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Check Out This Free Presentation on Nanite from Epic Games Expert

The presentation included everything you've ever wanted to know about Nanite. 

Image credit: Epic Games

During the recent GDC, Graham Wihlidal, Epic Games Engineering Fellow, talked on the topic of "Nanite GPU-Driven Materials," focusing on Nanite's advanced material pipeline, including core components, integration, and technical details.

The talk discusses variable-rate shading, rendering challenges, and optimizations in Nanite development. This comprehensive presentation sheds light on the GPU-driven material processing in Nanite.

If you didn't get a chance to join or missed the presentation, we have some good news for you! You can access the valuable slides of the presentation here, needing to pay zero money for it. In case you wish to listen to the recorded discussion, you will need to access the GDC Vault, which requires a subscription.

For more information, you can read the source here. Also, join our 80 Level Talent platform and our Telegram channel and follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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