Articles

Building a Victorian Manor: Modular Elements, Texel Density, Lighting

Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.

Author

Maxime Renault

Published on

Dec 01, 2020

80's Highschool Lockers: Adding Worn-Out Look in Substance Painter

Christopher Ward discussed the production process of his new project, 80's Highschool Lockers, discussed his modeling workflow In Blender, baking process in Marmoset, and shared how he added imperfections using Substance Painter. 

Author

Christopher Ward

Published on

Nov 10, 2020

Combining Skin and Hard-Surface Workflow in ZBrush and Substance Tools

Masao Hieno did a breakdown of his beast he created during the CGMA course and shared the details of his approach to modeling in ZBrush and Maya and skin workflow Substance Painter and Substance Designer. 

Author

Masao Hieno

Published on

Nov 03, 2020

Toro & Spirits: Making a Hand-Painted Prop in Blender and 3D Coat

Anastasia Shedu prepared an extensive breakdown of her stylized project Toro & Spirits: modeling, unwrapping, and animation in Blender, texturing and painting in 3D Coat and Photoshop, and rendering in Marmoset Toolbag.

Author

Anastasia Shedu

Published on

Nov 03, 2020

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