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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

FlippedNormals did a short tutorial for newcomers, who want to learn the intricate science of unwrapping.

21 February, 2018

181 views
Jaakko Saari shared a wonderful little plugin, which will help you conquer heightmap for rocky materials.

21 February, 2018

252 views
Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech.

21 February, 2018

233 views
Check out his Gumroad. He shared some wonderful materials, which you can use during your work.

21 February, 2018

288 views
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

648 views
4 comments
Martin Hamilton is giving away a pack of simple substances, which can help you make some gory monsters.

20 February, 2018

484 views
3 comments
Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

15 February, 2018

1180 views
2 comments
Paul Turc talked a bit about the way he produces amazing 3d rocks and how you can use them to dress up your environments.

14 February, 2018

1344 views
Today we will be talking with Dekogon Studio’s Owner and Art Direction, Clinton Crumpler as well as some of the talented artist working on Dekogon’s Kollab project. Well get some insight as to how the studio works and what kind of work they are creating.

5 February, 2018

1796 views
1 comments
Darío Juárez did a breakdown of his amazing 3d gun and shared some tricks he learned from Ethan Hiley during his course “Weapons and props for games” at CGMA.

2 February, 2018

2762 views
6 comments
The artist has shared some details on his awesome Carpet Generator.

30 January, 2018

1302 views
Check out the amazing Daniel Thiger talking about his new Break/Rim/Tire Generator, created with Substance Designer.

30 January, 2018

1175 views
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

977 views
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

747 views
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

1139 views
1 comments
The amazing artist Ben Wilson, Vinicius Ribeiro, and Ilan Shoshan talked about some of the amazing materials they've made.

16 January, 2018

1946 views
What can you generate with a few simple Substance graphs?

8 January, 2018

1334 views
Dan Rozanski came up with another set of alpha masks, which could be used commercially.

5 January, 2018

1363 views
Daniel Thiger uploaded a pack of 10 amazing materials, which were created in a very short period of time.

3 January, 2018

882 views
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

3774 views
3 comments