Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX.
Check out an awesome VFX artwork he made in Unity and Houdini by John Parsaie.
Shipra Pal talked about the way she simulated and rendered the Boiling Potion FX project in Houdini and Blender.
Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
Bill Munk, Game Director at Tripwire Interactive, shared the story behind Maneater: open-world and underwater lighting, shark design, blood VFX above and in water, fish behavior controlled by the LODs system, and more.
Check out a training course on VFX production in UE4 from Overdraw.xyz.
Netflix is developing a platform to support the collaboration on global content between VFX artists and vendors.
Rebelway team talked about the importance Houdini and procedural approach are gaining in the industry and the way they teach CG and FX students to work with the software at their top-notch online school.
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