Articles

Creating a Fantasy Medieval Environment in UE4

Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.

Author

Raveen Pathirana

Published on

Feb 22, 2021

Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.

Author

Sophie Stübinger

Published on

Feb 12, 2021

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

Author

Antoine Moineau

Published on

Feb 09, 2021

Insight into Game-Ready Asset Workflow for Baldur's Gate 3

Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.

Author

Jeroen Toma

Published on

Feb 04, 2021

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