Animation

Animation: Deep Learning vs Traditional Methods

Slava Smirnov and Gleb Sterkin discussed the use of their machine learning-based software to optimize the animation process in the CG world, compared other solutions for animation, and talked about financial cost and time for the production. 

Author

Slava Smirnov & Gleb Sterkin

Published on

Nov 19, 2020

The Guilded Knight: Ghibli-Inspired Texturing and Animation Workflow

Konstantin Chulanov and Andrey Azarov did a breakdown of their joint project, The Guilded Knight, discussed their modeling workflow in ZBrush, texturing process in Substance Painter, and talked about animation and rigging in Maya. 

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