Articles
Working on a Primadonna's Dressing Table with Vintage Props
Amy Gowland discussed her small-scale project Primadonna and talked in detail about the process of texturing 3D assets in Substance Painter.
Author
Amy Gowland
Published on
Jan 22, 2021
Bench Grinder: Workflow Tips for Hard-Surface Prop Production
Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
Author
Parth Naik
Published on
Jan 20, 2021
Modeling and Texturing a Realistic Crocodile in 3D
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Author
Francesco Furneri
Published on
Jan 15, 2021
Creating a Vintage Camera in Blender and Substance Painter
Nikita Osmanov shared a detailed breakdown of his 3D prop Eumig Vintage Camera: modeling and UVs in Blender, baking and rendering in Marmoset Toolbag, and texture creation in Substance Painter.
Author
Nikita Osmanov
Published on
Dec 28, 2020
Building Terrarium Bots in Maya, Substance Painter and Toolbag
Lena Chernetsova discussed step-by-step how she worked on two Terrarium Bots, from initial modeling and retopology to baking maps and rendering in Marmoset Toolbag.
Author
Lena Chernetsova
Published on
Dec 18, 2020
Recreating Wingman from Apex Legends in Maya and Substance Painter
Bhanu Singh talked about the production of his first 3D weapon Wingman: sub-d modeling with smoothing groups, UVs, metal and wood materials, presentation in Marmoset Toolbag, and more.
Author
Bhanu Singh
Published on
Dec 18, 2020
Using Marmoset Toolbag 4 as the Main Texturing Tool
Alex Aznar Samperi participated in Marmoset Toolbag 4 Beta Test and shared his opinion on the new features and improvements for texturing, baking, and rendering.
Author
Alex Aznar Samperi
Published on
Dec 07, 2020
The Flare Pistol: Texturing and Lighting a 3D Weapon
David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3.
Author
David Woodman
Published on
Dec 02, 2020
Creating a Laser Rifle in the Borderlands Style
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Michael Cox
Published on
Nov 25, 2020