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Creating a Painterly-Like and Stylized Environment Inspired by Howl's Moving Castle
Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look.
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Sony’s Playerbase initiative introduces a pipeline for scanning actual players into PlayStation Studios games, combining photogrammetry, performance capture, and player data.
Why Nightdive Focuses on 'How You Remember It' in Video Game Remasters
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Real VR Fishing Launches on Android XR With Hand Tracking
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Warner Bros. Reveals New Free Mobile Strategy Game of Thrones: Dragonfire Game
Warner Bros. Games has announced Game of Thrones: Dragonfire, a free-to-play mobile strategy game inspired by House of the Dragon.
Create 3D Worlds Easily with This Procedural Nature Assets for Blender
Get Andreas Dürr's Nature Generator today.
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Modeling & Texturing a Kiosk Inspired by East European Towns in the Early 2000s
Daniil Gibbs talked about the Kiosk project, explaining how the idea started as an asset, detailing how the objects were modeled, adding details like corrugated sheets and window bars, and showing how he textured every element of the scene.
How to Design an Environment Mixing Coziness with Cyberpunk Vibes
Göktuğ Yılmaz discussed the workflow behind The Fabricator's Apartment project, explaining how he started the scene by placing the camera and adding basic figures, which Blender add-ons he used to model the robotic arms, and how to light a dark indoor environment.
Artist Unveils Procedural Cathedral Made with Blender's Geometry Nodes
IRCSS shared the node setup.
Make Your Modeling in Blender Easier with This Useful Toolset
Artist Leôn brings Maya, 3ds Max, and Hammer Editor closer to Blender.
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