Goblin Knight: ZBrush to Maya Workflow and Grooming in XGen

Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.


Espen Netland Jakobsen

Published on

Jan 11, 2021

Mirko Fan Art: Sculpting a Manga Character in ZBrush

Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.


Andres Castaneda

Published on

Dec 04, 2020

Creating a Complex Robot with Simple Techniques

Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.


Vasiliy Poryagin

Published on

Oct 15, 2020

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