Articles

Lost Temple: Creating a Scene with Blender and Megascans Assets

Andrii Stadnyk did a detailed breakdown of his Lost Temple environment, shared his Blender workflow and approach to tweaking Megascans assets and gave a few tips on how to work in Blender. 

Author

Andrii Stadnyk

Published on

Jun 09, 2020

New Home: Modeling in Blender & Texturing with Substance Suite

Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.

Author

Inka Sipola

Published on

Jun 04, 2020

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