Himesh Anand discussed the workflow behind his ZBrush-made sketches, talked about the favorite brushes, and shared some tips and tricks on sketching in ZBrush.
Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
Nikolay Marinov has returned to show us his latest project – a body pile material made in 3ds Max, Houdini, and Substance and inspired by the Doom series.
Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.
A Digital Artist Syed Jafri talked about his Bodies in Motion series, discussed the latest Ellie project, and talked about the importance of human anatomy in sculpting.
Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.
Raúl Blázquez González talked about creating his first solo environment, explains the working process, and discusses the importance of vegetation in environment art.
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Creating 3D Sketches in ZBrushYou're insanely talented Himesh, especially for someone so young....·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Autodesk Reveales Their New PAYG Pricing SystemComments immediately disabled on the utoob vid can't say i'm...·
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