YouXia: Developing A Tech-Noir Game With CC3 & iClone

The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.


Stephane Biesse

Published on

Mar 03, 2021

How Naughty Dog Created the Immersive World of The Last of Us Part II

The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.


Naughty Dog Team

Published on

Dec 08, 2020

THE SHORE: Solo Game Development and Creature Production

Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.


Ares Dragonis

Published on

Nov 26, 2020

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