Karim Abou Shousha explains why lighting is one of the most powerful and mysterious tools you can use to create environment art, talks about designing the Beyond the Path Scene, and discusses the possibilities of Unreal Engine 5.
Marina Nechaeva told us about the basics of character creation, shared the workflow in Blender, ZBrush, and Substance Painter, and talked about the idea behind the project.
Yongjae Choe talked about creating a rock mine in Unreal Engine and Substance and shared an extensive breakdown of the lighting setup.
A Landscape Artist Michael Gerard returns to tell us about new tools that Unreal Engine 5 offers – Lumen and Nanite and how to use them in your projects.
Take a look at these 4 great assets that will help you to recreate a level from a classic shoot-'em-up video game.
Check out the latest version of the free material-authoring tool.
These 5 Megascans assets will allow you to create a level from 1991 Battletoads with modern looks.
Yuchun Huang shared an extensive breakdown of the Wheat Field project, shared insight on creating the wind effect.
Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
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Creating a Dreamy Game-Ready Landscape in UE4 & Substance DesignerLooks great!·
Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Making a Realistic-Looking Portrait in ZBrush & Marmoset ToolbagGreat stuff Milton! I happy to see a article about your piece! It was...·
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