Goblin Knight: ZBrush to Maya Workflow and Grooming in XGen

Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.


Espen Netland Jakobsen

Published on

Jan 11, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more