Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Sabin Lalancette revisited a 2020 project made at Squeeze Studio.
Tzu-ming Ho shared the working process behind the Wengwu project, explained how the character's face was sculpted, and discussed the challenges behind the outfit's texturing.
The model is made by Sterin 97.
The artist utilized Maya, ZBrush, and Blender to create the model.
Lukas Kutschera has presented a 24-hour-long tutorial for artists who'd like to learn how to create demonic characters for their portfolios.
The model is made by Peter Zoppi.
Timur Brinzevich walked us through the creation of the Asphalt x Porsche Design trailer, explained how the cars and the character were made, and showed the lighting setup for the scene.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2A Game that Costs $2,000 Was Released on Steam
- 3Jenna Ortega's Wednesday Recreated in 3D
- 4Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 5Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 6Japanese Town Generator Set Up in Blender
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