Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Denis Shergin, CEO at UNIGINE, talked about the improvements and new features they've added to UNIGINE Engine including the new terrain system, multi-channel rendering system upgrade, and a free version of the software UNIGINE 2 Community Edition.
Branislav Grujic and Daniel Ebanks shared a handful of technical details and their approach to art in the game project TANKHEAD.
Jóhannes Ágúst Magnússon did a breakdown of his Female Character project and shared a few useful tutorials that helped him along the way.
See 5 cool collections from the Unity Store that can help you create a 2D game. Environment packs, character controllers and 2D engines are on sale until February 16, 2020. Go grab them!
This post is dedicated to brave developers and small independent teams creating custom technological solutions for game development.
Get the insights of new awesome features of the Id Tech 6 game engine that was used in Wolfenstein: Youngblood PC.
During the annual conference in North America, Tim Sweeney, founder and CEO of Epic Games, gave a talk. The SIGGRAPH Spotlight presents a live recording of the talk. Enjoy!
Build engine developer Ken Silverman has finally shared a working version of the engine’s unfinished successor called Build 2.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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