Outsourcing Solutions

Carlos Estigarribia on Why Game Studios Turn to External Development Companies

Carlos Estigarribia, Head of Business Development at Kokku, spoke to us about why more studios are turning to external partners, how to organize effective workflows between clients and partners, and touched on the current trends in the industry.

Carlos Estigarribia

Apr 24, 2024

Add bookmark

FSTR CEO Talks the Studio's History, Services & Why Developers Hire Outsourcers

Mikhail Dadaev, the CEO of FSTR, returns to 80 Level to tell us more about the studio and explain the advantages developers get by working with outsourcers.

Mikhail Dadaev

Feb 06, 2024

Add bookmark

The Artmer Studio on 4-Day Workweeks & Working With Outsourcers

The Artmer Studio's CEO Vladimir Tokarev spoke about the team's history, discussed the benefits of working with art outsourcers, and explained why the studio transitioned to a 4-day workweek.

Vladimir Tokarev

Jan 31, 2024

Add bookmark

80 Level Podcast: All About Gamedev Outsourcing

Anna Kozlova, CEO at Room 8 Group, shares her expertise on why outsourcing can be a game-changer, how to retain top talent, and the potential impact of AI on game development. 

80 Level Editorial Team

Oct 23, 2023

Add bookmark

Kokku On Work Organization at the Company & Game Dev Market in Brazil

Kokku's Head of Art, Jean-François Carrier, and Chief Producer Office, Alberto Lopes shared insights about Kokku's structure, achievements, and the Brazilian Game Dev Market.

The Kokku Team

Sep 14, 2023

Add bookmark
Immerse yourself in a
hyper-realistic virtual world
Buy Metasite

Animus Game Studio On Work Organization, Hiring Practices & South American Gamedev Market

Animus Game Studio's Patrick Borges explained how the work at the studio is organized, explained how the company hires new specialists, and discussed the peculiarities of the South American gamedev market.

Patrick Borges

May 10, 2023

Add bookmark

VFX & Character Creation Workflows at TRIXTER Studio

Lead CFX TD at TRIXTER Philipp Kratzer told us about the character creation pipeline at the studio, explained how they cooperate with big-league filmmaking companies, and discussed the challenges of VFX production.

Philipp Kratzer

Feb 24, 2023

Add bookmark

Alps Studios on Their Working Culture and the Italian VFX Market

Alps Studios Founder and CEO Filippo Robino has told us about the working organization at the company, spoke about the Italian VFX market, and explained why they decided to go green.

Filippo Robino

Nov 30, 2022

Add bookmark

Streamline Studios on Outsourcing & Malaysian Gamedev Market

Director of Studio Operations at Streamline Studios Lalitha Krishnan has told us about the peculiarities of the Malaysian gamedev and 3D art market, explained what tasks studios outsource the most, and shared some tips for aspiring artists.

Lalitha Krishnan

Nov 29, 2022

Add bookmark

Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Explore partners

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more