Check out Alexandre Canario’s approach to vellum hair in Houdini.
Check a compilation of beautiful realistic worlds created in Houdini by studios all over the world.
Glenn Dawick discussed the Advanced Houdini FX Diploma at CG Spectrum, talked about learning how to work in Houdini, and shared some details of creating various VFX.
Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.
Lee Borrer did a breakdown of his Lockers material made in Substance Designer and gave some advice to those who want to learn the software.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Adrien Lambert shared the production process of his Thrive in Silence scene, which was a part of Houdini Hive Worldwide.
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?@G Justin, funny you mention furniture. I think that's a really g...·
How Will 3D Production Change In The Future?Probably the future of creating games will be the same as how it went...·
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