An Environment Artist Son Nguyen shared an extensive breakdown of the Last Stop project, explained how to combine different texturing methods, and revealed some worthy design principles of assembling a scene.
Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.
Lucile Thyrard told us about the workflow behind the D.17 project, thoroughly explained the hand-painting process, and talked about making animation with 2D FX.
TheFriedturkey showed us the workflow behind the Securitron project, told us about a useful DynaMesh side effect, and talked about staying true to the original in-game model.
Alex Whitt shared an extensive breakdown of the Interphone Control Panel project, showed us the Unreal Engine 5 workflow without post-processing, and explained the importance of imperfections.
Tatiana Demakina told us about the workflow behind the Jinx project, shared the coloring process in ZBrush, and talked about the importance of studying anatomy.
Konstantin Yadevich talks about the workflow behind his T-90A tank and shares some modeling tips.
Victoria Zavhorodnia talked about the Golden Carp scene, shared the modeling and texturing workflows, and explained how different lighting scenarios were set up.
Elric Darmois shared the workflow behind the Old Railway Lamp project, explained why 3ds Max is the artist's go-to modeling tool, and showed the texturing process in Substance 3D Painter.
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
NVIDIA's AI Confessed That It Will Never Be EthicalI've been waiting for this moment for a long time now, and I don&...·
Half-Life 2 Apartments Recreated in UNIGINEThank you for mentioning)·
Texturing a Post-Apocalyptic Car in Substance Painternice done :)·
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