Articles

Goblin Knight: ZBrush to Maya Workflow and Grooming in XGen

Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.

Author

Espen Netland Jakobsen

Published on

Jan 11, 2021

Mirko Fan Art: Sculpting a Manga Character in ZBrush

Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.

Author

Andres Castaneda

Published on

Dec 04, 2020

Creating a Complex Robot with Simple Techniques

Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.

Author

Vasiliy Poryagin

Published on

Oct 15, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more