Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).
Brandon Riza shared a compilation video of the most memorable projects he worked on during his time in Blur Studio. Check it out!
Check out awesome water simulation in the Lost in Space show from Important Looking Pirates!
Check out a tutorial on how to work in Solaris in Houdini 18.
Alexey Kozyrev, Lighting Artist at Wargaming, discussed how their team worked on the video clip for the song Bismarck by a Swedish heavy metal band Sabaton.
The Winter 2020 registration period for CGMA is coming to an end in just 2 weeks.
Thibaut Van Waeyenbergh dissected the powder fireworks and ocean simulations made in Houdini and mentioned a couple of online resources that can help with learning the software.
Rebelway released an updated introduction to Houdini for the FX artists workshop that contains all the updates of Houdini 18 and guides on how to use everything it offers.
Sekani Solomon shared a behind the scenes video of his short fan film called Star Wars: The Last Strand. Check it out!
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Stylized Nature: Vegetation, Animation, ShadersBeautiful work，I would also like the shader graph in high resolution p...·
Creating Photogrammetry-Based MaterialsAny plans on updating this for group of assets for the latest version...·
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