Articles

See How to Recreate an UE5 Forest Environment With Spooky Vibes

Elias Tsirides walked us through the Strange Cabin Deep in the Forest project and shared how the creepy forest environment was set up, detailing the approach to the creation of trees, foliage, and the cabin.

Elias Tsirides

Mar 14, 2024

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Learn How to Make a Highly Realistic 3D Animation of a Retro Audi Car

Irakli Kurashvili talked to us about the Vintage Vibes project, explained in detail how a highly realistic Audi car animation was created with Cinema4D, OctaneRender, and DaVinci Resolve, and shared lighting and rendering workflows. 

Irakli Kurashvili

Mar 05, 2024

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Realistic 3D Female Portrait Inspired by the Chinese Dragon

Vick Wen unveiled a new original character made using ZBrush, Substance 3D Painter, V-Ray, and UE5.

Theodore McKenzie

Feb 26, 2024

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Elden Ring-Inspired 3D Environment Based on a Real-Life Location

Jonathon Gregory Bick revealed a previously unseen installment to the Hinterlands series.

Theodore McKenzie

Feb 26, 2024

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A Detailed 3D Harbor Scene Inspired by Stephen King's Home State

Quentin Godillon's new artwork teleports you to the docks of a gorgeous Fishing Harbor.

Theodore McKenzie

Feb 20, 2024

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See How to Make Custom Moss Shader & Burned Fire Decal in Unreal Engine 5

Abanob Atef shared a detailed breakdown of the Dark World scene inspired by Hellblade and God of War, explained how he set up a custom moss shader and a burned fire decal, and showed how he used William Faucher's EasyFog plugin.

Abanob Atef

Feb 16, 2024

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This Short Horror Film Was Made With UE5 & Photogrammetry

James Parker-Rees unveiled an eerie POV horror short and showed how it looked during production.

Theodore McKenzie

Feb 14, 2024

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Lifelike Forested Mountains Made in Unreal Engine 5 With Lumen

Zubair Tanoli's new 3D environment teleports you to the tranquility-evoking shores of a mountainside lake.

Theodore McKenzie

Feb 13, 2024

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Check Out This Stunning UE5 Forest Environment With Spooky Vibes

The goal of the project was to use as few textures as possible.

Theodore McKenzie

Jan 25, 2024

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