Silvia Mingolla talked about her latest project Pit Stop inspired by the movie Joker: modeling in Maya, texturing in Substance Painter, and rendering in V-Ray.
Shil Bose prepared an extensive breakdown of the UE4 project Boarding made during his studies at CGMA: work with trim sheets, modular elements, and Megascans assets, material and shader setup, GPU lightmass settings, and more.
Robert Paseka shared the production details of his stylized prop Elven Wagon: modeling in Blender, working with tiling textures and trim sheets, faking god rays with spotlights, and more.
Robert Roeder talked in detail about the use of Trim Sheets and lighting setup in his new 3D environment Arabian Afternoon.
Rhiannon Remo shared the production details of the project The Mob Boss: modeling in Maya and ZBrush, texturing with Substance tools, assembly and lighting in UE4, and more.
Arthur Abeen prepared a breakdown of his Howl’s Moving Castle fanart scene discussing in detail blockout, asset modeling, texturing, lighting, and more.
Check out a relighting of a beautiful Venice scene made with the Hemisphere plugin for UE4.
Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Jordan Jenkins did a breakdown of his lighting workflow for the recreation of the Marriage Story scene, discussed different lighting approaches and their purposes, and shared a few useful tips for artists.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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