Tech

How Ubisoft La Forge Integrates Machine Learning into Game Production

Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.

Author

Yves Jacquier

Published on

Dec 02, 2020

Animation: Deep Learning vs Traditional Methods

Slava Smirnov and Gleb Sterkin discussed the use of their machine learning-based software to optimize the animation process in the CG world, compared other solutions for animation, and talked about financial cost and time for the production. 

Author

Slava Smirnov & Gleb Sterkin

Published on

Nov 19, 2020

Tapping into the Possibilities of Houdini and UE4

Roahith Rajendiran talked about his experience of working with Houdini and UE4 and designing procedural tools, development of the ideas, lighting experiments, challenging aspects of the work and solutions to them.

Author

Roahith Rajendiran

Published on

Aug 27, 2020

Insight into Game Programming in the Industry from Firas Hosn

Firas Hosn, AI Game Programmer and Mentor at CG Spectrum, shares his experience of working on games in large teams and self-aware AI development as well as gives his tips to those who want to join Ubisoft's technical team.

Author

Firas Hosn

Published on

Aug 04, 2020

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