Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Asa Booth shared some tips on how to set up an intricate embroidery material in Substance Designer including the base fabric and thread coloring.
Olivier Lau reviewed his Hair & Fur tool for making hair/fur textures in Substance Designer: structure, features, capabilities, advantages, and more.
Franco Pizzani did a breakdown of his procedural traffic system created fully in Houdini VEX.
Muhammad Kamal Ahmed did a breakdown of his procedural sci-fi building created with Houdini and Substance tools.
Beatriz Maicas gave a little talk about the procedural building she crafted in Houdini.
Guys from the University of Pennsylvania gave a little talk about their research on Simulation of Non-Equilibrated Viscoelastic and Elastoplastic Solids.
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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