Tech
Interview with DI4D: High-End Facial Mocap Tech in Film Production
Colin Urquhart, Co-Founder and CEO of DI4D, talked about the company, their large film projects, DI4D PRO and HMC systems and workflow, and more.
Author
Colin Urquhart
Published on
Feb 16, 2021
A Look at 1C Online Games's Motion Capture System
Alexey Baskakov from the Russian mocap studio 1C Online Games briefly talked about their motion capture system and what changes in the technology he expects in the future.
Author
Alexey Baskakov
Published on
Feb 03, 2021
Looking into Motion Capture at Animatrik Film Design
Brett Ineson from Animatrik Film Design talked about the mocap solutions for film and games his company provides.
Author
Brett Ineson
Published on
Feb 02, 2021
A Look at Indie Filmmaking with Mocap and Real-Time Tech
Ryan Garry, Film Director and Founder of Unlimited Motion Ltd, discussed the use of mocap and VR technologies in film production and talked about their micro-budget motion capture feature film Anghenfi.
Author
Ryan Garry
Published on
Jan 18, 2021
Ray Tracing Explained: Interview with Imagination Technologies
Kristof Beets, Senior Director of Technical Product Management at Imagination Technologies, shared some insights into the ray tracing tech and the development of their ray tracing IP.
Author
Kristof Beets
Published on
Dec 22, 2020
Accelerating Character Design with AI-Powered Tools
Xander Smith shared his thoughts on the introduction of AI into CGI and how the AI-driven creative tool Artbreeder helps him and his team speed up their character design workflow.
Author
Xander Smith
Published on
Dec 21, 2020
How AI Is Applied in the Digital Fashion Industry
Xander Smith talked about the creation of digital fashion models, how they are animated with AI, and what trends might appear in this field in the future.
Author
Xander Smith
Published on
Dec 11, 2020
The Challenge of Hands Motion: VR & Gloves vs. AI-Powered Tech
Slava Smirnov and Gleb Sterkin discussed why it's so challenging to recreate the hands movement, talked about the current approaches to the task and their disadvantages, and shared the details about the new AI-powered software they are developing at Capture Tech. They are open for creative collabs, so you can get a chance to test out their tool for free.
Author
Slava Smirnov & Gleb Sterkin
Published on
Dec 10, 2020
Houdini 18.5 User Highlights: KineFX and Chain SOP
Adam Swaab talked about his experience with Houdini and the new features of the latest software version as well as shared the process of creating the splash screen of Houdini 18.5 for SideFX and educational resources including his own tutorials on Chain and Path Deform SOPs.
Author
Adam Swaab
Published on
Dec 07, 2020