Tech

Tapping into the Possibilities of Houdini and UE4

Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.

Author

Roahith Rajendiran

Published on

Aug 27, 2020

Insight into Game Programming in the Industry from Firas Hosn

Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.

Author

Firas Hosn

Published on

Aug 04, 2020

Simulating Liquids in Bottles with a Shader

Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.

Author

Gil Damoiseaux

Published on

Jun 18, 2020

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