Check out 5 tutorials from the Artstation marketplace that will help you understand the VFX production process as well as the creation of rocks, mountains, and clouds.
Learn about the work behind the series' invisible effects.
Jacob Clode discussed the production of his UE4 stylized scene, Emerald Dungeon, shared his approach to texturing in Substance Painter, talked about the waterfall creation and Maya and working in UE's Niagara system for VFX.
Kate Xagoraris tried to combine Houdini's proceduralism with scientific data and shared her approach to simulating The Cosmic Web and creating a tutorial for it.
Check out a few Unity packs with weather particle effects such as rain, snow, sandstorm, and northern lights that will help you set up the right mood for your project.
Terry Sanger talked about the experiments with web simulation and water FX in Houdini and the process of learning the software in general.
Igor Silva shared the process of rigging and animating Fabio Di Castro's character Death Knight as well as FX, shader, and character setup in UE4.
Check out how the dev team created stylized effects for Hades.
Andras Ketzer, the creator of FluidNinja, shared a step-by-step guide on how to build basic texture sampling emitters in Unreal's visual effects system Niagara.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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