Articles

Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag

Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.

Natalia P. Gutiérrez

Mar 18, 2024

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Arcane-Style Hand-Painted Retro Handheld Console Imagined in 3D

The asset was made with ZBrush, Blender, and Substance 3D Painter.

Theodore McKenzie

Mar 14, 2024

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Texturing a Stylized Mr. Freeze Model With a New Texturing Workflow

Marco Vergantini discussed the production process behind the Mr. Freeze project, explaining how its painterly-like visual style was achieved with a brand-new texturing workflow, dubbed Painted Normal.

Marco Vergantini

Mar 07, 2024

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A Stunning Recration of Arcane's VI With Blender & Substance 3D

"You're hot, cupcake."

Theodore McKenzie

Mar 07, 2024

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How to Model & Texture Antique Leather-Bound Book

Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props.

Sergius Leichenko

Mar 06, 2024

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A Gorgeous 3D Sculpt of Game of Thrones' Daenerys Targaryen

Sergey Solop perfectly captured Emilia Clarke's likeness with his new portrait.

Theodore McKenzie

Feb 16, 2024

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Learn How to Create a Real-Time Character for AAA Games in ZBrush

3D Character Artist Magno Coutinho walked us through the Priestess project, sharing details about the creation process, and explained the workflow behind the stunning outfit made using ZBrush, Maya, and Substance 3D.

Magno Coutinho

Feb 15, 2024

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Dark Souls-Style 3D Concepts in Unreal Engine 5

Jonathon Gregory Bick unveiled a new collection of concepts for his Hinterlands series.

Theodore McKenzie

Feb 14, 2024

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How to Make 3D Copy of Luger P08 Artillerie Pistol

Jérôme Bussat shared a breakdown of the Luger P08 Artillerie Pistol project, showing the layers of the blued steel, and sharing the brushes he used for imperfections.

Jérôme Bussat

Feb 08, 2024

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