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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Pete McNally, a 3D artist with an impressive career, shared his thoughts on Artomatix, Reality Capture, Substance Designer and the future of 3D production in general.

31 May, 2018

1879 views
5 comments
Ming-Lun "Allen" Chou allowed us to repost his amazing article that gives a behind-the-look at the AI in Uncharted 4.

14 May, 2018

1718 views
Check out a short teaser of the upcoming software, which unites AI, procedural and scanned approaches to materials.

20 March, 2018

2329 views
3 comments
The founder of the Google Brain deep learning project and co-founder of Coursera Andrew Ng has raised more than $175 million for his new AI fund.

31 January, 2018

488 views
1 comments
Tom Looman shows how to use UE4 Blueprints to build advanced AI for your co-op game.

2 January, 2018

1873 views