Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.
It's time for our monthly indie games digest! A couple of Metroidvanias in development and four independent projects that participate in this year's UE4 Dev Contest held by Disgusting Men and Epic Games.
Bill Munk, Game Director at Tripwire Interactive, shared the story behind Maneater: open-world and underwater lighting, shark design, blood VFX above and in water, fish behavior controlled by the LODs system, and more.
We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.
Epic Games has provided over $42 million to 600+ recipients as a part of MegaGrants.
SideFX is hosting a first-ever Houdini game contest.
Bogdan, also known as BadRobo82, talked about creating scenes in the Dreams sandbox, shared the details of the production and available tools, and discussed the future of Dreams content.
GDC shared the results of their in-depth survey State of the Industry: Work from Home Edition conducted to better understand the changes in the video game industry brought by COVID-19 pandemic.
Alex Yaremchuk, the Co-Founder and Art Director of ArtSource, talked about the production of their game Red Rust: game design, character creation and animation, and more.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
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