Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
The ZBrushCore users got access to some popular features from the standard version.
James Hyun did a breakdown of his stylized character Viking Warrior made during the course Stylized Characters in 3D at CGMA.
Alexander Chiveli shared the details of his stylized 3D character talking about the workflows in ZBrush, Substance Painter, and Marmoset Toolbag.
Tales da Rocha did a breakdown of his project Glutton talking about sculpting in ZBrush, retopology and UVs, texturing, and preparing renders in Eevee and UE4.
Dan Eder talked in detail about his approach to stylized hair and shared a handful of tips for character artists.
Yon Lee did a breakdown of a stylized character made during the CGMA Stylized Characters in 3D course and dived into the details of each production step in ZBrush and Maya.
Noel Cortes did a breakdown of the 3D character made with ZBrush and Substance Painter during his studies at Vertex School.
Marie Lazar shared a breakdown of her stylized organic scene discussing the creation of vegetation and rocks, lighting setup, FX, and presentation.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Wolfenstein Submarines in UE4Very interesting, Thank you!·
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