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Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Artomatix has completed a funding round lead by Suir Valley Ventures totaling $3.1M. The investment will help accelerate international market expansion.

11 October, 2018

703 views
2 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

641 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

1079 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

1082 views
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

1680 views
2 comments
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

2723 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

1779 views
1 comments
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

1701 views
2 comments
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

1336 views
Albert Soto talked about his beautiful environment Path to Petra and the process of creating rock materials in Substance Designer.

7 September, 2018

2103 views
2 comments
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

1062 views
1 comments
Stanislav Mikhailov has published his awesome experiment, showing how to do awesome architectural su

4 September, 2018

1347 views
2 comments
Travis Davids crafted an awesome shader, which helps you to fill your scenes with awesome 3d rain. It costs $4.

3 September, 2018

1551 views
Jeff Horal presented his amazing Stylized Tile Generator that allows artists to easily create new stylized textures in Substance Designer.

27 August, 2018

3872 views
1 comments
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1628 views
The Gnomon student Courtney Chun talked about her amazing Kali project and the way she achieved realism working on a stylized character.

24 August, 2018

1669 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

1489 views
3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

1722 views
1 comments
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.

14 August, 2018

2001 views
1 comments
Allegorithmic will host Substance Day SIGGRAPH on August 13, doing a livestream of the opening keynote.

8 August, 2018

819 views