Leslie Van den Broeck shared some of the production details behind his recent stylized characters Vixy, Tan Zhi Hui Chun-Li, and others.
Davide Arena talked about the production of his Italian Army Backpack project creating in Zbrush, Maya, and Substance Painter.
Jose Mario Villafranca Mendoza did a breakdown of his character Street Samurai: facial sculpting, sci-fi arm, clothes, Marmoset setup.
Dennis Nollen prepared a breakdown of his prop Aegis of Vigilance based on the Ashes of Creation concept and talked in detail about blockout, sculpting, retopology, LODs, and texturing.
Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.
Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
Kevin Cassidy shared his approach to sculpting creatures in ZBrush: workflow, detailing and reasoning behind it, references, and more.
Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
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