Charlie Foreman explained step-by-step how he created a procedural layered wall material.
Ishan Verma did a breakdown of his procedural material Moroccan Painted Tiles created fully in Substance Designer.
Massimo Caggese did a breakdown of his latest procedural material made in Substance Designer.
George Garton prepared an extensive write-up on his UE4 scene Veiga Lighting Study discussing Brutalist style research, work with materials, water and lighting setup, and more.
Guilherme Marconi briefly talked about his first procedural material created in Substance Designer as well as shared a few resources and the .sbs file for studying.
Check out a cool material from Oday Abu Zaeed.
Raouf Bejaoui and Matthijs Verkuijlen talked about the Climate Aware Material and Temperature Aware Material systems they created for Gears Tactics that allowed the artists to control the level of wetness, water accumulation, burning, and other effects in the game.
Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX.
Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.
- 1Is Blender Becoming An Industry Standard?
- 2Creating a Stylized Chaparral Environment in UE4
- 3Magma Studio - A Collaborative Browser-Based Drawing App
- 4Bethesda Is Overhauling Its Engine For Starfield & TES 6
- 5UV-Packer 3 Released For Free
- 6Battlefield 4 Fanart: Creating an Abandoned Construction Site in UE4
Digital Clay Essentials Toolkit For ZBrushThanks for featuring this! Feel free to fire away your questions about...·
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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