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Nomad Sculpt Adds Direct App Linking To Blender & ZBrush

28 August 2026 - Works on iPad and Android devices.

#News#Blender#ZBrush

Modeling and Texturing Assets and Foliage for a Detailed 3D Environment

28 August 2026 - Elie Paquiet discussed the workflow behind The Courtyard project, detailing how he made a modular building kit with 3m, 4.5m, and 6m scales, built his own multi-layer shader, and created the foliage using real plant photos as reference.

#Environment Art#Interviews#3ds Max#Unreal Engine#Marvelous Designer#ZBrush#Substance 3D Designer#Substance 3D Painter

Sculpting a Dark Fantasy Character with Clockwork Elements & Religious Imagery

27 August 2026 - Kang Jeong discussed the workflow behind the CLOCK SAINT project, explaining how he sculpted the character by dividing it into four sections and detailing how he managed the Metallic and Roughness values in the materials to achieve the religious look.

#Character Art#Interviews#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter

Creating an Alien Shaman CG Character Using ZBrush, Mari & Maya

26 August 2026 - Ronja Stucken discussed the workflow behind the Nymera project, explaining how she used real-world skin and anatomy references, sculpted from large to small forms, and used an Arnold skin shader for texturing.

#Character Art#Interviews#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#Nuke

Recreating Almalexia from The Elder Scrolls as a Cinematic Character

25 August 2026 - Margarida Coelho spoke about the creation process behind the Almalexia fanart, discussing how she sculpted the face, anatomy, muscles, and skin using custom brushes and hand-sculpting techniques, and explaining how she created the armor and the mask.

#Character Art#Feature#Maya#ZBrush#Substance 3D Painter#Arnold
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Developing Complex Eye System For Strange Alien Creature

24 August 2026 - Part of The Definitive Character Workshop for Movies and Games.

#News#Houdini#Maya#ZBrush

Creating a Stylized 3D Character Based on a 64×64 Pixel Sprite from Pokémon

24 August 2026 - Paul Thureau spoke about the creation process behind the Pokémaniac project, explaining how he translated a tiny 2D pixel into a 3D character, modeled it in pose, and detailed how he textured the eyes and clothes.

#Character Art#Interviews#Blender#ZBrush#Substance 3D Painter

Breakdown: How to Design a Scarecrow-Turned-Human Character

19 August 2026 - Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions with realistic details.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter

Sculpting and Texturing a Fungal Creature Inspired by The Last of Us

19 August 2026 - Kamil Tondera spoke about the creation process behind the Fungal Creature project, explaining which tools he used to create the vines and bark elements, and detailing how he achieved the organic appearance with hand-painted materials.

#Character Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Painter
#News#Blender#Marmoset Toolbag#ZBrush

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