Colin Urquhart, Co-Founder and CEO of DI4D, talked about the company, their large film projects, DI4D PRO and HMC systems and workflow, and more.
Alexey Baskakov from the Russian mocap studio 1C Online Games briefly talked about their motion capture system and what changes in the technology he expects in the future.
Brett Ineson from Animatrik Film Design talked about the mocap solutions for film and games his company provides.
Ryan Garry, Film Director and Founder of Unlimited Motion Ltd, discussed the use of mocap and VR technologies in film production and talked about their micro-budget motion capture feature film Anghenfi.
Kristof Beets, Senior Director of Technical Product Management at Imagination Technologies, shared some insights into the ray tracing tech and the development of their ray tracing IP.
Xander Smith shared his thoughts on the introduction of AI into CGI and how the AI-driven creative tool Artbreeder helps him and his team speed up their character design workflow.
Xander Smith talked about the creation of digital fashion models, how they are animated with AI, and what trends might appear in this field in the future.
Slava Smirnov and Gleb Sterkin discussed why it's so challenging to recreate the hands movement, talked about the current approaches to the task and their disadvantages, and shared the details about the new AI-powered software they are developing at Capture Tech. They are open for creative collabs, so you can get a chance to test out their tool for free.
Adam Swaab talked about his experience with Houdini and the new features of the latest software version as well as shared the process of creating the splash screen of Houdini 18.5 for SideFX and educational resources including his own tutorials on Chain and Path Deform SOPs.
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