Articles
Rumored Red Dead Redemption Remaster Might Be Powered by Unreal Engine
If real, the new game may use Epic Games' renowned engine, according to Rockstar's new job listing.
Remedy's Northlight Engine to Support OpenUSD
The studio's Kristof Minnaert has shared a detailed blog post, explaining how they plan to transition to Universal Scene Description.
modl.ai: The Story and Development of AI Engine
modl.ai's CEO Christoffer Holmgård and Lead Engineer Ricardo Sisnett have told us about the company's AI Engine, discussed its capabilities, and shared their approach to privacy and AI training.
The Epic Games Team on Lumen, MetaHuman, UE5.2 Demo & AI
Epic Games CTO Kim Libreri, VP of Engineering Nicholas Penwarden, and VP of Digital Humans Technology Vladimir Mastilovich discussed the company's GDC 2023 announcements, explained how UE5's Lumen came to be, talked about the production process behind the UE5.2 demo, and shared some behind-the-scenes info about Unreal Engine's procedural tools and MetaHuman.
Moon Mystery: Developing a Space-Themed Indie Game in Unreal Engine
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Developing a Medieval Co-Op Horror With Unreal Engine 5
Haenir Studio's Mads Christensen has told us about the development process and idea behind Blight: Survival, explained why Unreal Engine 5 was chosen for the game, and spoke about the upcoming game's gameplay and co-op mechanics.
Developing a Top-Down Sci-Fi Shooter in Unreal Engine
The Ghost Pepper Games team told us about their upcoming game Project Hyperion, explained how some of the game's mechanics were made, talked about creating enemy AI for the game, and spoke about using Unreal Engine.
Developing Blind Fate Edo no Yami in Unreal Engine
Art Director at Troglobytes Games Luciano Iurino has told us about the development process behind Blind Fate: Edo no Yami, talked about using Unreal Engine's tools to set up gameplay mechanics, and explained how the team managed to get two Epic MegaGrants.
Creating Voxel-Style Games with RPG in a Box
Justin Arnold described the features of RPG in a Box, a tool that lets you create games, explained why the system uses voxels, and shared his plan for the program.