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Latest comments

More of these please! I need some good beginner tutorial!

by Berti Hien
3 hours ago

ahahahah Luke hahaha comment of the day !

by Luke
7 hours ago

But can it run Crysis?

Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

126 views
The game looks pretty awesome with a number of regions to discover. 

17 January, 2019

44 views
Just one year in, the 3D asset marketplace offers more than 50,000 assets, and has become the #1 search result on Google for buying 3D models

17 January, 2019

58 views
Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps.

17 January, 2019

332 views
Rockstar London is on the lookout for talented Vegetation Artists who possess a passion for creating and texturing environmental vegetation assets.

16 January, 2019

311 views
The Substance team has shared a new course on YouTube that will help you create your first Substance Material.

16 January, 2019

547 views
1 comments
The Winter 2019 registration period for CGMA is coming to an end in just 2 weeks.

16 January, 2019

208 views
Featuring New Tools and Performance Enhancements for Faster Animation, Improved Working Environments, Higher Quality Previews, and Improved Pipeline Integration

16 January, 2019

467 views
2 comments
Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

986 views
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

845 views
Mathew O has recently shared a cool little guide to modeling tires with the help of a bevel shader. Let's study his tips.

14 January, 2019

714 views
1 comments
The team is currently looking for the new passionate Lead Prop Artist to contribute to the development in the ambitious art team.

14 January, 2019

649 views
Have a look at an amazing project by Emrecan Cubukcu that once again showcases the possibilities of Substance Designer.

14 January, 2019

963 views
2 comments
Have a look at a Unity extension called UModeler which lets users model and prototype easily and quickly without leaving Unity.

14 January, 2019

996 views
Ricardo Viana shared his process of simulating a wooden Fizz statuette in 3D using ZBrush, Substance Painter, and Unreal Engine.

14 January, 2019

785 views