Articles
Bedouin Elf: Working on Realistic Facial Details and Skin
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Author
Tomas Sackmann
Published on
Jan 21, 2021
Sculpting and Texturing a Stylized Wooden Room
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Author
Anastasia Kasyanik
Published on
Jan 18, 2021
Goblin Knight: ZBrush to Maya Workflow and Grooming in XGen
Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.
Author
Espen Netland Jakobsen
Published on
Jan 11, 2021
Recreating Marceline in a Semi-Realistic Style
Evan Gintsiak shared his approach to an Adventure Time fan art project made in ZBrush, Blender, and Substance Painter.
Author
Evan Gintsiak
Published on
Dec 14, 2020
Mirko Fan Art: Sculpting a Manga Character in ZBrush
Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.
Author
Andres Castaneda
Published on
Dec 04, 2020
Recreating American McGee's Alice in ZBrush
David Zavala talked about Alice: Madness Returns fanart project made in ZBrush and Substance Painter and presented in Marmoset Toolbag.
Author
Luis David Zavala García
Published on
Nov 30, 2020
Creating a Stylized Witch Hut Interior in UE4
Angelo Tsiflas did a breakdown of his stylized environment Witch Hut made in ZBrush, Maya, Substance Painter, and Unreal Engine 4.
Author
Angelo Tsiflas
Published on
Oct 26, 2020
Working on Stylized Assets in ZBrush: Detailing Wood and Metal
Oleksandr Bohdan discussed his stylized sculpting workflow in ZBrush and demonstrated the process of working on wooden and metal elements.
Author
Oleksandr Bohdan
Published on
Oct 16, 2020
Creating a Complex Robot with Simple Techniques
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
Author
Vasiliy Poryagin
Published on
Oct 15, 2020