Articles

Making a Medical Pocket Watch in Maya and Substance Painter

Alex Bouhabén did a breakdown of his latest game-ready asset Medical Pocket Watch: modeling and retopology, metal and glass texturing in Substance Painter, rendering in Marmoset Toolbag, and more.

Author

Alex Bouhabén

Published on

Sep 15, 2020

Creating an Abandoned Home Interior in UE4

Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4. 

Author

Faye Smith

Published on

Sep 14, 2020

Making a Stylized Tavern in ZBrush, Maya, and Substance Painter

Angela Jeong did a breakdown of her stylized 3D scene created during her studies at Vertex School: sculpting and modeling workflow, texturing with Substance tools and vertex painting in UE4, and lighting setup.

Author

Angela Jeong

Published on

Sep 02, 2020

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