The Anshar Studios shared an extensive breakdown of the upcoming game Gamedec, talked about the working process, and discussed building the community around the game.
Testronic's Manuel Jimenez Verdinelli shared some details about localizing Disco Elysium and talked about challenges along the way.
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
Joshua Johnson talked about DeepSpeech, a system that turns speech into text, discussed the possible implementation of this system into voice-driven games and RPGs.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
Here's an advanced new system for character animation.
Developers of Caliber, a third-person shooter, discussed the development of the game, technical details, and challenges they met along the way.
Join co-founders of Cold Symmetry Andrew McLennan-Murray and Anton Gonzalez to learn more about the use of UE4 in the development of Mortal Shell.
Unity has announced five grantees to receive $25,000, a mentorship, and technical assistance to level up their Unity workflow.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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