Members of the Naughty Dog TLoU 2 development team spoke about the creation of The last of Us Part 2's monstrous Rat King.
Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.
Co-Founder of Moonlight Kids Chris Sumsky talked about the studio's recently released game The Wild at Heart, explained the game's mechanics, and discussed challenges they faced during the production.
Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
Check out a behind-the-scenes look at RAZAR s.r.o.'s Frontier Pilot Simulator.
What is the graphics tech stack of modern video games?
The COO at Atari Games Jean-Marcel Nicolai shared some thoughts on the company's recent and upcoming titles, discussed the challenges of mobile game development, and told us about the company's future plans.
Beer Night Studio's Badraa Baatar talked about their upcoming psychological horror Carnival Hunt, discussed the development process, and told us about the key components of a successful video game trailer.
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- 2Check Out These Cool Stylized Effects in Blender
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5Using Megascans & UE5 to Create Environments
- 6Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
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