Articles

Creating a Cloth Padded Wall in Substance Designer

Maxime Guyard-Morin discussed step-by-step how he created a procedural Cloth Padded Wall material in Substance Designer and rendered it in Marmoset Toolbag as well as shared a few resources for studying the software.

Author

Maxime Guyard-Morin

Published on

Nov 24, 2020

Creating A Revendreth-Inspired Scene in Maya and Photoshop

Pat Klisiewicz did a breakdown of his scene inspired by Revendreth, made during the CGMA course, shared his modeling workflow in Maya, discussed the texturing process in Photoshop, and explained his lighting set-up in Marmoset Toolbag to recreate the game’s atmosphere.

Author

Pat Klisiewicz

Published on

Nov 13, 2020

80's Highschool Lockers: Adding Worn-Out Look in Substance Painter

Christopher Ward discussed the production process of his new project, 80's Highschool Lockers, discussed his modeling workflow In Blender, baking process in Marmoset, and shared how he added imperfections using Substance Painter. 

Author

Christopher Ward

Published on

Nov 10, 2020

Antique Flintlock: Creating a Weapon in ZBrush and Substance Painter

Tahnee Peterson Stuart did a detailed breakdown of her realistic weapon project, Antique Flintlock, explained her modeling workflow in ZBrush, and discussed the texturing process in Substance Painter.

Author

Tahnee Peterson Stuart

Published on

Nov 09, 2020

Sci-Fi Mat: Mastering Material Production in Substance Designer

Carlos Perfume-Garcia discussed the production of his Sci-Fi material made in Substance Designer, talked about the presentation in Marmoset, shared his approach to working with material structure, revealed biggest challenges, and his ways of learning the software.

Author

Carlos Perfume-Garcia

Published on

Nov 09, 2020

The Elder: Character Production and Real-Time Cinematic Presentation

Dmitry Radushinsky talked about his approach to the project The Elder: redesign, modeling, retopology, animation, cinematic presentation setup in Marmoset Toolbag, and more.

Author

Dmitry Radushinskiy

Published on

Nov 02, 2020

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