A Senior Lighting Artist Pasquale Scionti discussed the usage of Megascans and Unreal Engine 5 to create environment art, shared the general workflow, and told some interesting tips and tricks on lighting.
Gwanseon Oh has returned to tell us about the creation of the Road to School project and explain how to make the day-night cycle using UE5's Lumen.
A 3D Generalist Roger Renno has told us about creating an isometric sea house diorama entirely in Blender and discussed the creation of water using Blender's Ocean Modifier.
Johnny Fehr returns to tell us about the latest project – The Real Story Behind R2 D2, explained how the idea behind this project was born, and shared some interesting texturing techniques.
Check out the latest scene made by Senior Lighting Artist Pasquale Scionti.
Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.
Son Nguyen talked about creating a jungle environment using a variety of software, shared the sources of inspiration, and thoroughly explained the workflow in SpeedTree.
A Lighting Artist Milan Dey has told us about designing the Abandoned Alley project, showed the workflow, explained how Megascans' assets were used in the production, and revealed the secret behind the project's name.
Sasho Lazeski shared an enormous breakdown of the Zoloti Vorota project, talked about working in Substance, and shared a lot of useful tutorials for aspiring artists.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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