Thaine Lyman, General Manager of Wargaming Mobile division, discussed the process of porting World of Tanks Blitz to Nintendo Switch: optimization, controls, platform specifics, and more.
A few Megascans assets for the production of Amnesia-inspired environment.
Sangbin Han, CEO of G1 PLAYGROUND, discussed the development of the upcoming survival game Zelter, dived into the team's approach to using assets and creating VFX as well as talked about the publishing and investing processes.
ProbablyMonsters expands its family of studios with a third studio led by Torchlight and Borderlands creative leaders.
Untold Tales aims to offer more transparent publishing deals for game developers.
The horror anime will be out in 2021.
A few assets from the Megascans library that will help you recreate a Battlefield scene or make an inspired-by.
The NVIDIA team did an interview with the Magazine by Substance and shared its texturing approach in Substance tools for the Marbles RTX Demo.
Affordable Smartgloves will help artists create hand and finger animation in a more sufficient and faster way.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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