Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
Are you interested in testing the next Toolbag?
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Alexander Chiveli shared the details of his stylized 3D character talking about the workflows in ZBrush, Substance Painter, and Marmoset Toolbag.
Check out a cool character project by Tales da Rocha.
Jonathan Benainous shared the details of the production of his fascinating Victorian office environment.
Kristopher Vita discussed step-by-step how he created his stylized prop in ZBrush, Maya, Marmoset Toolbag, 3D Coat, and Substance Painter.
Dmitriy Bely did a breakdown of his Chainsaw prop inspired by Wolfenstein II: idea search and weapon design, modeling, texturing, presentation in Marmoset Toolbag, and more.
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
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- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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