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by Artur
43 min ago

Surface Pro runs Zbrush and has a much better pencil... Same goes for any other Windows app, like PS...

Bought it!

Thanks for the post. I am very glad after ready and sex viet get useful information about the philosophy.jack

Viktoriia Didenko talked about the storyline and production details of her scene inspired by Strugatsky brothers' novel and Tarkovsky's movies.

16 September, 2019

333 views
ZBrush Teacher, Igor Puškarić, talks about his career path, his favourite tools, and creating Hybrid Runner character.

16 September, 2019

592 views
There's a new version of appleseed 2.1 which brings support for popular automated render ID matte generation system Cryptomatte via a pair of new Cryptomatte AOVs.

17 September, 2019

8 views
The Academy has announced 16 students as winners of the 46th Student Academy Awards.

17 September, 2019

9 views
Ming-Lun Allen Chou has recently launched a new game dev tutorials series focused on explaining math and physics principles for game development purposes.

16 September, 2019

272 views
Hot Knife Digital Media is getting ready to release Voodoo, its new mobile app and companion Maxcript.

16 September, 2019

215 views
Have a look at a cool new game from Bossa Studios called The Bradwell Conspiracy.

16 September, 2019

210 views
Thomas Harle has shared a new guide that how you can set up a nice mask effect in UE4. 

16 September, 2019

307 views
Brandon Funk has shared a free pack of 24 environment brushes for natural and man-made surfaces.

16 September, 2019

535 views
Scott Sleeter took a Game Art Institute course Sculpting Miniatures For Production and talked about the production of his Beowulf 3D sculpture.

13 September, 2019

734 views
Here's a collection of 5 Cubebrush packs that feature awesome base meshes you can use to start clean and speed up your character production! 

13 September, 2019

929 views
1 comments
Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.

13 September, 2019

1044 views
1 comments
RealityCapture is now available under a pay-per-input model as well as via perpetual licenses and subscriptions.

13 September, 2019

1081 views
6 comments
Optimized character solutions for realtime engines

13 September, 2019

835 views
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.

12 September, 2019

1293 views
1 comments
Micah Reigstad shared a plethora of useful information on how to set up FPS animation from rigging and skinning arms to animating.

12 September, 2019

1488 views
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it.

12 September, 2019

1049 views
4 comments