Articles

Snowed Inn: Making an Environment in GoT-Style

Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.

Author

Rajesh Parmar

Published on

Apr 08, 2021

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

Author

Antoine Moineau

Published on

Feb 09, 2021

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.

Author

Dane Petersen

Published on

Feb 09, 2021

Waterfall Bridge: Asset Workflow in ZBrush for Environment Art

Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.

Author

Chris Rhodes

Published on

Feb 02, 2021

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