Margot Casiro shared her approach to generating procedural materials in Substance Designer and working with noises, masks, HeightMap, colors, and more.
Asa Booth shared some tips on how to set up an intricate embroidery material in Substance Designer including the base fabric and thread coloring.
Caspar Helling and Verena Gruse discussed the way they approached their collab project: preparation, asset production, texturing, setting up the lighting, experience with CryEngine, and more.
Rod Zilla has released Material Maker 0.6, the latest version of his cool free procedural texture generator.
Having troubles with layering materials in Substance Designer? Here's a guide on how to simulate the result and bake out the heightmap using Houdini.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.
Asobo Studios and Microsoft are changing the way games are being made with the next iteration of the famous series.
Industrial designer and knifemaker Anton Malyshev from Custom Knife Factory talked about new trends in manufacturing and shared his workflow.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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