Materials
Creating a Stone Wall Material in ZBrush, Substance 3D Designer & Marmoset Toolbag
Sergii Zlobin shared the working process behind the Stone Wall project, explained why he chose the ZBrush with Substance 3D Designer workflow, and talked about the lighting setup for the render.
Physically Based: a Database of PBR Values for Real-World Materials
The tool also provides properties of light sources and cameras.
Procedural Destroyed Brick Wall Material Made in Blender
This material was created by Sanctus and will soon be added to the Sanctus Library add-on.
The Major Update to Material Maker Has Been Released
Material Maker 1.0 brings a number of new features and new nodes including a Mesh node for generating mesh patterns, three new noise nodes, and a new Morphology node for dilating or eroding images and masks.
A Look at Materials Created for Path of Exile 2
Have a look at these beautiful PoE materials made by Stan Brown in Substance 3D Designer.
Over 1,200 Texture Sets from LotPixel Are Available for Free
You can get free scan-based PBR texture maps in up to 8K resolution.
Making a Beautiful Crystal in ZBrush, Substance 3D Painter & Marmoset Toolbag
Kieran Riley talked about the workflow behind the Crystal project, shared how the transmissive effect was created, and explained the texturing process.
Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.
Breathtaking Hyperrealistic Crystals Created in Houdini
Arvid Schneider showed awesome materials and explained how to make some of them.