Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Learn the details of the weapon design production for the Valorant game and the team’s approach to experimenting with 3D art.
Sangbin Han, CEO of G1 PLAYGROUND, discussed the development of the upcoming survival game Zelter, dived into the team's approach to using assets and creating VFX as well as talked about the publishing and investing processes.
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.
The team of Fermata Music & Sound, a professional audio company, talked about the way they work on music and SFX for games and films.
Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Mirko Fan Art: Sculpting a Manga Character in ZBrushAwesome man!! And super instructive the whole process·
Cyberpunk 2077 Trailer Recreated in World of WarcraftHigh time for WOW to get ray tracing :D·
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