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Ishan Verma did a breakdown of his procedural material Moroccan Painted Tiles created fully in Substance Designer.
Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.
Massimo Caggese did a breakdown of his latest procedural material made in Substance Designer.
Jasper Macks talked about his approach to fluid simulation and use of VEX functions in Houdini as well as shared the .hip file and resources for learning the software.
Quentin Lengelé shared a preview of vegetation made with his Houdini tool.
Check out a cool fun project from Byron Slaybaugh.
Vasilina Sirotina did a full breakdown of her procedural Cobblestone material: stones, ground, and vegetation creation, work with Height, Normal, and Roughness, and rendering in Toolbag.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Wolfenstein Submarines in UE4Very interesting, Thank you!·
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