Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.
Learn how psychology forms good storytelling and works in the film industry. Taking into account that this year is focused on mental health, the podcast is definitely on demand.
Fedor Danilov from Nord Unit talked about the studio's first game Hyperforma, a sci-fi arcade game inspired by cyberpunk literature and manga Blame! by Tsutomu Nihei.
Have a look at an online course that will teach you advanced techniques for generating complex terrains and landscapes with Houdini to use inside game engines like Unreal Engine 4.
The Fall 2019 registration period for CGMA is coming to an end in just 2 weeks. Join in!
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.
Lavapotion team talked about the development of their adventure strategy game Song of Conquest with a classic feel of Heroes of Might and Magic.
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.
Mike Garn shared the details of his indie sci-fi project under development Three of June and talked about the idea, visuals, animation, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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