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Articles

Take a Look at This Cozy Fairytale Hand-Painted-Style Character Setup

A stunning scene by Kevin Trigoso.

Emma Collins

10 November 2025

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Body Horror Made Functional In This Character Design

Warning: May be unsettling for trypophobia.

Amber Rutherford

07 November 2025

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Sculpting & Texturing Realistic Toad Skin in ZBrush, Mari & Substance 3D

Fernando Gutiérrez showed us the working process behind the Mr. Toad project and spoke about sculpting realistic toad skin, explaining how he took inspiration from adult human expressions and merged it with the lines and textures of an old toad.

Fernando Gutierrez

07 November 2025

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Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World

Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.

Trinh Nguyen

07 November 2025

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Cinematic Dead Samurai Character Created with Layered Materials in UE5

Aleksey Strigunov shared this work with detailed texturing.

Emma Collins

07 November 2025

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The Witcher-Inspired Vampire Created with ZBrush, Substance 3D, & UE5

Audric Koch showcased this story-rich character with a detailed outfit.

Emma Collins

06 November 2025

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Building an Anatomical System Using ZBrush & Blender

Mendy BM joined us to share the workflow behind an enhanced part of a medical project, focusing on learning about anatomical structures and sculpting to show how chaotic, but organized, the human body is.

Mendy BM

05 November 2025

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Get ZBrush & Adobe Substance 3D Together In One Bundle

Sculpt 3D models with the precision of real clay, then bring them to life with Adobe Substance 3D tools. 

Amber Rutherford

05 November 2025

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How to Create a Japanese Street View Using Unreal Engine 5 & ZBrush

Massimo Rossa shared with us the workflow behind the Japanese Street View project, explaining how he used different lighting scenarios to see how the environment could change.

Massimo Rossa

04 November 2025

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Sculptober: Creating an Expressive 3D Character for a Challenge

Peter Ryabukhin shared with us his process of creating a character with horns, explaining how he used lightning to make the sculpt feel alive and dimensional.

Peter Ryabukhin

03 November 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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