Ana Belen Hernandez Tornero from Ubisoft Sofia shared her experience of working on Assassin’s Creed Valhalla and discussed how she approached lighting in different game locations.
Check out a compilation of courses that will help you upgrade environment art workflow, starting from storytelling and moving forward to procedural approach in Houdini, lighting setup in UE4, and creation of assets for RTS.
Vincent Letang talked about his UE4 project The Shrine of the Lost Children that embodied Japanese cultural elements from Shinto and Buddhism.
Piotr Lindner shared his approach to relighting a sci-fi hallway in UE4: color palette, lighting setup, and post-process.
Kristof Beets, Senior Director of Technical Product Management at Imagination Technologies, shared some insights into the ray tracing tech and the development of their ray tracing IP.
Brock Norfleet discussed the blockout stage, organic assets, tileables, lighting, and composition in his symbolic environment Fish Outa Water.
Learn how to work with GPU Lightmass that improves the light baking system in UE4.
Ioana Tanasache explained step-by-step how she set up lighting for a night alley scene with a Neo-Noir atmosphere.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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