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News
Latest articles
Epic Games Releases Free Assets From City of Brass & The Vagrant
Unreal Engine creators can now use five more free packs.
Author
Arti Sergeev
Published on
Feb 22, 2021
Creating a Fantasy Medieval Environment in UE4
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Author
Raveen Pathirana
Published on
Feb 22, 2021
Castlevania Fan Art: Sculpting a Realistic Simon Belmont in ZBrush
Andres Zambrano recreated Simon Belmont from Castlevania and talked about his sculpting, texturing, and lighting workflows for the character.
Author
Andres Zambrano
Published on
Feb 22, 2021
Latest articles
A Powerful Snow Plugin For 3DS Max
PolySnow has recently been updated offering new modifiers and greater performance.
Author
Arti Sergeev
Published on
Feb 21, 2021
Ubisoft Announces Comic Books About Far Cry Villains
Ubisoft will share more details on the lives of the Far Cry antagonists.
Author
Arti Sergeev
Published on
Feb 21, 2021
Ubisoft Announces Comic Books About Far Cry Villains
Author
Arti Sergeev
Published on
Feb 21, 2021
Latest articles
Morphle Blender Add-On For Blender
Here's a useful tool for your simulations.
Author
Arti Sergeev
Published on
Feb 21, 2021
Diablo II Remaster Announced
The legendary game gets back in glorious 4K.
Author
Arti Sergeev
Published on
Feb 20, 2021
Making a Stylized Hand-Painted Flower Shop
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Author
Kayla Lee
Published on
Feb 19, 2021
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How Naughty Dog Created the Immersive World of The Last of Us Part II
thanks, lv 80 for sharing this knowledge with us.·Anonymous user
How Naughty Dog Created the Immersive World of The Last of Us Part II
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Waterfall Bridge: Asset Workflow in ZBrush for Environment Art
Love this!·Ranga Vishal
How Naughty Dog Created the Immersive World of The Last of Us Part II
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