Oleg Knyazev and Lekso Tiger (Yulia) talked about their Tarot Cards project: Yulia created 2D illustrations and Oleg implemented the idea in UE4.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
The Fall 2020 term at CGMA is open for registration! The Fall term offers new courses, an opportunity to preview a course of your choice, and more ways to pay with the new 4-installment payment option.
Courses for the Fall 2020 term at CGMA will open for registration on July 27th! The Fall term offers new courses, an opportunity to preview a course of your choice, and more ways to pay with the new 4-installment payment option.
Edward Chee shared his experience of working in the game industry as an illustrator and concept artist, talked about his workflow for personal drawings, and gave some advice for aspiring artists.
Check out courses on environment concept art from Vladimir Somov and Christopher Schiefer. Whether you're a beginner or an experienced artist, you'll definitely find something useful.
Artem Kurenkov shared his thoughts on the benefits of using 3D workflow in concept art and described the way he integrates into his pipeline.
Check out 5 Unity asset packs that can help you build your own 2D game. Whether you intend to make an isometric world or an RPG fantasy game, some of the packs might come in handy for you during the production!
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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