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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

164 views
Javier Perez talked about creating various tileable textures with Quixel Mixer and Megascans library.

14 June, 2018

931 views
Kenan Wilsher did a little breakdown of his environment projects, where he tried to mimic the atmosphere of some famous games.

11 June, 2018

1023 views
1 comments
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

1547 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

1421 views
Sébastien Van Elverdinghe has recently talked to the Quixel team about his experience creating complex materials using the recently released Mixer.

3 June, 2018

728 views
We’ve talked with Wiktor Öhman about the little things and details, which help him to create outstanding 3d environments in UE4.

2 June, 2018

1676 views
1 comments
Check out Igor Kulkov talking about some of the cool things he did with the Syberia fan art. What an amazing intricate work!

1 June, 2018

1560 views
1 comments
Glenn Donaldson showed in great detail how great 3d spaces are being made, covering modeling, low poly versions, texturing, baking, and render tests.

31 May, 2018

1807 views
1 comments
Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

1879 views
5 comments
Luiz Kruel talked about some of the cool tools in Houdini, which are aimed at helping developers build video games faster and more efficiently.

29 May, 2018

1567 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

1474 views
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars.

29 May, 2018

940 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2053 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

1533 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1255 views
Pawel Stolecki did a little write-up about his experience as a "Substance guy" in a growing game studio.

25 May, 2018

1429 views
Jason Gullion has presented a marvelous substance based on our beloved Bloodborne.

24 May, 2018

1745 views
Gwan-seon Oh shared how he created an interior 3D design of Nathan Drake's house from Uncharted 4 with the help of ZBrush, 3ds Max, and other tools.

24 May, 2018

2265 views
2 comments
Levente Gajdos, a Senior Environment Artist at Treehouse Ninja, talked about the studio's work behind some of the memorable environments of Wolfenstein II.

24 May, 2018

1632 views
2 comments