Articles
3D Artist Unveils a UE5 Environment Made Entirely Out of High-Poly Assets
The scene consists of hundreds of millions of triangles and supports NVIDIA's DLSS.
Setting Up Cyberpunk Lighting in Unreal Engine 5
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
Creating Flooded Medieval Town with Maya, Substance 3D & Unreal Engine 5
Christoph Lechler showed us the workflow behind the Flooded Medieval Town project, demonstrated the modeling steps for the assets, and explained why he chose Unreal Engine 5 for the scene.
The Witcher Swamp Cemetery Recreated in Unreal Engine
Eugenia Lysa shared a cool new project.
UE5-Powered Medieval Village Environment With The Witcher Vibes
The scene was set up by Volodymyr Zabolotnyi using Maya and Quixel tools.
Minnie's Haberdashery From The Hateful Eight Recreated in 3D
The environment was set up using 3ds Max, Substance 3D software, and Unreal Engine 5.
Creating the Abandoned Church Using Substance 3D Designer and Unreal Engine
Sasha Honcharova shared a detailed workflow behind the Abandoned Church project, showed the texturing process and a choice of materials, and explained how the lighting was set up.
Dark Souls' Firelink Shrine Recreated With Unreal Engine 5
The artist used Blender, ZBrush, and Substance 3D software to set up the scene.
Making a Photorealistic Spanish House with RealityCapture & UE5
Sergi Marín Cantó has shared the working process behind the Abandoned House in Granada project, discussing the workflow on the environment setting and explaining how the lighting was set up in Unreal Engine 5.