 August 2026 - Kamil Tondera spoke about the creation process behind the Fungal Creature project, explaining which tools he used to create the vines and bark elements, and detailing how he achieved the organic appearance with hand-painted materials.
Morrigan Aensland From Capcom's Darkstalkers Reimagined In Realistic Style
19 August 2026 - Truly phenomenal work.
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