Kelly Recco explains the process of creation of the materials inspired by Beauty and the Beast characters and shares her tips on getting into material art in Substance Designer.
Mihajlo Ciric talks about the artist's procedural coin material and touches upon learning the basics of 3D material modeling.
Vitor Maccari talked about making a procedural building in Houdini and how to integrate it into Unreal Engine.
Check out 5 courses on various FX creation workflow in Houdini at Rebelway school.
Check out 5 Unity packs with engines, toolboxes, and generators for environment creation.
Check out a compilation of tutorials and materials packs that will help create a realistic water simulation.
SideFX made Houdini Engine for Unity and UE4 free for commercial use.
Find out the production details of the VR conservatory from toadstorm.
Learn more about working with Unreal shaders from Kurt Kupser, Lead Shader Artist.
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