Working on a Modular Lighthouse Environment in UE4

Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.


Craig Richards

Published on

Jul 03, 2020

Working on the Scene for Zero Six: Behind Enemy Lines

Ehsan Ebrahimzadeh discussed his career path in the industry and briefly talked about the production process of his scene for Zero Six: Behind Enemy Lines, covering vegetation, lighting, and texture workflows. 


Ehsan Ebrahimzadeh

Published on

Jun 29, 2020

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