Boarding: Creating a Real-Time Environment in UE4

Shil Bose prepared an extensive breakdown of the UE4 project Boarding made during his studies at CGMA: work with trim sheets, modular elements, and Megascans assets, material and shader setup, GPU lightmass settings, and more.


Shil Bose

Published on

Oct 13, 2020

Creating a Stylized Elven Wagon in Blender and ZBrush

Robert Paseka shared the production details of his stylized prop Elven Wagon: modeling in Blender, working with tiling textures and trim sheets, faking god rays with spotlights, and more.


Robert Paseka

Published on

Oct 12, 2020

Creating an Abandoned Home Interior in UE4

Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4. 


Faye Smith

Published on

Sep 14, 2020

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