We have chosen 6 unbelievably realistic and ready-to-use materials that can help you maintain the believability of the scene and speed up the production of it.
Have a look at another useful pack for Substance Designer.
Lincoln Hughes released the second version of his pack with a bunch of new features that will save your time and help you with technical hurdles. Check it out!
Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Marcus Johnston overviewed his workflow in Substance Designer and talked about the production of his recent materials in ink style.
Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Asa Booth shared some tips on how to set up an intricate embroidery material in Substance Designer including the base fabric and thread coloring.
Caspar Helling and Verena Gruse discussed the way they approached their collab project: preparation, asset production, texturing, setting up the lighting, experience with CryEngine, and more.
Free Backdrop Treelines Library AvailableThank you for sharing my project.
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Artyom Olegovich Pletnyov
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