A Character TD/Rigger Nims Bun who worked on Black Panther, Aladdin, and Thor: Ragnarok talked about what it means to be a Rigger, how to become a professional in it, and shared some new procedural approaches that allow saving time on rigging.
A Senior Cinematic Animator Sani Spectra has told us about her becoming an Animator, talked about the Nexus feature in Far Cry 6 she worked on, and explained how she became a mentor at CG Spectrum.
Colin Urquhart, a Co-Founder and CEO of DI4D, shared the creative process of the Xbox Series X/S Power Your Dream trailer and talked about facial capture technologies.
Animators sometimes have to become actors to get a good sequence.
There is an important principle that allows for any strike animation to be more believable and powerful. This principle was used to make strikes animation in the Shadow Fight game series. Let’s take a look at how it works on an example of several strikes taken directly from the animators' guidelines.
CG Cookie has shared a new Blender course dedicated to an animation of a fast cartoony run.
The new cloud-based system was trained using a 15TB library of 4D scan data.
Wingfox in collaboration with CG Artist, Jae Solina, has published a new course that covers the workflow of CG Animation in UE5.
The system takes predicted 3D landmarks and calculates simple Euler rotations and blendshape face values.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
Texturing a Post-Apocalyptic Car in Substance Painternice done :)·
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