Nikolay Marinov has returned to show us his latest project – a body pile material made in 3ds Max, Houdini, and Substance and inspired by the Doom series.
Publisher Synty Studios shared 3 free Unity assets for game developers to build their own city and announced a 50% discount for all the other packages.
A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.
Go grab a nice pack for stylized environments or for your Substance 3D Designer studies.
Anastasiya Osichkina has returned to tell us about her recent project called Mixed Bricks and talk about working in Substance Designer, ZBrush, and Marmoset to create wonderful materials.
Chunck Trafagander told us about working on the latest project called Glass Blocks, shared the Substance Designer workflow, and explained how to render glass properly.
Ishan Verma shared an enormous and in-depth breakdown of a new material inspired by Piccolomini Library and made in Substance Designer and Unreal Engine 5.
Benjamin Thomas talks about material art with Substance Designer, discusses the challenges of making believable nature-inspired materials, and shares some useful tips for beginners.
Take a look at these 5 Substance materials created by Substance Artist Christopher Alencar.
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Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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