Articles
Crytek Is Looking for a Game Designer
Grab a chance to join the Crytek team to work on a new AAA project.
Author
Ellie Harisova
Published on
Jan 05, 2021
How Strategy Games Apply the Rock Paper Scissors Mechanic
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
Author
Daria Loginova
Published on
Dec 31, 2020
How Naughty Dog Created the Immersive World of The Last of Us Part II
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Author
Naughty Dog Team
Published on
Dec 08, 2020
THE SHORE: Solo Game Development and Creature Production
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
Author
Ares Dragonis
Published on
Nov 26, 2020
INDIKA: Working on an Indie Game Set in an Alternative Tsarist Russia
Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.
Author
Dmitry Svetlov
Published on
Nov 23, 2020
Naga Shrine of Rejuvenation: Texturing Game Assets in Substance Painter
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Author
Alexander Nguyen
Published on
Nov 20, 2020
Weapon Art: The Design Production of Singularity Set for Valorant
Learn the details of the weapon design production for the Valorant game and the team’s approach to experimenting with 3D art.
Author
Ellie Harisova
Published on
Nov 10, 2020
Zelter: Creating a 2D Looking Game in 3D in Unity
Sangbin Han, CEO of G1 PLAYGROUND, discussed the development of the upcoming survival game Zelter, dived into the team's approach to using assets and creating VFX as well as talked about the publishing and investing processes.
Author
Sangbin Han
Published on
Oct 02, 2020
The Invincible: Adapting Lem's Novel into a Video Game
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
Author
Marek Markuszewski
Published on
Sep 24, 2020