Articles

Creating a Realistic Portrait of Thomas Pesquet

A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.

Author

Arthur Gatineau

Published on

Oct 06, 2021

Creating a Vintage Ticket Dispenser in Maya, Substance & Marmoset

Pulkit Jain talked about the Vintage Bus Ticket Dispenser project, shared the SubDivision workflow that was used for the project, and thoroughly explained the modeling process in Maya.

Author

Pulkit Jain

Published on

Oct 05, 2021

Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrush

Principal Character Artist at Guerrilla Games Arno Schmitz explained how he managed to create a realistic portrait of his grandma in 3D, shared the workflow, and showed some techniques for making realistic-looking faces.

Author

Arno Schmitz

Published on

Oct 04, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 

Author

Rong Deng

Published on

Sep 30, 2021

Shadow: Making a 3D Environment in Maya, Substance Painter & Unreal

Alexander Sartig shared an enormous and detailed breakdown of the Shadow project, explained the entire process step-by-step, and talked about the tools used in this workflow.

Author

Alexander Sartig

Published on

Sep 28, 2021

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