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there is no need to create a vdb, but it works yes

by Laurent BIAL
16 hours ago

Super taf! ;)

Ted Bundy's car? :D

Theodor Gerhamn talked about his amazing work and shared tips on recreating a mimicking look in fictional designs. 

20 September, 2019

262 views
Zahar Scherbov talked about his newest experience with Substance Designer in creating an environment design material.

17 September, 2019

1111 views
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, world creation, working from concepts, lighting, and more.

13 August, 2019

3517 views
1 comments
Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY.

13 August, 2019

2764 views
2 comments
Ever wanted to recreate worlds from Destiny 2? We’ve tried to help you out and chose several products from Megascans Library suitable for such a task. 

31 July, 2019

1945 views
Harrison Eilers talked about the PBR workflow in UE4 for the base color, metallic, and roughness maps, and PBR Validate Tool that helps to test the materials.

31 July, 2019

3149 views
4 comments
Emrecan Çubukçu shared the details of his masterful materials made in Substance Designer: Pirate Island Material, Village Material, and Satellite Material.

25 July, 2019

4552 views
3 comments
Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

2400 views
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

4352 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

5748 views
2 comments
Charly Vanlaere talked about getting started with Substance Designer and the production of  Gothic Ornament.

11 July, 2019

3204 views
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

1574 views
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2473 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

2787 views
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.

1 July, 2019

2863 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

4130 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

2688 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2778 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1888 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2860 views
1 comments