Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.


Matthias Schmidt

Published on

Jun 01, 2020

Breakdown: Procedural Eye Generator in Substance Designer

Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.


Xavi Anguita

Published on

May 28, 2020

Breakdown: Building Fluid and Particle Simulation in Houdini

Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool. 


Aleix Plancheria Mosquera

Published on

May 21, 2020

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