Kieran Fogarty showed us how Stable Diffusion can be used for creating 3D textures and spoke about the ethical side of using AI generators in production.
A quick way to get textures.
The tool can be used in various digital painting software as well as Substance 3D applications.
The update adds emissive and opacity map support and new material options.
In this week's 80 Level Digest, we've collected some robust tools and software that will help you upgrade visuals in your games.
Anna Miakisheva shared the process of creating stencils for believable and unique weathering, explaining why it is important to be attentive to the details while texturing.
Natural stone textures have been added to the library.
LIGHTSPEED STUDIOS' Paul Wu has told us about the company's collaboration with the Adobe Substance 3D team and explained how they build Procedural Texturing System, a tool developed by LIGHTSPEED to boost the productivity of its developers who use Substance 3D software.
- 1Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 2A Game that Costs $2,000 Was Released on Steam
- 3The Production Pipeline Behind Horizon Forbidden West's Faces
- 4Chrono Trigger's Frog Reimagined as an Elden Ring Character
- 5Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
- 6Dreamix: A New Diffusion Model for Video Editing
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