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The water looks so fresh and chill, I could definitely imagine myself living in that house.
How to Model & Texture Jinx from Arcane with ZBrush
Javier Benver walked us through the process of recreating Arcane’s Jinx in a painterly style, discussing character modeling and texturing in ZBrush.
Technical Artist on Building Tools, Pipelines, and Blending Art with Engineering
Ryan Amos joined us to talk about how it has been for him to work on different projects, the problems with production pipelines, building tools that can make the work easier, the connection between art and engineering, and his thoughts about technical art and its evolution.
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Channel 3 Entertainment on Creating the Robot Factory Builder Game Foundry
Channel 3 Entertainment spoke with us about their multiplayer game Foundry, detailing why they chose the first-person perspective, how the process of world-building was, and explaining some of the challenges they face while creating the game.
This Simple Tip Can Make Your Character Animations Feel More Natural
Gogan shared a new trick.
New Open-Source Physics Engine For Blender Released
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DreamWorks' Premo-Inspired Rigging Plug-In For Maya
Zhenggang Deng's meshController can be downloaded for free, along with a demo scene.
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A return to The Lord of the Rings universe and a new Kingdom Come adventure – what better news could there be for fantasy RPG fans?
This Tool Lets You Mark Unreal Engine Assets As Deprecated
Pau Moreno Digón is launching Deprecation Manager.
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David Badgerow has published a whole series of these videos.
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