Nishas has previewed a WIP model of Norse mythology's All-Father made with Maya and ZBrush.
A stunning model by Andrii Karpylenko.
Tom Newbury shared some great renders.
Derk Elshof has shared a sizeable collection of materials made for Portal with RTX using Maya, Marvelous Designer, and Substance 3D.
This real-time portrait was made by Helena Shin.
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.
Vsim's Michelle Lu shared a cool reel showcasing some of the amazing clothing simulations the team has achieved.
Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.
The artist utilized Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag to recreate the character in the digital space.
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A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D PainterI'm feeling good just by looking at this hahaha, incredible.·
de Paula Barbosa Rafael
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