Alex Buryak did a breakdown of the Graphite tank from World of Tanks, discussed the hard-surface modeling workflow in Maya, showed his approach to cloth simulation and texturing and talked about working on the lighting in Marmoset.
Adrien Vallecilla will guide you through all the production steps of an exterior scene.
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Balazs Domjan shared an extensive breakdown of his rich environment The Croft Antiques Shop covering various topics including work with references, modeling and UVs in Maya, approaches to texturing, composition, and lighting.
Evan Gintsiak shared the production details of his Demon Girl character, discussed his sculpting and hair workflows, and talked about lighting settings.
Andreas Lohse did a breakdown of his recent UE4 environment Get Away made during the mentorship with Chris Radsby at Mentor Coalition.
Jeff Martin did a detailed breakdown of his environment The Shape of Water focusing on key elements such as lighting, glass materials, and overall texturing.
Mike Gomez did a breakdown of his realistic UE4 Dance Hall scene, discussed his workflow in Master Material and lighting approach and shared useful advice for other artists.
Graphite from World of Tanks BreakdownI use boolean extremely rarely. Usually I mix different types of bakin...·
Graphite from World of Tanks BreakdownSo do you boolean all this tiny pieces to hull for baking?·
Real-Time Rain Material Within Unreal Engine材质函数有清晰的图片吗·
Great Courses For 2D and 3D ArtistsThank you!·
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