Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
See 5 packs that can help you with the production of a stylized cartoony game. Go grab the ones you like with a discount that lasts until February, 29.
Erasmus Brosdau, CEO and Director at Black Amber Digital, shared his experience of directing and producing high-quality realistic cinematics and reviewed various technologies used in production: Motion Capture, Real-Time and Offline rendering, Deep Learning systems.
See 5 materials for ZBrush that will be a good addition to your production, whether you are working on beasts, hard surface, and human anatomy.
Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).
Get an advanced bipedal locomotion and layering system for Unreal.
Hristo Velev shared a video, where he showed the production of ocean waves and animated the boat on them. Check it out!
Two brothers, Morgan and Mason McGrew, re-created the entire Toy Story 3 using stop-motion animation in 8 years.
Check 5 awesome packs that can help you work on different animation modes: locomotion, emotions, dancing, and fighting.
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