Lightspeed Lina: Developing a Sonic-Inspired 3D Platformer
CornflowerBlue talked about the work on Lightspeed Lina, described its high-speed platforming gameplay, and shared the challenges of being a solo developer.
Moon Mystery: Developing a Space-Themed Indie Game in Unreal Engine
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Realism & Sound Design in subROV – Underwater Discoveries
José González, the creator of subROV: Underwater Discoveries, talked about his sound designer background and how it influenced the game and discussed how close to life the experience is.
A New Course on Game Design in Unreal Engine
Learn how to analyze and extract level design needs and how to apply them in-engine with this new course by CG Pro.
80 Level Digest: Great Books for Aspiring Game Designers
In today's list, we've collected over 10 books suitable for from-beginning-to-advanced game designers that can improve your knowledge and creativity.
Game UI Database: Collecting References to Inspire Designers
Creator Edd Coates shares why he started the project and talks about the plans for the database.
Broken Roads: Developing an Isometric Post-Apocalyptic RPG
Drop Bear Bytes' Craig Ritchie and Bianca Roux have told us about the development process behind their upcoming RPG Broken Roads, spoke about its gameplay mechanics and art style, and explained how the polarization of society affected the game's morality system.
Developing a Medieval Co-Op Horror With Unreal Engine 5
Haenir Studio's Mads Christensen has told us about the development process and idea behind Blight: Survival, explained why Unreal Engine 5 was chosen for the game, and spoke about the upcoming game's gameplay and co-op mechanics.
Unsewn: Developing a Game for Houdini Game Jam 2022
Game Designer Jacob Reynolds, the developer of Unsewn, the second-place winner of Houdini Game Jam 2022, has told us about the idea behind the project and spoke about creating platforms and FX using Houdini.
- 1Unreal Engine 5.2 Preview Is Now Available
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Tips on Landing a Job from Naughty Dog
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
Epic Games' Old West Learning Project is Now Available for FreeNow unavailable·
Bringing Clickers to Life for The Last of Us HBO ShowI’ve profited $17,000 in just four weeks by working from home comforta...·
PC Version of The Last of Us Part I Is Available for Pre-Loading on SteamI’ve profited $17,000 in just four weeks by working from home comforta...·
Whiteboard Games On Its Work Culture & Gamedev Market in South AmericaI’ve profited $17,000 in just four weeks by working from home comforta...·
Join thousands of game designers and keep track of your subscriptions