Dan Eder talked in detail about his approach to stylized hair and shared a handful of tips for character artists.
Noel Cortes did a breakdown of the 3D character made with ZBrush and Substance Painter during his studies at Vertex School.
Julian Hoarau did a breakdown of the project Etugen: sculpting in ZBrush, texturing in Substance Painter, and creating custom idle animation.
Angela Jeong did a breakdown of her stylized 3D scene created during her studies at Vertex School: sculpting and modeling workflow, texturing with Substance tools and vertex painting in UE4, and lighting setup.
Kristopher Vita discussed step-by-step how he created his stylized prop in ZBrush, Maya, Marmoset Toolbag, 3D Coat, and Substance Painter.
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Sougato Majumder did a breakdown of The Kunoichi, a stylized 3D character sculpted and polypainted in ZBrush, and rendered in Arnold.
Alice Lee did a breakdown of her Pirate character made in ZBrush, Maya, Substance Painter, and Mari.
Valerio Carbone did a breakdown of his Art War 4 entry Fire Demon sculpted in ZBrush and textured in Substance Painter.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Guerrilla Team on Creating a Tools Pipeline for Horizon: Zero Dawn
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Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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