Awaken Realms developer will walk you through the game and show you what to expect.
Robin Games' CEO Jill Wilson told us about the studio's debut game, PLAYHOUSE, and its concept, explained why the company decided to focus on making lifestyle titles, and shared how the pandemic influenced work organization at the company.
RetroPixel Digital's Nick Romick has returned to 80 Level to tell us how the studio's Green Hawk Platoon, an upcoming battle royale where you play as a tiny plastic soldier, has been moved from Unreal Engine 4 to Unreal Engine 5.
Chuhai Labs' CEO Giles Goddard told us about the team's approach to various projects, shared what skills are crucial for specialists who wish to work at the studio, and spoke about the common principles that helped Chuhai Labs in developing its studio culture.
Caddy Neville, a Talent Acquisition Partner at Gameloft Brisbane Studio, spoke about the work organization and culture at the studio, talked about their approach to education, and discussed the perks new team members get when they join the studio.
Neon Giant's Co-Founders Tor Frick and Arcade Berg have told us about the development behind The Ascent's Cyber Heist DLC and shared their secret to keeping the original game relevant.
Founder and CEO of GIANTS Software Christian Ammann spoke about the development process behind Farming Simulator 22: The Platinum Edition, talked about the upcoming features, and shared some insights regarding hiring new specialists.
Zahid Ali Jeelani shares the development process of the hack and slash game ENENRA, explains how the movement animations in parkour sequences were created, and talks about stylistic choices that made the combos.
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