Materials
Unity Deals: Tweaking Materials
Check out 5 Unity packs with tools, collections, and shaders for working on the materials for any type of environment you are working on.
Author
Ellie Harisova
Published on
Jan 18, 2021
A Look at the Material Workflow in Assassin’s Creed Valhalla
Tsvetelina Valkanova from Ubisoft shared her experience of working on Assassin’s Creed Valhalla and creating various materials for the game in particular.
Author
Tsvetelina Valkanova
Published on
Dec 15, 2020
Smart Auto Material for Realistic Landscapes
Check out a cool auto material for landscape from MAWI United.
Author
Ellie Harisova
Published on
Dec 10, 2020
Creating an Old British Building Facade in Substance Designer
Lars Bouaraba shared the workflow for his latest procedural material Old British Building Facade: generating bricks, window arches and windows with the dirt effect, elevated elements, and more.
Author
Lars Bouaraba
Published on
Dec 01, 2020
Creating a Cloth Padded Wall in Substance Designer
Maxime Guyard-Morin discussed step-by-step how he created a procedural Cloth Padded Wall material in Substance Designer and rendered it in Marmoset Toolbag as well as shared a few resources for studying the software.
Author
Maxime Guyard-Morin
Published on
Nov 24, 2020
Unreal Engine 4 Tutorials: VFX and Organic Scenes
Check out 5 tutorials from the Artstation marketplace that will help you understand the VFX production process as well as the creation of rocks, mountains, and clouds.
Author
Ellie Harisova
Published on
Nov 19, 2020
Death Stranding-Style Scene: Assets, Vegetation, Composition Workflow
Michael Gerard did a breakdown of his Death Stranding-inspired scene and discussed his approach to working with Megascans assets, creating materials in Substance Designer, shared his workflow on vegetation in SpeedTree, talked about lighting setup and landscape composition.
Author
Michael GERARD
Published on
Nov 19, 2020
Volcanologist's Lab: Texturing Assets and VFX Production
Alec Tucker did a breakdown of his Volcanologist's Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production.
Author
Alec Tucker
Published on
Nov 12, 2020
Sci-Fi Mat: Mastering Material Production in Substance Designer
Carlos Perfume-Garcia discussed the production of his Sci-Fi material made in Substance Designer, talked about the presentation in Marmoset, shared his approach to working with material structure, revealed biggest challenges, and his ways of learning the software.
Author
Carlos Perfume-Garcia
Published on
Nov 09, 2020