The artist utilized Maya and ZBrush to produce a stylized 3D version of the character.
Two Character Artists recently presented their 3D takes on protagonists from FFVI and FFVII.
The artist utilized the software's Set Driven Keys and Blend Shapes to create this unusual animation.
The pieces were made by Naughty Dog's Nestor Carpintero using Maya.
3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
Arno Schmitz released an in-depth tutorial explaining how to remaster nine-year-old digital fabric.
The singer was recreated by 3D Artist syhper.bk.
Klaudia Litwinski shared the modeling and texturing workflows behind the Dragon Fish House project, explained how the waterfall was created, and demonstrated the lighting setup in Unreal Engine.
The artist also shared a short video showing the entire creation process behind the project.
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