Massimiliano Bianchini shared the production details of Ellie's portrait, a tribute to The Last of Us Part II: sculpting in ZBrush, skin texturing, grooming, and more.
Nicolas Morel talked about his Sailor portrait made using ZBrush, Mari, Maya, and maps from texturing XYZ and the setup of facial animation for it.
Pierre Benjamin briefly talked about his wooden Barn Owl project sculpted in ZBrush and textured in Substance Painter. The full step-by-step tutorial is available on his Gumroad.
Oleg Pavliuk shared his step-by-step process of creating a stylized character Bard, inspired by one of the League of Legends champion with the same name.
Alex Aznar Samperi talked about the production of his latest character Piper the Boy: sculpting in ZBrush, UVing in Maya, skin texturing in Substance Painter, and rendering in Marmoset Toolbag.
Flore Lemoine talked about the production of her stylized Snow White, reimagined as a fighter who took revenge on the evil queen.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
Bartek Kuczyński discussed his Axe project, shared the workflow in ZBrush, unwrapping process, and texturing in Substance Painter.
Arnon Lau briefly talked about the process of sculpting and skin texturing for the project Safehold Elite based on one of the cards from Magic: The Gathering.
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Developing a Ski Open-World Game for MobileThank you for the interview
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