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Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
Cory Cosper shared some insights into the production of Moth Girl, a 3D character made in Maya, ZBrush, Mari, and XGen.
Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.
Muhammad Awwad gives his Hulk rig for free on Gumroad.
Lena Chernetsova discussed step-by-step how she worked on two Terrarium Bots, from initial modeling and retopology to baking maps and rendering in Marmoset Toolbag.
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Gints Zilbalodis created a 75-minute-long animated film on his own using Autodesk Maya.
Aleksandar Danilovac discussed step-by-step how he created Victorian City Street, a UE4 environment made in Maya, ZBrush, Substance Painter, and Substance Designer.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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