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by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
4 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

The Quixel team shared an in-depth tutorial goes through the entire production process for Rebirth, a stunning cinematic made using Unreal Engine 4 and Megascans.

14 June, 2019

1344 views
Dmitry Strelkov allowed us to repost his quick guide on making fresnel sprites shader for Toolbag.

4 June, 2019

748 views
Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.

7 May, 2019

3148 views
Let's check out a guide on setting up sprite sheet fire animation effect inside Marmoset Toolbag by Rodrigo Gonçalves.

6 May, 2019

772 views
Allan McKay is an award-winning VFX Supervisor and Technical Director in Hollywood with the working experience of over 20 years.

2 May, 2019

1598 views
1 comments
Quixel has recently shared another new guide for Quixel Mixer.

25 April, 2019

790 views
Baj Singh has recently shared a new guide on setting up frayed edges in Zbrush.

25 April, 2019

3058 views
The SideFX team shared a new masterclass with Cameron White covering the new RBD-related features in Houdini 17.

24 April, 2019

998 views
Have a look at a video guide by Kevin Leroy that explains the creation of an Aurora Borealis effect in Unity from scratch.

24 April, 2019

1486 views
2 comments
Rico Cilliers made a great tutorial of using Blender for creating an image that follows your mouse cursor.

22 April, 2019

1695 views
Ashley Alicea presents Unity's new Terrain system to design landscapes a lot easier and faster.

18 April, 2019

1127 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

4371 views
6 comments
The RedefineFX channel has a new tyFlow for 3Ds Max VFX tutorial that shows how you can set up a smoke funnel simulation to create a Thanos portal.

15 April, 2019

2080 views
The Quixel team has shared a new tutorial that shows more possibilities of their powerful Mixer.

10 April, 2019

1002 views
Pavel Petrenko has recently shared a breakdown of his Rat King model based on the Destiny concept.

5 April, 2019

1483 views
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more. 

3 April, 2019

4398 views
4 comments
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

3226 views
Francis-Xavier Martins allowed us to repost his guide with tips for better retopology.

1 April, 2019

2421 views
Visual effects artist Rusty Hazelden has released an in-depth 5 part RenderMan tutorial series on YouTube.

31 March, 2019

1174 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

3108 views