Articles
NVIDIA Presents Neural Compression Technique for Material Textures
It allows for real-time decompression similar to block texture compression on GPUs.
The Material Art of The Last of Us Part I GDC Presentation is Now Available For Free
Learn more about Naughty Dog's texturing pipeline with this comprehensive session given by Jonathan Benainous and Jared Sobotta.
WithPoly: Free AI-Powered Texture Generator
Create customized textures with a short prompt.
Tutorial: Free Lecture on Texturing Props
David Woodman goes into detail explaining texturing stages.
Texturama: Great Library with Over 5,000 Textures
The items are optimized for VR, AR, XR, mobiles, and games.
Clavicula: A Free 3D Modeling and Painting App for Desktop & VR
The software was created by Lucian Stanculescu and is available for Windows, macOS, and Linux.
Anthony O Donnell's New Tutorial on Texel Density
The creator shared a few more notes on the benefits of Texel Density and how to use it to figure out an appropriate texture size.
Using Stable Diffusion for 3D Texturing
Kieran Fogarty showed us how Stable Diffusion can be used for creating 3D textures and spoke about the ethical side of using AI generators in production.