Bounty Hunter: Modeling and Texturing Workflow in ZBrush

Marko Lazov did a breakdown of the character he created during the Bootcamp at Vertex School, shared his modeling approach to human anatomy and details, and discussed skin and fabric texturing process. 


Marko Lazov

Published on

Jul 28, 2020

Power Overload: Creating a Sci-Fi Environment in UE4

Alberto Catalan Gallac prepared an extensive step-by-step breakdown of his latest 3D scene Power Overload. Software used: UE4, 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.


Alberto Catalán

Published on

Jul 24, 2020

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