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Latest comments
by Marc Che
6 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Maximilien Vert has recently presented a generator that lets him create a variety of leaves, with different types of parameters.

18 February, 2019

994 views
Stanislav Mikhailov did another breakdown of his awesome Substance Designer studies, this time on Sci-Fi topic.

12 February, 2019

1413 views
This material can give you a lot of tips and tricks on the whole creation process of a procedural painted concrete wall.

12 February, 2019

752 views
Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.

30 January, 2019

3990 views
2 comments
Ronan Mahon shared a lot of details behind his texturing and lighting of the car within X-TAON Art Car competition organized by Allegorithmic.

22 January, 2019

1676 views
Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

2443 views
Dannie Carlone shared his experience of creating materials for Shadow of The Tomb Raider and thoughts on material production for games.

25 December, 2018

3011 views
2 comments
Tomáš Svojša shared a breakdown of his Modular Sword Builder made in Substance Designer.

19 December, 2018

1852 views
1 comments
Sharlene Lin prepared a breakdown of her Japanese Stone Wall made in ZBrush and Substance Designer sharing the graphs and other details.

10 December, 2018

2030 views
Harry “deBug” Emelianov kindly prepared a step-by-step breakdown of his animated Raindrop opaque and transparent materials made in UE4.

28 November, 2018

7171 views
10 comments
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

5708 views
1 comments
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2769 views
Zahar Scherbov was kind enough to share a breakdown of his Mediterranean Sea Material in Substance Designer and the animation behind it. 

20 November, 2018

3713 views
3 comments
Bram Zwikker talked about his Cosmic Sky series made in Substance Designer, experiments with nodes and more.

5 November, 2018

2201 views
2 comments
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2736 views
Tristan Meere allowed us to repost his breakdown of some of the techniques that he used while he was working on Zero Leagues environment.

18 October, 2018

3040 views
2 comments
Artomatix has completed a funding round lead by Suir Valley Ventures totaling $3.1M. The investment will help accelerate international market expansion.

11 October, 2018

1356 views
2 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2462 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

2238 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

2257 views