Articles
thatgamecompany’s Designer on How not to Get Lost in Game Using Cognitive Maps
The studio behind Journey is sharing secrets of game design and cognitive maps.
An Awesome Foliage Scattering Tool for Unity
The program by Laure De Mey takes into account the normals and lightmap of the base below.
Writing for Games: Theory & Practice By Hannah Nicklin
Hannah Nicklin talked about the main topics of the Writing for Games: Theory & Practice book, discussed what can make stories in AAA games clunky, and shared some independent games with thrilling storytelling.
Creating Voxel-Style Games with RPG in a Box
Justin Arnold described the features of RPG in a Box, a tool that lets you create games, explained why the system uses voxels, and shared his plan for the program.
Horror Adventure Scorn Developers Talked about Weapons
The game is still planned to launch in October.
Moon Mystery: a Story Adventure Where You Can Fly into a Black Hole
The game is being made by a solo developer Mikołaj Szymanowski.
Arkane Studios Shared How a Time Loop Influenced Deathloop's Narrative Design
Lead Narrative Designer Pawel Kroenke talked about the game's goals and themes.
The Development Process Behind Dying Light 2's Environments
Techland's Lead 3D Environment Artist Bartosz Januszkiewicz has told us about designing environments for Dying Light 2 Stay Human, spoke about the working process behind them, and explained how the levels were made intuitive.
Please Fix The Road: an Upcoming Casual Puzzle Game
Even pirates will get their own official version of the game.