Bench Grinder: Workflow Tips for Hard-Surface Prop Production

Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.


Parth Naik

Published on

Jan 20, 2021

Goblin Knight: ZBrush to Maya Workflow and Grooming in XGen

Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.


Espen Netland Jakobsen

Published on

Jan 11, 2021

Building Terrarium Bots in Maya, Substance Painter and Toolbag

Lena Chernetsova discussed step-by-step how she worked on two Terrarium Bots, from initial modeling and retopology to baking maps and rendering in Marmoset Toolbag.


Lena Chernetsova

Published on

Dec 18, 2020

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