Articles
An Impressive Kaiju Animation Made With Maya
The animation was made by Shawn Wilson using Kiel Figgins' Lac Beast rig.
Making a Plague Tale-Inspired Environment With Unreal Engine 5
3D Environment Artist Vivek Kumar Thakur has shared a short breakdown explaining how the Plague Tale-inspired scene was made using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5.
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.
A Realistic Portrait of Eminem Made With ZBrush & Maya
Hadi Karimi reworked one of his very first character models.
This Free Photoshop File Corrects EXR Renders' Colors in Maya's Arnold
User bilfrok just made many artists' lives easier.
Deep Dive Into Creating Photorealistic Weapons – Kevuru Games Experience
The Kevuru Games team has told us how their Weapons Department approaches the creation of realistic weapons, explained why it is more difficult to model sci-fi than realistic weapons, and shared why artists themselves visit a shooting range and learn to shoot.
Creating a Creepy Monster in Maya, Houdini & Arnold
Mirko Zambataro shared the workflow behind the Monster project and thoroughly explained how the VFX and lighting were set up.
Breaking Down Multi-Pipeline Trailer Production for a 2D Arcade Game
The Heroic team has walked us through the multi-pipeline production process behind the Ezra and Evil Fog trailer created for a 2D arcade game Merge Dragons.
Texturing an Aged Phone Booth with Substance 3D Painter
Íñigo Cebollero shared a short breakdown of the Worn Phone Booth Telefonica, spoke about decal techniques that he used, and discussed the challenges of texturing work.