Daniel Santalla explained how he set up the mechanic that allows the player to draw on a blackboard in VR and how it can be done with the glass surface similar to the effect in Half-Life: Alyx.
Check out 5 Unity packs with various stylized VFX assets to add to your game. The compilation also includes a GPU particle system for complex VFX production.
Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild.
Learn how the Pixar team approached the production of its last feature, Soul, and worked on volumetric characters and environments.
Join the first webinar from Rebelway.
Check out VFX tutorials that would be spot-on for beginners, experienced artists, or those, who’re looking for ways to master the skills.
Matt Vainio, lead VFX artist, discussed in detail the VFX production for Ghost of Tsushima and shared the team’s approach to using weather conditions as quests indicators.
Artur Ishmaev briefly talked about his dissolution effect experiments in Unreal and his personal experience with the engine.
Learn magical volume techniques with Steven Knipping's new Applied Houdini - Volumes VI tutorial.
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Looking Closely at the Job Interview Process at AAA Game StudiosI enjoyed reading this article. I'm not into 3D, though.·
Hardsuit Labs Employees Report LayoffsI have a really hard time believing this game will survive all of this...·
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