Antonella Amodio talked about creating an anime girl in 3D for the Art Heroes academy.
Kai Müri shared a breakdown of the experiments with watercolor renders in Blender, talked about creating a paper-looking background.
Marko "Zets" Prpic discussed the workflow in Blender Terrain Mixer, talked about its new features, and shared some marvelous results that can be achieved with the program.
Check out the latest version of Wybren van Keulen's Blender-based tool for generating biologically plausible tree models.
An Environment Artist Gaetan Osman talked about the project DESOLATE, discussed the workflow, and gave advice about time management while working as a team.
Antoine Gérin talked about creating a working engine prop, discussed the workflow, and shared some advice about Blender and Substance tools.
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
You wanted to know how Blitter creates his amazing photoreal renders in Blender, so we contacted the artist to talk about his workflow, discuss lighting, composition, and more.
Have a look at a setup by Kai Müri and a tutorial by Diego Gangl to learn how to set up watercolor renders in Blender Eevee.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4Epic Games Raises $1B to Build Metaverse
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6A Look at NPC Locomotion Tech Developed for Half-Life Alyx
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
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