In this article, we take a look at the 2019 GDC talk, during which Aubrey Serr shared an overview of non-linear design techniques in single-player sandbox levels.
Andrew Czarnietzki told us about designing Curved Space, a game that combines both 2D and 3D looks, discussed the game industry, and gave some advice to aspiring game developers.
Thanks to Epic Games' latest collaboration with the iconic Italian car brand, you can now find a shiny red drivable Ferrari in the game.
Members of the Neon Giant team Arcade Berg, Tor Frick, and Alexander Litvinov Fominski talk about the little things that were thought through when creating The Ascent.
New World, an open-world MMO built with Amazon Lumberyard, is melting down expensive GPUs from Nvidia as reported by the users who have access to the game's closed beta.
A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.
Pre-order customers are invited to explore Aeternum before launch on August 31.
Ramon Huiskamp, No Brakes Games' Level Designer and the founder of Roofkat, an indie game studio, explains what motifs are and how to use them in level design.
Shesez, the creator of the Boundary Break YouTube series where you can take a look at what's behind the regular view in video games, reveals hidden details of the game design in The Last of Us Part II.
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- 5Lollo, a Tool That Can Pixelize 3D Animations
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