Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.
Evan Gintsiak shared his approach to an Adventure Time fan art project made in ZBrush, Blender, and Substance Painter.
Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.
David Zavala talked about Alice: Madness Returns fanart project made in ZBrush and Substance Painter and presented in Marmoset Toolbag.
Angelo Tsiflas did a breakdown of his stylized environment Witch Hut made in ZBrush, Maya, Substance Painter, and Unreal Engine 4.
Oleksandr Bohdan discussed his stylized sculpting workflow in ZBrush and demonstrated the process of working on wooden and metal elements.
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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