Procedural Stylized Sky & Clouds Set Up in Unity
The creator utilized Amplify Shader Editor to achieve the final result.
WFC-Powered Generator For Creating Maps With Navigable Tiles
The generator was created using a modified version of the Wave Function Collapse algorithm.
Developing a Custom Hair Creation System With Blender's Geometry Nodes
3D Procedural Artist Abir "Xeofrios" Dutta has shared a comprehensive breakdown, walking us through the entire working process behind the recently-shown Blender-powered hair creation system.
Camera Space Particles Setup for Blender's Geometry Nodes
The modifier enables you to create procedural particle effects, such as snow and rain.
A Look at Procedural Tower Roofs in Tiny Glade
Another look at Pounce Light's upcoming castle-building simulator.
Procedural Ocean Waves Generator Made With Substance 3D Designer
The generator enables you to create unique and customizable ocean wave textures.
Procedurally Animated Pixel Art Projects in Unity
Check out these incredible demos with procedural animations made by Kaldersai.
#Nodevember: A Stylized Ocean Shore Shader Made in Blender
The creator has also shared the nodes behind the project.
Developing a Procedural Texturing System With Adobe Substance 3D
LIGHTSPEED STUDIOS' Paul Wu has told us about the company's collaboration with the Adobe Substance 3D team and explained how they build Procedural Texturing System, a tool developed by LIGHTSPEED to boost the productivity of its developers who use Substance 3D software.
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Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter·
Stability AI & Midjourney Are Being Sued For Copyright ViolationsI don't think they're going to win this,
The wind is...·
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MetaHuman Animator IntroducedWhen could it possibly be released ?·
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