Articles

Making a Post-Apocalyptic Knife in 3ds Max, ZBrush & Substance

Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.

Author

Maxim Ilchenko

Published on

Sep 07, 2021

Using ZBrush+Substance Designer Combo to Create a Brick Material

Anastasiya Osichkina has returned to tell us about her recent project called Mixed Bricks and talk about working in Substance Designer, ZBrush, and Marmoset to create wonderful materials.

Author

Anastasiya Osichkina

Published on

Aug 26, 2021

Designing a Glass Material in Substance Designer & Marmoset

Chunck Trafagander told us about working on the latest project called Glass Blocks, shared the Substance Designer workflow, and explained how to render glass properly.

Author

Chunck Trafagander

Published on

Aug 19, 2021

Recreating the Soulflame Cutlass from Sea Of Thieves in 3D

Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.

Author

Manuel Arjones

Published on

Aug 13, 2021

Mastering Foliage Creation in ZBrush, Marmoset & Substance Painter

Jeffrey Garcia talks about how the juicy foliage piece was created in 3D, explains why it is crucial to find reliable, high-quality references for environment art, and discusses the importance of constantly learning something new and expanding your skills as an artist.

Author

Jeffrey Garcia

Published on

Aug 10, 2021

Recreating the Tunguska Military Vehicle Using 3ds Max and Marmoset

Leon Fotevski comments on the challenges of finding the right references for designing military vehicles in 3D, explains how Tunguska was modeled in 3ds Max, and discusses the neverending dilemma of choosing between an artistically correct and a believable, true-to-life look. 

Author

Leon Fotevski

Published on

Aug 04, 2021

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