Tamás Sárffi did a breakdown of his stylized character Candy: sculpting body and hair, minimalistic texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Angel Fernandes did a breakdown of his UE4 scene Gothic Temple: modeling workflow in ZBrush and 3ds Max, approach to texturing in Substance Designer, shaders, and rendering in UE4.
Kasita Wonowidjojo prepared a detailed breakdown of her hero character Devka based on Svetlana Kostina’s concept covering the work on the face, Marvelous Designer to ZBrush workflow for cloth simulation, and texturing in Substance Painter.
Antoine Destailleurs shared a step-by-step breakdown of his Viking version of Broly, a character from the Dragon Ball series, covering body sculpt in ZBrush, armor production UVing, texturing in Substance Painter, and render setup in Marmoset Toolbag.
Luan Oliveira shared a step-by-step workflow for his antique bookshelf and 3D props modeled in Maya, textured in Substance Painter, and presented in Marmoset Toolbag.
Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
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Bartek Kuczyński discussed his Axe project, shared the workflow in ZBrush, unwrapping process, and texturing in Substance Painter.
Ahmet Bluhm talked about the production of his Ramen Shop project modeled in Maya and textured in Substance Painter.
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?@G Justin, funny you mention furniture. I think that's a really g...·
How Will 3D Production Change In The Future?Probably the future of creating games will be the same as how it went...·
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