Articles

Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4

Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.

Author

Michael Cox

Published on

Jul 22, 2021

Designing Characters for a Puzzle Shooter in ZBrush and Substance

Aleksey Svischev has talked about designing characters for a canceled game Voices, shared the workflow in ZBrush, and explained how to combine realistic and stylized looks.

Author

Aleksey Svischev

Published on

Jul 20, 2021

Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4

Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.

Author

Dmitry Radushinskiy

Published on

Jul 16, 2021

Recreating Buttercup Using Object Scanning in ZBrush, Maya & UE4

Pouria Roshan talks about the challenges of reimagining popular cartoon characters, explains how the scanning for the true-to-life version of Buttercup was performed, and shares some tips on texturing the characters to make sure they look good after rendering in Unreal Engine.

Author

Pouria Roshan

Published on

Jul 15, 2021

Creating Animated Robots in Maya, ZBrush, and Unreal Engine

Denis Daraban takes us through the process of creating the robot army all the way from creating basic shapes in Maya to texturing in Substance Painter and rendering inside Unreal Engine, explains how to make baking quick and easy, and shares some other tips on optimizing the process.

Author

Denis Daraban

Published on

Jul 14, 2021

Designing a Stylized Desert Environment in UE5, ZBrush & Substance

Gia Bao Lam explains how the giant doll-like desert sculptures were created, how the scene was assembled in Unreal Engine, and how difficult it was to find the right lighting for the environment.

Author

Gia Bao Lam

Published on

Jul 12, 2021

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