Alex Tardif published a guide, where he shared important steps and tips that can give you higher chances to get a good job in game graphics.
Andreas Husballe from Vizlab Studio shared helpful insight into dealing with client briefs, preparation for the commissions and their implementation.
You will be responsible for the design and implementation of proper functioning tools that will help improve the production team’s capacity in the project.
The people behind Bulletstorm and one of Poland’s premier video game developers announced they are opening up the fourth and newest game development studio.
Sony is now hiring for an announced AAA third-party adventure game which is described as “the next chapter of cinematic storytelling.”
More job opportunities for all aspiring digital artists! Brent Noll from CGMA will help you to learn the professional pipeline and create a strong portfolio.
Benjamin Lau and John Exner IV from MSK shared a few alternative options that may help you in case your H1B application was rejected in the lottery. For all the artists, who want to work in the US this is super important!
Avalanche Studios announced today that it will open a new studio in Malmö, Sweden.
What is your dream career? Have you ever thought about working on The Legend of Zelda?
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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