Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.
The Director at QUARTOMUNDO Fernando Rabello talked about the studio's upcoming game The Light of the Darkness, told us how the game was born, and explained why they had to change the game engine several times.
O3DE, an "AAA-capable, cross platform open source game engine", is now in developer preview.
Game publisher and developer MicroProse partnered with UNIGINE to apply the 3D real-time engine for game development.
Engine and Render Programmers from the Snowdrop team discussed the release of next-gen consoles and its influence on game engines and technical features, including Snowdrop.
Check out the key features of the new game engine in the beta version.
Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Denis Shergin, CEO at UNIGINE, talked about the improvements and new features they've added to UNIGINE Engine including the new terrain system, multi-channel rendering system upgrade, and a free version of the software UNIGINE 2 Community Edition.
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- 5Using Megascans & UE5 to Create Environments
- 6Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
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