Sergey Obukhovsky did a breakdown of his 3D creature Xena.75 sculpted and polypainted in ZBrush, rendered in KeyShot, and polished in Photoshop.
Check out 5 character courses, covering up the production of concept, fantasy, sci-fi, and realistic characters as well as collectibles creation for 3D printing and creatures design.
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Cory Cosper shared some insights into the production of Moth Girl, a 3D character made in Maya, ZBrush, Mari, and XGen.
Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.
Vial Rouat shared a step-by-step overview of his atmospheric modular environment showing how he set up different intricate ornaments and pieces.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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