Learn magical volume techniques with Steven Knipping's new Applied Houdini - Volumes VI tutorial.
Daljit Singh shared a mini-tutorial on how to add moss to 3D models using 3ds Max, Quixel Suite, Substance Painter, and UE4.
Learn how to create impressive oceans in Houdini with FX artist Danny Barnhart.
Learn how to work with GPU Lightmass that improves the light baking system in UE4.
Check out a new tutorial from Simon Verstraete on how to work in Tree Generator with various nodes and parameters.
Learn the essentials of crafting game-ready foliage with environment texture artist on The Last of Us Part II, Peyton Varney.
Check out Todor Nikolov’s tutorial series on how to do rigging using Rigify, a Blender add-on.
Mauriccio Torres did 4 introductory videos on the fundamentals of working in Houdini for 3D artists.
Check out a quick and easy-to-follow tutorial on modeling workflow with deformers in Maya.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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