Nikolay Marinov did a breakdown of his MeetMat 2 entry KukerMat that won the first place in the student category.
Substance Source team released a collection of 100 materials that will help you create a stylized scene.
Anton Teryoshkin did a detailed breakdown of the weapon project that he worked on during the Weapon Skin Contest, shared his modeling, retopology and materials approach, explained the rendering and lighting workflow in Unity3D and mentioned a few useful tips and principles that helped him finish the project in time.
Norman Bishop shared his breakdown of Marble Materials collection created in Substance Designer.
Alex Engelmann did a breakdown of his UE4 environment Tug Boat Interior made during the recent Polycount Challenge and talked about his approach to translating a 2D concept into 3D.
Mariano Merchante shared his process of recreating New York City Police Headquarters from initial modeling in Maya and Houdini to lighting setup and rendering in Redshift.
For this week’s digest, we picked 5 materials from Megascans Library that might help you recreate a cute, summerish Italian street. Check them out!
Check out 5 packs with Substance Designer materials we picked for this week's digest. Whether you are looking for animalistic textures or stylized wooden materials, this compilation might come in handy for you!
Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation.
Hard-Surface Modeling & Material TipsTomi, i think your creativity is genius, thank you!·
Tools and Tips for Hard-Surface Modeling in Blender 2.8Thanks for sharing! Coolection of good stuff, everybody can find somet...·
Learning Texturing With Substance Paintergreat job! thanks for sharing!
Would I remodelling this gun for st...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
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