Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.
David Zavala talked about Alice: Madness Returns fanart project made in ZBrush and Substance Painter and presented in Marmoset Toolbag.
Josh Haun shared the process of designing and creating a vintage drive-in restaurant made in Blender, Fusion 360, ZBrush, and Substance Painter.
Learn how to create realistic portraits with ZBrush, Substance Painter, and Marmoset Toolbag.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Learn the essentials of crafting game-ready foliage with environment texture artist on The Last of Us Part II, Peyton Varney.
Alexander Nguyen did a breakdown of his stylized scene, Naga Shrine of Rejuvenation, made during the CGMA course, discussed his approach to creating a stylized look to the assets, talked about working on the vegetation and water texture as well as shared his lighting setup.
Check out 5 tutorials from the Artstation marketplace that will help you understand the VFX production process as well as the creation of rocks, mountains, and clouds.
Konstantin Chulanov and Andrey Azarov did a breakdown of their joint project, The Guilded Knight, discussed their modeling workflow in ZBrush, texturing process in Substance Painter, and talked about animation and rigging in Maya.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
Join thousands of game designers and keep track of your subscriptions