Gilles Devos did a breakdown of his Fishing in Baku fanart environment made in UE4, 3ds Max, and Substance Painter.
Nabil Kechiche talked about the production of a street scene in UE4 made for his new Game Environment Design Masterclass: work with Unreal Blueprint spline component, modular approach, use of Megascans, storytelling, and more.
Pasquale Scionti talked about the production of the Old Abandoned Mansion scene made in UE4 with the help of Megascans assets and Quixel Bridge.
Cordell Felix talked about the production of his stunning Majora's Mask - Rebirth project created in UE4 with the help of Megascans.
Check out 5 Megascans assets that will help you recreate a scene from the Halo series or create an inspired-by environment.
Bence Blazer did a breakdown of the Tidal Basin environment recreated from The Division 2 during his studies at Vertex School.
Check out 5 Megascans assets that will be helpful during the recreation of a Half-Life scene or for the production of an inspired-by environment.
Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.
Check out 5 assets from Megascans library that will be helpful for you if you want to recreate a scene from S.T.A.L.K.E.R.: Shadow of Chernobyl or to make an environment inspired by it.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Join thousands of game designers and keep track of your subscriptions