Check out these 5 Gumroad packs with collections and tutorials that will help you to create cities and towns. This digest also includes a tutorial that'll teach you how to create a building generator.
Rosen Kazlachev showed us how to create mortar-covered bricks in Substance Designer, discussed the workflow, and shared some advice on using the tool.
Khayyam Naghiyev showed us how to create a dragon material using Substance, ZBrush, and Marmoset Toolbag.
Federico Capriuoli discusses a project where he extracted several PBR materials from a single scan of a medieval church using Unity ArtEngine
Check out 5 Gumroad packs with collections and tutorials on how to work with materials in Substance tools.
Artist Alexandre Rodrigue shares his Assisted Creation workflow with Unity ArtEngine, and how it can speed up material authoring workflows tenfold.
Tudor Bodeanu discussed the future of ArtEngine by Unity, talked about the program, and demonstrated the workflow.
Aleksandra Jankowska explained how you can create a procedural material for a Cambridge-style house using Substance Designer.
Lucas DZIURA shared an extensive breakdown of his scaleable cliff generator made in Houdini.
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- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5Epic Games Raises $1B to Build Metaverse
- 6The Last of Us: Using Game Elements to Subvert Expectations
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
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