Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
Kassondra Krahn talked about the creation of props, tiling textures in Substance Designer, and lighting in her cozy environment Stylized Rustic Kitchen.
Marko Lazov did a breakdown of the character he created during the Bootcamp at Vertex School, shared his modeling approach to human anatomy and details, and discussed skin and fabric texturing process.
Xi Wang talked about the production of his project Metamorphosis: concept, environment design, lighting setup, camera work, and more.
Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.
Check out a major release from the Unity team.
Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape.
Patryk Urbaniak talked about the production of his project Space Walk that won the first place in the latest Space Rover Competition from Hum3D.
Federico Andolfo shared a breakdown of Kaer Morhen, a location from The Witcher 3 recreated in UE4: blockout, trim sheets, lighting, post process, and more.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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