Check out 5 Megascans assets that will help you recreate a scene from Mafia III or make a game-inspired environment.
Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.
Quixel shared a new 3-part video tutorial.
Ehsan Ebrahimzadeh discussed his career path in the industry and briefly talked about the production process of his scene for Zero Six: Behind Enemy Lines, covering vegetation, lighting, and texture workflows.
Stephen Honegger did a breakdown of his Basement Scene within which he experimented with assets from Megascans and ray-traced lighting in UE4.
Check out a set of assets from Megascans library that will help you build a scene inspired by finally released The Last of Us Part II.
With the Last of Us Part II finally released, Anton Syrvachev prepared a timely breakdown of his fanart project made with Blender and scanned data.
Check out 4 assets from Megascans Library that will come in handy for you if you want to recreate a scene from the franchise or another abandoned place inspired by it.
Check out 4 assets from Megascans Library that might come in handy if you want to recreate a scene from a legendary game or make an environment inspired by it.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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