Environment Artist Bohdan Bilous put into action the capabilities of Substance Designer and created a fully procedural Terrain Erosion Generator.
Malte Resenberger-Loosmann shared a mini-tutorial on how to create post-apocalyptic AK straps. Check it out!
A handy tool for people with a large material collection.
Check out a new add-on for Blender that will ease up the scattering workflow in it.
Raul Aparicio shared his approach to creating chippies in Houdini. Check it out!
Lauren McKenzie did a breakdown on the recent lighthouse project that she worked on during the Organic World Building in UE4 course at CGMA, talked about her approach to creating organic materials in Substance tools and shared some tips on how to make a nice scene in a short period of time.
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
Auke Huys with the help of Rodrigo Villani created an advanced Landscape Material for UE4 and overviewed some of the nodes and their functions. You can also download the material for free and use it in any way you want!
To celebrate the upcoming new year Substance released a major update for Substance Designer.
Spider-Man System for UnrealThanks for the share !·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
The ZBrush Podcast with Rafael GrassettiI enjoy your work sir. Great job.·
Designing Game’s Visual StyleIt's an obvious fact that designing a user-friendly UI is an impo...·
Join thousands of game designers and keep track of your subscriptions