Jake Waddington, character artist at Ubifect Bordeaux, discussed his recent Jötnar project and shared his workflow.
to set up FPS animation from rigging and skinning arms to animating.
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.
Trevor Carr has recently presented his version of the original hero from Metroid made in 3DS Max, Maya, Substance Painter, ZBrush, 3D-Coat, and Marmoset Toolbag.
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.
Dmitry Strelkov allowed us to repost his quick guide on making fresnel sprites shader for Toolbag. The artist wanted to add a sprite in Marmoset Toolbag, and finally, he decided to make his own Fresnel-based shader (you can get it on Gumroad). It can help you to generate new effects in a few clicks.
Zrinko Kozlica has recently written up an article for Marmoset about rendering a cinematic diorama in Toolbag.
Rodrigo Gonçalves did a breakdown of his Low-Poly Model Kit made with Modo, 3D Coat, Substance Painter, and Marmoset Toolbag.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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