Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.
Alec Tucker did a breakdown of his UE4 environment based on the well-known movie Cast Away and talked in detail about vegetation, lighting, work with Megascans, and more.
The Quixel shared a recording of their recent livestream on snowy projects.
Our research with three artists about Megascans and how things changed when Quixel joined Epic Games.
For this week's Megascans Digest, we looked through the Meadow Collection and picked 5 interesting and essential assets for the forest scene production. Check them out!
Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
This time, we looked through a truly captivating Iceland Collection in Quixel Megascan Library and chose 5 assets that caught our attention. Take a look!
For this week's Megascans Digest, we chose 5 awesome materials from Castle Ruins Collection in Megascans Library. Check them out!
The entire Quixel Megascans library became free for all Unreal Engine uses.
Spider-Man System for UnrealThanks for the share !·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
The ZBrush Podcast with Rafael GrassettiI enjoy your work sir. Great job.·
Designing Game’s Visual StyleIt's an obvious fact that designing a user-friendly UI is an impo...·
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