Making a Street Scene in UE4: Modularity and Attention to Details

Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.


Nabil Kechiche

Published on

Sep 21, 2020

Half-Life Inspired Enviroment: Using Eeeve and Megascans Library

Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.


Ivan Novikov

Published on

Aug 06, 2020

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