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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

The team of FlippedNormals shared a quick guide which will show you a way of speeding up retopology.

6 December, 2018

1096 views
Effective TD’s Eloi Andaluz Fullà has shared an awesome guide to recreating the deforming snow or mud effect seen in Red Dead Redemption 2.

4 December, 2018

1676 views
1 comments
Learn what's possible with the brand new SideFX Houdini integration with the help of this Houdini ILLUME Webinar.

21 November, 2018

1051 views
𝐑𝐚𝐤𝐚𝐧 𝐊𝐡𝐚𝐦𝐚𝐬𝐡 allowed us to repost his quick tutorial on making cool crystals with the help of ZBrush, Substance Painter, and Marmoset Toolbag.

19 November, 2018

1313 views
Simon Péloquin has shared a new guide with tips and tricks on hard surface normal map baking.

13 November, 2018

2939 views
2 comments
The final part of a guide to waterfalls in Unity by Math Roodhuizen will tell you about waterfall color, opacity and vertex displacement. 

31 October, 2018

1396 views
Abdelrahman Kubisi allowed us to repost his tutorial on making realistic portraits with Maya, Arnold, ZBrush, and Mari.

30 October, 2018

1922 views
The third part of a guide to waterfalls in Unity by Math Roodhuizen will tell you about waterfall basics.

30 October, 2018

1320 views
Let's learn about water wrinkle effect opacity.

29 October, 2018

1690 views
Math Roodhuizen allowed us to repost his guide to creating a RiME-style waterfall in Unity, Amplify Shader Editor, and Maya.

28 October, 2018

2051 views
Learn how to quickly build up awesomely detailed materials, and leverage decals to tell interesting stories with this new breakdown of a material created by Josh Powers in Quixel Mixer.

25 October, 2018

1591 views
SideFX Lead Instructor Ari Danesh has recently shared a 2-hour masterclass that explains creating terrains in Houdini 17.

25 October, 2018

1955 views
2 comments
Paul Neale has recently shared a couple of simple infographics he's using with his students when studying materials in UE4.

24 October, 2018

2908 views
1 comments
We're extremely happy to present an astonishing study of water systems and real-time water challenges by Jean-Philippe Grenier.

24 October, 2018

6668 views
7 comments
Jonas Ronnegard has recently shared a guide to masking out alphas that you stamp inside of Substance Painter.

23 October, 2018

1554 views
Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé.

22 October, 2018

2374 views
Marian Latecka has recently shared his latest Mixer project -- a complex cobblestone floor.

22 October, 2018

1258 views
Paul Ambrosiussen and SideFX have recently shared a new tutorial to the Detail Mesh HDA which allows users to project a detail mesh onto template geometry.

18 October, 2018

1678 views
Jayanam has recently shared a video guide to importing an animated stylized PBR textured model into a game engine, Unreal Engine 4 in this case. 

8 October, 2018

1316 views
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects.

8 October, 2018

989 views