Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Peter Dimitrov came back with the breakdown of his stunning work, The Neon Graveyard, and shared some tips on mimicking the neon light.
Virendra Pratap Singh did a breakdown on his recent project, Balinese: Guardian Statue, and shared his workflow.
Mike Nash released a new guide that reveals how he created a futuristic character using scanned data and different tools in ZBrush.
Rey Jhon Rosano talked about his recent character and shared some bits of the workflow.
Phu Nguyen talked about his recent work made at CGMA and shared the process of creating a leopard.
Yi Xuan Zhou talked about his experience in working on big projects and shared his workflow behind the Warlock’s Hut project.
Charlotte Baglioni talked about her recent made at Game Art Institute and shared some tips on mimicking leather materials.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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