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#Character Art#News#3D Art#Blender#ZBrush#Substance 3D Painter
#News#Blender#Unreal Engine#Houdini#ZBrush#Substance 3D Designer#Substance 3D Painter
#Character Art#News#3D Art#Unreal Engine#Maya#ZBrush#Substance 3D Painter#RizomUV

Developing Original 3D Chimera Character

12 June 2026 - Artist CataRackta shared the work behind the Chimera character, taking us from early sketches to revised versions of the girl with animal parts and discussing the rigging process.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush

Creating Korean Buddhist Temple-Inspired Fantasy Gates

12 June 2026 - Maxx Ortiz discussed the Jade Portal project, a stunning environment inspired by Korean Buddhist architecture, with nearly every asset crafted from scratch.

#Environment Art#Interviews#Unreal Engine#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer
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How to Create a Nostalgic and Abandoned Environment for VR Survival Shooter

11 June 2026 - Stanislav Petrushin talked about creating the Abandoned Dacha Environment for Into the Radius 2, explaining how he approached the texturing process in three layers and sharing the challenges of creating environment art for a VR game.

#Environment Art#Interviews#Blender#Unreal Engine#Marvelous Designer#Megascans#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter

Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish

11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.

#Character Art#Interviews#3D Art#3ds Max#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#Character Creator#RizomUV

Designing a Diorama of a Realistic Rusty Gate Using ZBrush and Unreal Engine

10 June 2026 - Sheila Alessandrini discussed the workflow behind the Rusty Gate project, explaining how she used anchor points and projection-based decals for rust and created foliage.

#Interviews#Blender#Unreal Engine#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter

Recreating Nostalgic 3D Alley of Peace Set in Italy

08 June 2026 - We talked to Alex K. Arabi to learn how he created his Alley of Peace in 3D, what shaders he used to add variety and mood, and how lighting helped him make this nostalgic atmosphere.

#Environment Art#Interviews#Blender#Unreal Engine#ZBrush#Substance 3D Painter

How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D

05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.

#Interviews#Props#3ds Max#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

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