Shawn Frayne, CEO of Looking Glass Factory, talked about the production of holograms, its biggest challenges and shared his thoughts on their future use.
Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.
James Tupper broke down the abstract artwork created at CGMA during the course Abstract FX in Houdini and gave a lot of useful tips.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.
Researchers from Samsung AI Center revealed their new AI system that allows animating heads using only a few static shots.
Two rivals will collaborate on new cloud-based solutions for gaming experiences and artificial intelligence.
The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.
Ned Rogers talked about his first experiences with Blender and explained how 3D modeling tools help him create better concept art.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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