Chris Sims did a breakdown of his UE4 environment The Lone Tower and talked about the way he scaled the scene, utilized Megascans, and established lighting.
Quixel has shared another recording of their live stream. This time, Adnan Chaumette shared tips on using Blender’s render engine Eevee.
The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Quixel has shared a new tutorial with Polymachine’s Chop showing how you can create a museum scene with Corona Render in 3DS Max.
The team has decided to significantly lower the price of the assets, giving artists access to way more content for their current subscription.
Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill’s iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Quixel has shared a one-hour tutorial by Josh Powers showing how to create a post-apocalyptic using Megascans, Bridge and Mixer in Unreal Engine.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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