Aleksei Panov showed us how to recreate a 2D concept of a mechanical general in 3D using ZBrush, Maya, Marvelous Designer, and Marmoset Toolbag 4.
Edward Denton discussed his Volsunga Project, shared some information about workflow and tools, and his general approach to designs.
Check out a fantastic realistic 3D character by Pietro Berto.
Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Nils Wadensten talked about Amethyst, a character art project based on the art of the famous Czech painter Alphonse Mucha.
Anda Deng talked about his project Luna: sweater simulation in Marvelous Designer and fabric shader, hair creation, and lighting.
Shaafi Ahmad did a breakdown of his latest project Contemporary: cloth simulation in MD, zippers, retopology, texturing, and presentation.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
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