Augustas Krivelis broke down the production process of his UE4 scene, The Yard, and talked about work with references, texturing, materials, scene assembly, and more.
Learn shader techniques in Blender with CG Fast Track.
Learn how you can get a nice-looking glass with Blender's Eevee.
Check out 4 Gumroad packs with Blender add-ons for hard-surface details and a guide on how to create game assets.
Check out a cool tutorial from CG Geek showcasing the workflow for creating a 3D world based on Bob Ross’s painting using Blender and photoscans.
This new guide will help you create awesome FX in the open-source toolkit by Blender Foundation.
Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Matteo Maravalle talked about his little stylized scene TheBench made with Blender and Substance tools.
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- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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