Neysha Castritius talked about the production of a realistic female character made in Maya, ZBrush, and Marvelous Designer during her studies at CGMA.
Anshul Sharma described step-by-step the modeling and texturing workflows for his 3D gun Remington Derringer.
Angus McMeekin did a breakdown of his project Wildhammer Feast Hall made with 3ds Max, ZBrush, and Photoshop during his studies at CGMA.
The NVIDIA team did an interview with the Magazine by Substance and shared its texturing approach in Substance tools for the Marbles RTX Demo.
Check out a free collection of textures featuring a web-based editor.
Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Check out a walkthrough of the whole hair generation process in Maya.
Angela Jeong did a breakdown of her stylized 3D scene created during her studies at Vertex School: sculpting and modeling workflow, texturing with Substance tools and vertex painting in UE4, and lighting setup.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
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