KO_OP's Marcela Huerta told us about Goodbye Volcano High, its interactive rhythm and lyrics system, and the work with Unity and the Ink scripting language.
The Plot Twist team told us about the development of The Last Case of Benedict Fox, finding the art style for the Metroidvania game, and working on the lighting in Unity.
Antonio Iglesias, Co-Founder and Game Developer at Kraken Empire, shared the story behind physics-enhanced RTS called Toy Tactics and shared tips for developers starting out in the industry.
The Gruby Entertainment team has told us about their recently-released cyberpunk FPS Deadlink, discussed the tech behind the game and how it was developed with Unreal Engine, and shared some thoughts on the gamedev market in Poland.
Dambuster Studios' Adam Duckett, Tim Donks, and Matt Abbott explained their approach to setting up Dead Island 2's gameplay mechanics, talked about damage types and character speed, and discussed enemy AI and user interface.
Lead Character Artist at Dambuster Studios Richard Smith told us about the team's character creation pipeline, explained how Dead Island 2's zombies, humans, and gore were made, and shared some advice for aspiring Character Artists.
Game Director at Dambuster Studios David Stenton explained the nuances of Dead Island 2, talked about the game's level design, and detailed the studio's level testing process.
The platform now also caters to game designers and 3D artists.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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