Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.
Lars Bouaraba shared the workflow for his latest procedural material Old British Building Facade: generating bricks, window arches and windows with the dirt effect, elevated elements, and more.
Texturing and lighting artist Pauline Boiteux shared the details of creating fabrics in Substance Designer inspired by traditional textiles around the world.
Maxime Guyard-Morin discussed step-by-step how he created a procedural Cloth Padded Wall material in Substance Designer and rendered it in Marmoset Toolbag as well as shared a few resources for studying the software.
Check out Unity packs with generators for vegetation, buildings, and city creation that will come in handy for your Unity project.
Jacob Clode discussed the production of his UE4 stylized scene, Emerald Dungeon, shared his approach to texturing in Substance Painter, talked about the waterfall creation and Maya and working in UE's Niagara system for VFX.
Santiago Montesdeoca, CEO of Artineering, talked about the new node-based real-time engine for stylized CG, discussed its core features and advantages of it for 3D artists, shared resources on how to get started with it as well as mentioned key current integrations and future plans.
Marion Carnazza discussed the production of the beast she worked on during the final project at the 3D school, Creative Seeds, dived into the details of creating a fur in Houdini, and talked about the team's collaboration.
Learn the new features of Houdini Engine in Unity and a few educational resources that will help enhance your Houdini workflow from Paul Ambrosiussen.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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