The Yard: 3D Environment Breakdown

Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.


Augustas Krivelis

Published on

Sep 24, 2020

Glutton: 3D Creature Production and Presentation

Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.


Tales da Rocha Trindade

Published on

Sep 11, 2020

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