Check out 5 packs with Substance Designer materials we picked for this week's digest. Whether you are looking for animalistic textures or stylized wooden materials, this compilation might come in handy for you!
Alex Beddows shared his approach to recreating a cafe ceiling with a complex pattern, talked about planning such a project, shared his workflow with the Curve Draw Node by Ilya Kuzmichev and gave some tips on presentation.
Ducrocq Hugo did a breakdown of his Swamp Vegetation project and covered the production of realistic vegetation in Substance Designer, SpeedTree, and Megascans.
See 5 cool leather and fabric materials from Quixel Megascans Library.
Check 6 awesome collections with Substance materials from Substance artist Christopher Alencar.
Leonid Sadekov prepared a breakdown of his procedural Soda Cans Material created in Substance Designer.
A thorough guide from Eric Wiley and Levelup.Digital.
Lukas Stratmann discussed the production of the Spanish Mission environment created for testing out the prop and background art pipeline that can be used in his game Sails of War.
Paweł Kostecki discussed his approach to creating Subtle Butcher in Substance tools, talked about the advantages and disadvantages of Substance Painter, shared how he worked on lighting and gave some tips on how to achieve nice texture.
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Otherice Announced for PS4, Xbox One & PCOther rice ?·
Castle in the Sky: Workflow in ZBrush & BlenderVery helpful, thanks a lot!·
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