Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Wanderson Studio showed their 2-device setup for working with rigs.
This shader for Blender will help you create beautiful water.
Andy Walsh shared his thoughts on what it means to be a concept artist in the industry, experience with Blender, and the workflow for the project Owl Sanctuary.
Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.
The Blender team will now fund the Animation 2020 project.
Jean Negreiros talked about his UE4 project Discovery: creating two hard-surface hero props, working on vegetation from scratch, setting up lighting, and more.
François Larrieu discussed how he worked on two modular sci-fi projects: modeling and detailing, use of trim sheets, lighting, post-process, and more.
Leah Douw talked about her fresh take on small 3D dioramas with a 2D look crafted in Blender and a little bit of Gravity Sketch.
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- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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