Grab a chance to join the Crytek team to work on a new AAA project.
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Learn the details of the weapon design production for the Valorant game and the team’s approach to experimenting with 3D art.
Sangbin Han, CEO of G1 PLAYGROUND, discussed the development of the upcoming survival game Zelter, dived into the team's approach to using assets and creating VFX as well as talked about the publishing and investing processes.
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
Join thousands of game designers and keep track of your subscriptions