Kinetic Thoughts has released a new version of Pulldownit for Maya.
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
Raffi Yaniger shared some insights into character animation: useful tools, how to approach the task and testing the results, facial animation, and more.
Jasper Tatem did a breakdown of his small diorama Quiet Island made in Maya and Substance Painter.
Rey Jhon Rosano talked about his recent character and shared some bits of the workflow.
Lucas Ceccon talked about the recent work he made at Think Tank Training Centre and shared some organisational tips and his workflow.
Joe Toole talked about the way he animates characters in Maya as well as gave advice to novice animators who are looking for ways to improve.
Theodor Gerhamn talked about his amazing work and shared tips on recreating realistic looks.
David Dessantis did a breakdown of his new effect, created with the use of Houdini and Unreal Engine 4.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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