Riot Games chooses to work on its new games for League of Legends franchise in Unity.
Sensor attachments will allow registering players’ responses to the game environment.
Kilian Baur did a breakdown of his Procedural Succulents project made in Houdini: math, leaf generation, soil variation, and more.
RubenFro talked about Future Cities project, an immersive art experience based on photogrammetry, and his own real-time photogrammetry experience Dissolving Realities running in Unity.
Steven Skidmore talked about the production of Procedural Rock Generation in Houdini and explained how he worked on the base meshes and textures for it.
Aaron Dabelow made his 3DS Max tools available for download from GitHub.
Game Industry Survey by GDC showed key trends ahead of GDC 2020 in March.
Take a look at the new strand-based hair and fur system in Unreal Engine 4 that works in real-time.
The team that worked on the Irishman movie shared their solution on how to make Robert De Niro, Al Pacino, and Joe Pesci look younger.
Setting Up Mystique Transformation Effect in HoudiniDude! this is awesome!, thank you for your insight!, wanna try it myse...·
Setting Up Mystique Transformation Effect in HoudiniLOVE THIS!!!·
Otherice Announced for PS4, Xbox One & PCOther rice ?·
Castle in the Sky: Workflow in ZBrush & BlenderVery helpful, thanks a lot!·
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