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bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
41 min ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Jayanam has recently shared a video guide to importing an animated stylized PBR textured model into a game engine, Unreal Engine 4 in this case. 

8 October, 2018

698 views
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects.

8 October, 2018

624 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

1109 views
The Quixel team has shared a new guide to creating an amazing city material with the help of Mixer. 

3 October, 2018

912 views
4 comments
Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter.

24 September, 2018

1028 views
The team of Dokai Tutorials has finally shared the second part of a tutorial, which gives more details on generating complex roads with the help of Houdini.

16 September, 2018

1553 views
Vadim Sorici has shared a new guide to working with transitional meshes with the help of ZBrush, Substance Painter and Toolbag.

13 September, 2018

2012 views
Vadim Sorici has recently presented real-time hair done for his upcoming character and a short guide to help other artists.

11 September, 2018

1789 views
A great video lets you understand how to quickly build neat 3d sci-fi vehicles.

6 September, 2018

1336 views
Shawnell Priester did a very cool environment design tutorial, which will teach you how to build things faster and more efficiently.

6 September, 2018

2095 views
Paul Ambrosiussen created a tutorial, showing how you to project detail mesh onto template geometry with Houdini.

5 September, 2018

1156 views
1 comments
The wonderful guys from Dokai Tutorials have published the first episode of a tutorial, which helps you generate complex roads with Houdini.

4 September, 2018

1240 views
2 comments
Steve Lunk (AKA CG Geek) shared a nice tutorial to free photo scanning.

29 August, 2018

2019 views
1 comments
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

2400 views
2 comments
Joe Garth has recently shared a new video guide to help users master the toolkit.

28 August, 2018

1977 views
Christophe Desse has uploaded a new tutorial showing techniques that will help you render a model from Substance Painter in Redshift or Arnold.

27 August, 2018

818 views
Baj Singh has recently shared a thorough guide to converting meshes from Marvelous Designer to topology suitable for Zbrush.

24 August, 2018

2069 views
Concept designer Alex Senechal kindly shared his weapon design workflow and awesome Visual Design Basics tutorial completely free for the first 50 people!

23 August, 2018

2782 views
Damien Peinoit has recently shared a guide that will help you sculpt rocks with ZBrush in no time.

22 August, 2018

2056 views
Arvid Schneider has shared a new 3-part advanced tutorial series about crystal and ice shading with Arnold.

21 August, 2018

1513 views