Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.
Noor Vullinghs, a 3D Modeling and Texturing Artist, shared some tips and tricks about modeling and texturing props, plus discussed presentation.
Environment Artist Kyle Steward shows us how to turn a 2D concept into a 3D environment using ZBrush, Substance Designer, and V-Ray.
Victor Kam told us about ArtEngine, a node-based standalone app that can help animators and modelers and works with any engine, and showed an example of how to set up materials with it in Unity.
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.
Jeroen Toma discussed his approach to creating game props for Baldur's Gate 3: modeling in Maya and geometry optimization, UVs, texturing in Substance Painter, and more.
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