Sergii Zlobin shared the working process behind the Stone Wall project, explained why he chose the ZBrush with Substance 3D Designer workflow, and talked about the lighting setup for the render.
The tool also provides properties of light sources and cameras.
This material was created by Sanctus and will soon be added to the Sanctus Library add-on.
Material Maker 1.0 brings a number of new features and new nodes including a Mesh node for generating mesh patterns, three new noise nodes, and a new Morphology node for dilating or eroding images and masks.
Have a look at these beautiful PoE materials made by Stan Brown in Substance 3D Designer.
You can get free scan-based PBR texture maps in up to 8K resolution.
Kieran Riley talked about the workflow behind the Crystal project, shared how the transmissive effect was created, and explained the texturing process.
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.
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