3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Rob Bredow discussed the current situation and the way ILM works in it, shared his view on the use of AI for visual effects, and talked about the future of deep fakes in Hollywood.
Check out 5 motion designers who create satisfying and addictive videos!
Find out the insights into the production of one of the most complicated characters in Marvel Universe.
Check out 5 Unity packs with visual and sound effects for magical abilities and epic wizard fights. The prices are 50% off until April 29!
Tobias Ahlgren talked about the production of his Cosmic Trail VFX made in Photoshop and After Effects.
Yoeri - Luos_83 - Vleer gathered together and shared the optimization tips for materials, texture, and cascade workflow in Unreal Engine 4.
Adriano D'Elia did a full breakdown of his project Timewasher from modeling and UVing in Blender to setting up VFX and SFX.
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
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