Articles
Learn How You Can Create A Lifelike Woman Portrait With Maya & ZBrush
Yangzhengnan Cheng has shared with us the Blue-haired Girl project and walked us through the creation process of the realistic female head model, detailing sculpting and texturing pipelines made with the help of ZBrush, Mari, Maya, and Arnold.
Check Out a New Version of This Open-Source 3D Texturing Tool
The release introduces a new Smudge tool, a UV unwrapping dialog, and tons of bug fixes and feature improvements.
Digital Material Library Architextures Introduces 3D PBR Textures
The platform now also caters to game designers and 3D artists.
Ubisoft Toronto's Lead Modeling & Texturing Artists on Their Working Experience
With over 23 years of experience between them, Modeling Team Lead Artist Theo Mills and Texture Team Lead Artist Jasmine Wong are no strangers to the gaming industry. They share personal insight into their careers including what Ubisoft Toronto’s studio culture is like, and their advice for aspiring artists.
Making a Custom TexturingXYZ Displacement Map From a ZBrush Sculpt
Gaël Kerchenbaum shared a detailed four-part tutorial series showing how to create TexturingXYZ Displacement Maps.
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NVIDIA Presents Neural Compression Technique for Material Textures
It allows for real-time decompression similar to block texture compression on GPUs.
The Material Art of The Last of Us Part I GDC Presentation is Now Available For Free
Learn more about Naughty Dog's texturing pipeline with this comprehensive session given by Jonathan Benainous and Jared Sobotta.
WithPoly: Free AI-Powered Texture Generator
Create customized textures with a short prompt.
Tutorial: Free Lecture on Texturing Props
David Woodman goes into detail explaining texturing stages.