Creating a Vintage Camera in Blender and Substance Painter

Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.


Nikita Osmanov

Published on

Dec 28, 2020

Discovery: Making Hard-Surface and Organic Assets for an Environment

Jean Negreiros talked about his UE4 project Discovery: creating two hard-surface hero props, working on vegetation from scratch, setting up lighting, and more.


Jean Negreiros

Published on

Dec 17, 2020

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