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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
8 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
11 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
12 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Marco Manola did a breakdown of the Fishing Crane model created for the final spring semester at Ringling with Maya, Substance Painter, and UE4.

13 June, 2019

1199 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

1290 views
1 comments
Evgeniy Dyabin talked about the advanced features of the new animation tool.

28 May, 2019

3227 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

2407 views
1 comments
Cubic Motion Team talked with us about the digital animation and their real-time animation technology Persona that allows merging characters and real actors.

22 May, 2019

1313 views
BlakOpal and Trilo Byte talked about clothes production for games and SineSpace especially, the way they utilize Unity and other tools in this process and more.

21 May, 2019

2722 views
2 comments
The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

2229 views
David Steward II is setting up a new production company in Missouri. The first projects will be based on some existing comic properties.

15 May, 2019

1459 views
2 comments
Twinspell Studio shows the full creation process of their debut project stylized with Maya, Zbrush, Photoshop & UE4.

13 May, 2019

2833 views
1 comments
The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.

10 May, 2019

1514 views
1 comments
Jamie Lozada talked about the principles used to make readable game animations, their structure, and the difference between them and CGI animation.

6 May, 2019

4011 views
1 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2273 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

2012 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

3990 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

2131 views
Let's have a look at another amazing talk from GDC 2017.

25 March, 2019

1540 views
Sophie Shepherd talked about the production of 3D animation, workflows, and useful resources for studying.

18 March, 2019

2617 views
4 comments
John Martin from the Reallusion team talked with us about their software solutions iClone and Character Creator 3 that were used in the movie Replicas.

6 March, 2019

1893 views
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1613 views
The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective.

19 February, 2019

5433 views
3 comments