The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
Today we're going to look at some of the tricks you can use to sell your animations and make it powerful.
Han Yang talked about the production of his personal film The Pantheon and the way he worked with real-time technology, mocap, and camera.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson, and Alison Kelly talked about the main mistakes artists can make with their portfolio, how to avoid them and shared tips on how to work on your portfolio, so the company will hire you.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
LucasArts Classic Full Throttle reimagined in modern 3D.
Today we're going to look at some quick tips that will help you build better animations.
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
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