The scene consists of hundreds of millions of triangles and supports NVIDIA's DLSS.
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
Christoph Lechler showed us the workflow behind the Flooded Medieval Town project, demonstrated the modeling steps for the assets, and explained why he chose Unreal Engine 5 for the scene.
Eugenia Lysa shared a cool new project.
The scene was set up by Volodymyr Zabolotnyi using Maya and Quixel tools.
The environment was set up using 3ds Max, Substance 3D software, and Unreal Engine 5.
Sasha Honcharova shared a detailed workflow behind the Abandoned Church project, showed the texturing process and a choice of materials, and explained how the lighting was set up.
The artist used Blender, ZBrush, and Substance 3D software to set up the scene.
Sergi Marín Cantó has shared the working process behind the Abandoned House in Granada project, discussing the workflow on the environment setting and explaining how the lighting was set up in Unreal Engine 5.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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