Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Ana Belen Hernandez Tornero from Ubisoft Sofia shared her experience of working on Assassin’s Creed Valhalla and discussed how she approached lighting in different game locations.
Check out a compilation of courses that will help you upgrade environment art workflow, starting from storytelling and moving forward to procedural approach in Houdini, lighting setup in UE4, and creation of assets for RTS.
Vincent Letang talked about his UE4 project The Shrine of the Lost Children that embodied Japanese cultural elements from Shinto and Buddhism.
Piotr Lindner shared his approach to relighting a sci-fi hallway in UE4: color palette, lighting setup, and post-process.
Kristof Beets, Senior Director of Technical Product Management at Imagination Technologies, shared some insights into the ray tracing tech and the development of their ray tracing IP.
Brock Norfleet discussed the blockout stage, organic assets, tileables, lighting, and composition in his symbolic environment Fish Outa Water.
Learn how to work with GPU Lightmass that improves the light baking system in UE4.
Ioana Tanasache explained step-by-step how she set up lighting for a night alley scene with a Neo-Noir atmosphere.
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Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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