Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.
As a tribute to his love for Nintendo and the Legend of Zelda series, Andrew Gebert recreated a Nintendo GameBoy console in 3D and described the process behind it.
David Letondor talked about modeling realistic watches for production and creating robotic projects including Reckoning for League of Legends.
Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.
Jonas Ronnegard released a new set of 100 UI/HUD decals that you can use for 2D or 3D works in Substance Painter, Photoshop, and other tools.
Nikolay Marinov did a breakdown of the UE4 environment with Bulgarian vibes Banicharnitsa made together with his friend Dian Donchev.
Have a look at Armory's ArmorPaint, a powerful open-source 3D painting tool with a number of great features.
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Pauline Boiteux and LevelUp.Digital released a new tutorial that will teach you realistic and mind-blowing techniques for making oil paintings using Substance Designer.
Adobe Acquires MediumNo way this is good news.·
A Regular Old Plumbus
Designing & Sculpting Creatures in ZBrushGreat interview!!!!·
Epic Games Acquires QuixelThis is amazing blogginng i though i was the only one could do that bu...·
Breakdown: Animated Raindrop Material in UE4cool·
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