Articles
Creating a Herbalist Workshop Scene in Substance & UE4
Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.
Author
Julien MANON
Published on
Mar 04, 2021
Getting Started as a Prop Artist
Noor Vullinghs, a 3D Modeling and Texturing Artist, shared some tips and tricks about modeling and texturing props, plus discussed presentation.
Author
Noor Vullinghs
Published on
Mar 03, 2021
Creating a Museum Scene in Substance & V-Ray
Environment Artist Kyle Steward shows us how to turn a 2D concept into a 3D environment using ZBrush, Substance Designer, and V-Ray.
Author
Kyle Steward
Published on
Mar 02, 2021
ArtEngine: Setting Up Materials in Unity
Victor Kam told us about ArtEngine, a node-based standalone app that can help animators and modelers and works with any engine, and showed an example of how to set up materials with it in Unity.
Author
Victor Kam
Published on
Feb 25, 2021
Creating a Fantasy Medieval Environment in UE4
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Author
Raveen Pathirana
Published on
Feb 22, 2021
Making a Stylized Hand-Painted Flower Shop
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Author
Kayla Lee
Published on
Feb 19, 2021
Nepali Snow: Crafting an Animated Stylized Scene in UE4
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Author
Sophie Stübinger
Published on
Feb 12, 2021
Cozy Clutter: Working on a Lived-In Hobbit Hole Interior
Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.
Author
Antoine Moineau
Published on
Feb 09, 2021
Insight into Game-Ready Asset Workflow for Baldur's Gate 3
Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.
Author
Jeroen Toma
Published on
Feb 04, 2021