Articles
Unity Digest: Hero and Hands Animation for Games
Have a look at 5 Unity packs with solutions for creating a realistic animation for your project. The collection also includes packs with tools for VR games.
Author
Ellie Harisova
Published on
Jan 25, 2021
My Beautiful Paper Smile: The Story of a Solo Indie Game Developer
Gavin Eisenbeisz discussed how he's been developing and working on the release of his first big title My Beautiful Paper Smile, a psychological horror game set in a dystopian world where children are raised to be perfect.
Author
Gavin Eisenbeisz
Published on
Jan 22, 2021
WN Dev Contest Submissions Are Closing Next Week
Grab your chance to take part in the UE developers contest hosted by WN hub.
Author
Ellie Harisova
Published on
Jan 19, 2021
Exploring Indie Dev: The Story of Flea Madness
The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Author
Missset Team
Published on
Jan 13, 2021
genDESIGN Possibly Teases New Title
Fumito Ueda's studio genDESIGN, the developer of The Last Guardian, shares a glimpse at the new concept art.
Author
Daria Loginova
Published on
Jan 04, 2021
How Strategy Games Apply the Rock Paper Scissors Mechanic
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
Author
Daria Loginova
Published on
Dec 31, 2020
Interview with Yellow Brick Games: A Small Studio with a Strong Core
Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.
Author
Jeff Skalski
Published on
Dec 23, 2020
There Is No Light: Environment Design in a Dark 2D Action-Adventure
Artem Zelenov from Zelart talked about their first indie game There Is No Light, a grim pixel art action-adventure coming in 2021.
Author
Artem Zelenov
Published on
Dec 21, 2020
Captains of the Winds: Combining a Flight Simulator with RPG Elements
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
Author
Mikhail Dadaev
Published on
Dec 16, 2020