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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
17 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

2042 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1280 views
Let's have a look at another amazing talk from GDC 2017.

25 March, 2019

1186 views
Sophie Shepherd talked about the production of 3D animation, workflows, and useful resources for studying.

18 March, 2019

2049 views
4 comments
John Martin from the Reallusion team talked with us about their software solutions iClone and Character Creator 3 that were used in the movie Replicas.

6 March, 2019

1408 views
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1397 views
The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective.

19 February, 2019

4452 views
3 comments
Iona Dolidze gave an insight into action animations for characters such as walking, running, jumping and more.

25 January, 2019

3159 views
1 comments
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

2126 views
Paul Neale has recently shared a nice article that discusses different facial rigging methods.

13 January, 2019

2345 views
Here's something cool from Remy Terreaux for you to learn more about the animation behind the project.

13 January, 2019

4706 views
Agora has recently presented Project Ryan, which the team is using to develop a new pipeline and tools for their production.

9 January, 2019

1738 views
1 comments
Elliot Gray talked about his amazing Unified Interactive Water System developed for UE: real-time fluid interaction, caustics, reflections, performance.

4 December, 2018

4332 views
1 comments
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

3264 views
Apparently Warner Brothers and Nintendo were serious about this. CGI looks exceptional.

12 November, 2018

1339 views
Cyprien Douterlungne prepared a breakdown of his cool CrocoWarrior VFX inspired by League of Legends. Software used: Unity, Maya, and Substance Designer.

9 November, 2018

2228 views
Paras Chaudhary talked about the development of the adventure indie project Raji, game physics, animation, character movements and more.

6 November, 2018

2401 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2983 views
Nick Maw-Naing talked about the way he worked on animation in Lawbreakers. A lot of crazy animations were created for this project. 

19 October, 2018

2289 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2970 views