Keith Paciello shared an emotional systemic facial reel he worked on for the Naughty Dog’s last title.
Gnomon released a new course by Victor Navone, Supervising Animator at Pixar Animation Studios.
Marc Martin shared a few production details of the stylized character art project Avyanna: sculpting, retopology, work with emotions, rigging, and more.
Xsens team talked about Xsens MVN Animate, their time-proven motion capture software used in different fields by Epic Games, Ninja Theory, The Mill, and other clients.
View Conference will host a PreVIEW free online session with the director of The Mandalorian series, Hal Hickel.
Adrian Martuneac shared a few production details of his Transforming Drone done for the upcoming game Insula: modeling in ZBrush, UVing, and animation.
Hasraf ‘HaZ’ Dulull, an experienced filmmaker and VFX artist, talked about his career and the production of Battlesuit, an animated proof of concept for a pilot episode based on TPub Comics's graphic novel The Theory.
Nicolas Morel talked about his Sailor portrait made using ZBrush, Mari, Maya, and maps from texturing XYZ and the setup of facial animation for it.
The Lucid Tales analyzed Sekiro: Shadows Die Twice and gave an overview of an updated Control Rig System in UE4.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Basic Environment Workflow TipsI think that applying the LOD in this case would resolve this case.·
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