David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3.
Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.
Josh Haun shared the process of designing and creating a vintage drive-in restaurant made in Blender, Fusion 360, ZBrush, and Substance Painter.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Christopher Ward discussed the production process of his new project, 80's Highschool Lockers, discussed his modeling workflow In Blender, baking process in Marmoset, and shared how he added imperfections using Substance Painter.
Sophie Williams shared her workflow for the 3D prop Antique Phone: modeling, adding wear and tear, and presentation in Marmoset Toolbag.
Eduardo Aguirre shared the production details of his 3D environment Hitman House made in UE4, ZBrush, 3ds Max, and Substance Painter with the help of Quixel Megascans.
Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer.
Anastasia Shedu prepared an extensive breakdown of her stylized project Toro & Spirits: modeling, unwrapping, and animation in Blender, texturing and painting in 3D Coat and Photoshop, and rendering in Marmoset Toolbag.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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