Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.


Sophie Stübinger

Published on

Feb 12, 2021

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.


Dane Petersen

Published on

Feb 09, 2021

Waterfall Bridge: Asset Workflow in ZBrush for Environment Art

Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.


Chris Rhodes

Published on

Feb 02, 2021

Stylized Cave: Sculpting Rocks and Setting Up a Master Material in UE4

Nikolas Volchenko shared the details of his small stylized scene: sculpting workflow and alpha creation in ZBrush, simple animated foliage and master material setup in UE4, lighting, and more.


Nikolas Volchenko

Published on

Jan 28, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more