Ovie Mukoro explains how he created a dreamy windmill step by step and breaks down the texturing of the main parts of the design.
Ishan Verma talks about getting into material art in Substance Designer and exploring the possibilities of color adjustments using mathematic formulas.
Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.
Gabs Hega discussed the workflow of making an environment in Unity and shared some important knowledge about making vegetation textures.
Take a look at these four 3D Artists from the Talent Platform community who talked about their dream jobs, their ways to become a better artist, and what software is their favorite.
Gabs Hega talked about modeling and texturing a Mad Max-inspired car in Blender and Substance Painter, shared some WiP videos.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Antoine Gérin talked about creating a working engine prop, discussed the workflow, and shared some advice about Blender and Substance tools.
Rosen Kazlachev showed us how to create mortar-covered bricks in Substance Designer, discussed the workflow, and shared some advice on using the tool.
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Blitter Discusses Creating Those Photoreal Renders in BlenderWell... My render ~ 5 seconds and some compositioning. Includes asymme...·
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4很棒！惊艳到我了！·
A Convolutional Network Enhances Photorealism In GTA VSome of those quotes almost sound like if someone mashed together word...·
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