Zurab Barisashvili talked about creating a stylized scene with an abandoned building and dense vegetation in Maya, Substance, and Unreal Engine 4.
Preston McClary discussed the Wayside project and shared technical details behind production.
Character Artist Josh Wallace talked about designing Captain Jacq Lock and shared a lot of WiP photos.
Thibaut Granet shared some experiences acquired during working on the Fortiche and RIOT Games' animated series, discussed the workflow, and talked about the importance of understanding the art style of concept artists.
An Environment Artist Gaetan Osman talked about the project DESOLATE, discussed the workflow, and gave advice about time management while working as a team.
Liz Nedashkovskaya shared an extensive breakdown of her project Lizard Witch Doctor, talked about the workflow and setting up the lighting.
Aleksei Panov showed us how to recreate a 2D concept of a mechanical general in 3D using ZBrush, Maya, Marvelous Designer, and Marmoset Toolbag 4.
Olivia Curelariu showed us how to create a kitchen with mid-century vibes using ArchiCAD, Substance software, and Unreal Engine.
Shira Eilan shared an extensive breakdown of the futuristic game environment Asha with Arabic vibes, talked about the tools used.
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- 5The Last of Us: Using Game Elements to Subvert Expectations
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
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