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by lesa cote
1 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
9 hours ago

The site is in Japanese, but the program was in English for me.

3d artist Christophe Desse talked about game art education and ways you can improve as an artist in video games.

15 August, 2018

614 views
1 comments
3D artist Mats Myrvold talked a bit about the way he crafts and paints his amazing stylized projects.

14 August, 2018

787 views
1 comments
Allegorithmic will host Substance Day SIGGRAPH on August 13, doing a livestream of the opening keynote.

8 August, 2018

503 views
Ilya Nedyal discussed his Rubble modular set made with 3ds Max, ZBrush, and Substance Painter and available for your future scenes!

27 July, 2018

2171 views
Dan Robson shared an explicit breakdown of his complex procedural material made with Substance Designer. A must-read for anyone who wants to master SD!

26 July, 2018

1795 views
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

1718 views
Zahar Scherbov was kind enough to share a detailed breakdown of his tasty project with blueberries and milk created in Substance Designer and Marmoset Toolbag.

18 July, 2018

1941 views
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

2785 views
2 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

2000 views
Jack McKelvie was kind enough to talk about the production of his amazing Oblivion fan project, which he created with the help of Megascans and UE4.

6 July, 2018

2690 views
1 comments
Jason Gullion did an interesting breakdown of his sinister scene inspired by Bloodborne and talked about awesome materials created in Substance.

6 July, 2018

1684 views
2 comments
Olivier Lau talked about using photogrammetry techniques and tools when creating realistic materials.

6 July, 2018

3164 views
Check out the amazing talk from Greg Zdunek, talking about the way he creates outstanding realistic vegetation with the help of Houdini.

5 July, 2018

2106 views
1 comments
Cohen Brawley who has recently completed a couple of CGMA’s courses talked about modular environments and setting up weapons and props for games.

2 July, 2018

2172 views
1 comments
3d artist Gary Tang talked about the way he crafted this busy city scene, based on the concept of Tony Holmsten.

29 June, 2018

2260 views
Ehsan Ebrahimzadeh gave a talk on his WW II Trench Environment the artist generated in five days for Quixel Mixer Contest.

28 June, 2018

1937 views
3 comments
This short video shows how the Quixel team of artists goes into the field and gathers amazing 3d scans.

26 June, 2018

976 views
Anton Gonzalez and Andrew McLennan-Murray talked about the way they are building Dark Souls-inspired game Dungeonhaven with Unreal Engine 4 and some clever procedural tech.

26 June, 2018

2467 views
2 comments
Check out Alisson Stirchler talk about a very cool new environment she created, being inspired by the new entry in Darksiders franchise.

22 June, 2018

2105 views
Environment artist Rob Tuytel has launched a free library of PBR 8K materials, which totally relies on Patreon.

20 June, 2018

3281 views
1 comments