Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.
Carla Tang, an extremely talented artist from China, has presented a new project based on Spirited Away.
Romain Chauliac shared a preview of his new Script for Maya he’s working on. It will be available soon on his website.
James Ward did a detailed breakdown of his UE4 environment Anadoned Throne Room inspired by English castles and Game of Thrones.
Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter.
Andrian Luchian has recently released a new set of info decals that features 50 unique sci-fi designs and 5 sets of numeric decals.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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