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Love your stuff! thanks for the info. You achieve surprising graphics using Unity which is great news.

is that images related to coc generals 2? zero hour ?

by Nils Arenz
18 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

Mirko Vescio from Oneiros was kind enough to talk about the way his studio sets up VR experiences with mind-blowing visuals in Unity. 

18 October, 2018

370 views
1 comments
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

468 views
The Team of Project Borealis shared production details on their project that continues the legacy of Half-Life with the help of Unreal Engine.

17 October, 2018

904 views
Bounding Box Software has recently released Materialize, a free standalone tool for Windows that lets users generate materials for games using images.

19 October, 2018

302 views
Rendering architecture overhaul, new destruction simulation, new emitter and system wizards and lot of new stuff coming to Unreal.

18 October, 2018

174 views
The studio is looking for a Senior Character Artist for a key role working on Remedy’s projects.

18 October, 2018

172 views
Paul Ambrosiussen and SideFX have recently shared a new tutorial to the Detail Mesh HDA which allows users to project a detail mesh onto template geometry.

18 October, 2018

211 views
Tristan Meere allowed us to repost his breakdown of some of the techniques that he used while he was working on Zero Leagues environment.

18 October, 2018

263 views
Andrew 'Zelfit' Mykhailov has recently shared a new guide which shows some tricks when working with projected bitmaps. 

18 October, 2018

349 views
The Fall 2018 registration period for CGMA is coming to an end in just 3 days.

18 October, 2018

272 views
Sean Han Tani, a composer, independent game developer, writer, and teacher, is the latest guest of Game Dev Unchained.

18 October, 2018

277 views
Jack McKelvie has released a new pack of 8 rock smart materials for projects Substance Painter that is now available on Gumroad with a bonus material.

17 October, 2018

530 views
Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo.

17 October, 2018

479 views
Deep learning artificial intelligence was used to carefully insert the face of the famous actor into ‘Solo’ film.

17 October, 2018

677 views
1 comments
Let's have a look at another amazing GDC talk dedicated to level design from Naughty Dog's David Shaver and NYU professor Robert Yang. 

17 October, 2018

870 views
SHADE. is a new set of powerful shaders for UE4 created by the team of GameTextures.

17 October, 2018

647 views
Unreal Engine 4 has gone a long way and we all know that.

17 October, 2018

891 views
1 comments
Are you looking for thorough guides to PBR?

17 October, 2018

684 views
Marlon R. Nunez has shared free Fibermesh settings file that will help you create hairstyles in ZBrush.  

16 October, 2018

656 views
1 comments