Articles
Impressive Dispersion & Caustics FX Set Up in KeyShot
Learn how this amazing 3D animation was made by Will Gibbons in collaboration with a real-life glass blower.
Setting Up Cyberpunk Lighting in Unreal Engine 5
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
80 Level Podcast: The Art of Lighting
Jasmine Katatikarn joined this week's 80 Level Podcast to tell us about learning lighting art, technologies, software, and storytelling through light in movies and games.
Hundreds of Light Sources Added to a 3D Scene With UE5 & NVIDIA's Tech
Ted Mebratu has stress-tested Lumen in UE5 using NVIDIA's RTXDI.
Path Tracing Is Coming to Cyberpunk 2077 in April
Better lighting promises even more realistic results.
Testing Out Unity's Adaptive Probe Volumes
Sakura Rabbit showed how the recently-introduced feature can be used to achieve high-quality lighting.
sultim-t Releases a Ray-Traced Version of the First Half-Life
The Black Mesa Research Facility has never looked prettier.
An Unusual Approach to Photorealism With Cinema 4D & Redshift
With his animation "Light is just fine now", Marc Potocnik, Designer and Director of the animation studio renderbaron, has captured the fleetingness of everyday lighting situations to moving pixels. Marc has shared a comprehensive breakdown of how he achieved photorealism – with an unusual approach.
Breakdown: Lighting Tools Created for The Callisto Protocol
Striking Distance Studios' Yan Ostretsov published a comprehensive technical breakdown of The Callisto Protocol's lighting.