Articles

Concrete Evergreen: Making a Modular Scene Less Repetitive

Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.

Author

Jason Cheung Yi Kai

Published on

Jan 15, 2020

The Captive: Tips on Creating Monsters in Houdini

Wolfram Neuer discussed the project he worked on during the Abstract Effects in Houdini at CGMA, shared his approach to texturing in Houdini and talked about the biggest challenges he faced while working on the project.

Author

Wolfram Neuer

Published on

Jan 08, 2020

Modeling Stylized Noodle Restaurant in Maya

Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab with ALembic cashing, UV mapping, texturing, and more.

Author

Robin Lingmerth

Published on

Jan 07, 2020

Character Art: Hair Creation, Texturing, and Retopology

Jacopo Ortolani did a huge breakdown on his awesome character project that he made in the custom engine, discussed the retopology and talked about his approach to hair creation and creating shaders. 

Author

Jacopo Ortolani

Published on

Jan 03, 2020

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