Check out a new detailed guide by the Gnomon Workshop on character rigging in Maya.
Check out this week's five courses, that will help aspiring artists to get better at Environment Art.
Check out this detailed tutorial on creating a character for a video game, provided by William Paré-Jobin.
Check out a guide on how to make a fog that would work for any scene you’re working on from PrismaticaDev.
Check out a collection of guides and tutorials from 3D artists for hard-surface project production. The compilation also includes a pack with ready-to-use assets.
Learn magical volume techniques with Steven Knipping's new Applied Houdini - Volumes VI tutorial.
Daljit Singh shared a mini-tutorial on how to add moss to 3D models using 3ds Max, Quixel Suite, Substance Painter, and UE4.
Learn how to create impressive oceans in Houdini with FX artist Danny Barnhart.
Learn how to work with GPU Lightmass that improves the light baking system in UE4.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
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- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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