Felipe Marceu shared the technical details of his Red Rock Canyon terrain and Yucca tree created procedurally in Houdini.
Check out a free environment tutorial from Simon Verstraete and SideFX.
Check out Alexandre Canario’s approach to vellum hair in Houdini.
Check a compilation of beautiful realistic worlds created in Houdini by studios all over the world.
Glenn Dawick discussed the Advanced Houdini FX Diploma at CG Spectrum, talked about learning how to work in Houdini, and shared some details of creating various VFX.
Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.
Lee Borrer did a breakdown of his Lockers material made in Substance Designer and gave some advice to those who want to learn the software.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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