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that lit

Hell yeah Titanfall 3

by The_Thracian
7 hours ago

It looks very promissing, I hope it meets the demands, we should give indi studios a chance more often.

Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.

18 December, 2018

307 views
Oswaldo Salazar did a breakdown of his recent sculpt of Garrison made in ZBrush & Photoshop and talked about stylized character sculpting in general.

18 December, 2018

162 views
Nils Arenz continues his vegetation studies in UE4 and speaks about creating dense grass for next-generation video games with minimal loss of performance.

17 December, 2018

1215 views
2 comments
Jeongho Shin shared the details of his character workflow in 3ds Max, ZBrush, and Toolbag: general approach, face, hair, low poly in ZBrush and more.

17 December, 2018

1455 views
Before the year comes to a close, Allegorithmic has one more treat for its users.

18 December, 2018

141 views
The team is looking for a highly skilled Senior Animator who will embrace their philosophy and share his/her hard-earned expertise to create an incredible experience for their players.

18 December, 2018

173 views
4 comments
Howard Wimshurst has recently shared an in-depth analysis of the animation behind the film which breaks downs and discusses some of the tricks that made the film unique.

18 December, 2018

372 views
Games Workshop is working on an animated series based on the legendary Warhammer 40,000 franchise.

18 December, 2018

265 views
You should know that UE4 features built-in support for integrating a number of features of the Steam platform into your Windows and macOS games. 

18 December, 2018

168 views
Z is new a set of tools for simultaneous modeling in Houdini and ZBrush.

17 December, 2018

311 views
Sony has applied for patent protection for the animation process and technologies involved in the production of Spider-Verse.

17 December, 2018

738 views
Insomniac Games is looking for a talented Senior Environment Technical Artist, the link between their programming and art teams. 

16 December, 2018

400 views
Digital Domain revealed that they’re launching a new location in Montreal and it's the company’s ninth location around the world.

16 December, 2018

397 views
Oleg Ushenok and Eugene Apekin have recently presented their new cooperative project.

16 December, 2018

610 views
The XMD team has launched enrollment for courses on XMDSource.com.

16 December, 2018

560 views
Pavel Ksenofontov, an independent UE-developer, told us a story about how he used neural networks in the Unreal Engine in order to recognize user’s steps in VR.

14 December, 2018

755 views
Jeryce Dianingana did a breakdown of his stunning Oni Shrine environment made in Unity which won him the 3rd place in ArtStation's Feudal Japan Challenge.

14 December, 2018

1304 views
3 comments