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Latest comments
by Cgiles
2 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

Shray Khanna created a great tutorial, which shows how you can build a wonderful river bed material in Substance Designer. Check it out!

19 April, 2018

1077 views
Alex Khaliman showed how he uses scanned data to build amazing custom weapon skins.

10 April, 2018

1360 views
Enrico Tammekänd showed, how he created Painter Old Concrete for Jonas Ronnegard's second Substance Masters series.

9 April, 2018

1673 views
1 comments
The publisher invested $35 million in Ubisoft Winnipeg hiring people, who can help build new tech to improve Ubisoft’s world-building tech.

6 April, 2018

1659 views
4 comments
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

2308 views
1 comments
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

2545 views
A very detailed talk on the production of amazing stone materials by Sergio Acevedo Ruiz.

26 March, 2018

2271 views
Jarrod Hasenjager did a very little breakdown of his awesome snow ‘powder’ material in Arnold.

26 March, 2018

2130 views
This is a great tool by Ilya Kuzmichev, which allows you to edit and draw various curve-based shapes. 

26 March, 2018

1530 views
Unity users can now get access to materials and sans from Megascans, Substance Source and GameTextures.

20 March, 2018

1496 views
The amazing Daniel Thiger shared a new Substance Designer node, which will work wonders with your materials.

16 March, 2018

1847 views
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

4316 views
The developers of Artomatix showed what the future of material production might look.

13 March, 2018

3080 views
5 comments
Teddy Bergsman shared some of product roadmap details of Quixel major products.

9 March, 2018

1305 views
Expect 30% better performance and try out a complete UDIMs workflow!

9 March, 2018

1916 views
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

2595 views
Chris Cunningham gave a little talk on the way he's dealing with complex materials with dirt and rocks in Substance Designer.

27 February, 2018

1141 views
The wonderful artists from Bluepoint Games talked about the way they've approached the remake of Shadow of the Colossus.

22 February, 2018

3774 views
2 comments
FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

840 views