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Very much Informative. I love your blogs and already a follower of it. I think that when it comes to Professional logo design UK so it’s very necessary for new business to have a Professional logo design UK that perfectly resembles their business and a complete designing solution to connect with its consumers.

by Stijn van Gaal
18 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

881 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

557 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

1349 views
6 comments
3D artist Rodrigo A. Branco shared some valuable lessons he learned during the production of his new real-time character - Huntress.

16 April, 2019

1243 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1134 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

3260 views
Sebastian Zapata talked about the production of the photorealistic Parking Lot, his texture workflow, and the render engines Cycles and Corona.

8 April, 2019

4141 views
Enrico Tammekänd shared his personal take on Substance Designer and Substance Source, talked about his experiments, coloring, presentation, and gave some tips.

28 March, 2019

1919 views
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

1566 views
James Emory shared a detailed breakdown of his Iridescence Shader made in UE4.

25 March, 2019

3382 views
1 comments
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

25 March, 2019

1427 views
1 comments
Jonas Ronnegard revealed a set of 40 rock alphas/brushes for ZBrush, Substance Painter, Quixel, Mixer, Blender, and other tools.

25 March, 2019

1537 views
Ronan Mahon talked about the way he worked on his Fabric Materials Collection for UE4 with Substance Designer, Adobe Lightroom, Adobe Photoshop, and scanning.

14 March, 2019

1950 views
Zahar Scherbov prepared another breakdown of his material, this time an Ice Material in Substance Designer. 

13 March, 2019

3114 views
2 comments
Ahmet Mencioglu shared a short breakdown of his Soccer Stadium efficiently made in Substance Designer.

12 March, 2019

1043 views
Pete Mc Nally has shared realistic seamless 4096x4096 mossy material comprised of Albedo, Normal, Roughness, AO and Height maps.

10 March, 2019

2621 views
3 comments
David Hartmann talked about his Substance Designer studies and shared the production details behind some of his recent materials.

7 March, 2019

2329 views
Abderrezak Bouhedda was kind enough to share an astonishing detailed beginner's guide to creating materials.

26 February, 2019

5769 views
14 comments
Charlie Foreman expanded on the topic of texturing in the game industry, shared the breakdown of his materials and some tips for texture artists working in SD.

25 February, 2019

4504 views
Maximilien Vert has recently presented a generator that lets him create a variety of leaves, with different types of parameters.

18 February, 2019

2627 views