Edward Chee shared his experience of working in the game industry as an illustrator and concept artist, talked about his workflow for personal drawings, and gave some advice for aspiring artists.
Check out courses on environment concept art from Vladimir Somov and Christopher Schiefer. Whether you're a beginner or an experienced artist, you'll definitely find something useful.
Artem Kurenkov shared his thoughts on the benefits of using 3D workflow in concept art and described the way he integrates into his pipeline.
Check out 5 Unity asset packs that can help you build your own 2D game. Whether you intend to make an isometric world or an RPG fantasy game, some of the packs might come in handy for you during the production!
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Piotr Bystry talked about the way he balanced between two workflows to design his Desert Town environment with the help of Blender, Photoshop, and DAZ 3D.
Andry "Dedouze" explained how he deals with hand-drawn animations in Blender using Grease Pencil and other tools.
Märta-Louise Karlsson Pellnor explored the 2D style in 3D and shared some production details behind her toon-looking Mika Project.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Basic Environment Workflow TipsI think that applying the LOD in this case would resolve this case.·
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