Yurie Kawana did a breakdown on her recent project, Shinjyuku Station, discussed the structure of the scene, shared her approach to lighting and gave some piece of advice for other artists.
Abrams Studios discussed a new way of game funding for start-ups and shared the production of their recent game, Morels: The Hunt.
Christopher Ward did a little breakdown of his UE4 environment 80s Sci-Fi Fan's Work Office full of props and talked about the challenges.
Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
A thorough tutorial by Jama Jurabaev that discusses different Blender Grease Pencil techniques you can use for your 2D and 3D works.
Farrukh Abdur Rahman did a breakdown of his stylized Garden made in Blender and talked about modeling, material creation, grass and water shader setup, lighting, and more.
Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.
CG Geek has shared a new guide to setting up animated rain effects in Blender.
Thomas Fossgard, the leader of the Donkey Crew art team, discussed the design of the Last Oasis and shared their approach it recreating the kinetic movements of the walker.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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