Articles

Creating a Post-Apocalyptic Crossbow in Substance, Maya & ZBrush

Florian Neumann talks about the process of designing props from finding reference pictures to the final render and explains why the latter is a crucial step where you should never get lazy.

Author

Florian Neumann

Published on

May 12, 2021

3D Artists Talked About Jobs, Software, and How to Improve Skills

Take a look at these four 3D Artists from the Talent Platform community who talked about their dream jobs, their ways to become a better artist, and what software is their favorite.

Author

Theodore Nikitin

Published on

Apr 23, 2021

Snowed Inn: Making an Environment in GoT-Style

Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.

Author

Rajesh Parmar

Published on

Apr 08, 2021

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