Articles

Creating Organic and Man-Made Assets for Assassin’s Creed Valhalla

Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.

Author

Petar Zvezdanov

Published on

Dec 02, 2020

How Ubisoft La Forge Integrates Machine Learning into Game Production

Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.

Author

Yves Jacquier

Published on

Dec 02, 2020

A Talk with PlaySys: Digital World and Its Social Image Are Changing

Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.

Author

Luca Deriu

Published on

Nov 27, 2020

THE SHORE: Solo Game Development and Creature Production

Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.

Author

Ares Dragonis

Published on

Nov 26, 2020

INDIKA: Working on an Indie Game Set in an Alternative Tsarist Russia

Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.

Author

Dmitry Svetlov

Published on

Nov 23, 2020

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