Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Nils Wadensten talked about Amethyst, a character art project based on the art of the famous Czech painter Alphonse Mucha.
Anda Deng talked about his project Luna: sweater simulation in Marvelous Designer and fabric shader, hair creation, and lighting.
Shaafi Ahmad did a breakdown of his latest project Contemporary: cloth simulation in MD, zippers, retopology, texturing, and presentation.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Important announcement from the MD team.
Sergejs Karpovs talked about the production of his 3D vehicle project Polaris MRZR D4: modeling in 3ds Max and ZBrush, texturing with Substance tools, cloth simulation in Marvelous Designer, detailing, and more.
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playrix Alexander Khorkov
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