Banzai Games founder Evgeniy Dyabin and his colleagues Alexander Grishanin and Maxim Tarasov have recently discussed inventing an effective pose prediction tool for Nekki's Cascadeur.
What impresses, even more, is that the whole team learned how to work in Blender during the production and used a 2.8 Beta version.
A new video from the Asian Boss channel discussed the life of animators in Japan.
Raffi Yaniger shared some insights into character animation: useful tools, how to approach the task and testing the results, facial animation, and more.
Take a look at the Oscar-nominated CG-animation "Garden Party" created by 6 students from Ecole MoPa, french art school.
Cubic Motion announced a major hardware update to Persona which now offers more possibilities when creating digital humans.
James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.
Have a look at a free set of movement animations for Unreal with Blueprints that will help you set up dynamic, stylized locomotion.
Joe Toole talked about the way he animates characters in Maya as well as gave advice to novice animators who are looking for ways to improve.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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