Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
Xsens team talked about Xsens MVN Animate, their time-proven motion capture software used in different fields by Epic Games, Ninja Theory, The Mill, and other clients.
Gil Damoiseaux has recently shared the result of his attempt to recreate the liquid in a bottle effect from Alyx via a surface shader in Unity. In this article, he shared the technical details of his experiments with different kinds of liquids.
Aitor Rández explained how he worked on lighting in UE4 in his latest study as well as shared the settings and the scene for download.
Arran Langmead shared his article on procedural mesh generation in Unreal explaining how to create basic geometry and generate a foliage tool with blueprints.
Xbox will show the games for Xbox Series X within Inside Xbox on May 7.
Dynamixyz team discussed its markerless facial mocap system, shared the technical details and possibilities of the system and mentioned the company's future plans.
Derek Potter, Head of Product Management at Vicon, talked about their finger tracking system Shōgun High Fidelity, its potential influence on the game industry, and their collaboration with Epic Games.
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
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