Amy Gowland discussed her small-scale project Primadonna and talked in detail about the process of texturing 3D assets in Substance Painter.
Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.
Lena Chernetsova discussed step-by-step how she worked on two Terrarium Bots, from initial modeling and retopology to baking maps and rendering in Marmoset Toolbag.
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Alex Aznar Samperi participated in Marmoset Toolbag 4 Beta Test and shared his opinion on the new features and improvements for texturing, baking, and rendering.
David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
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- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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