Latest articles
Delivering Unique Art as Long-Term Partner, Not Just Outsourcing Studio
Rodrigo Carneiro, CEO of the Diorama Digital art studio, discussed what makes Brazilian artists special, how it operates as a long-term partner rather than just a vendor, and how it handles business development and visibility in overcrowded markets.
Meet With 80 Level at Gamescom Latam 2026 in São Paulo
The Latin American edition of gamescom returns this spring, bringing together developers, publishers, and players in one of the industry’s fastest-growing regions. 80 Level will be there in person!
Try to Convince AI That It's Not Human in New Narrative Adventure from 1000xRESIST Creator
Prove You're Human is published by the Slay the Princess developer, Black Tabby Games.
Games of the Week
Latest articles
How Students Take Their Animations from the Classroom to Disney+ at ESMA
ESMA breaks down how collaboration, artistic fundamentals, and production workflows help student films reach global streaming quality.
Five Game Studios Unite to Form Developer-Led Holding Nova Assembly
Unfrozen, Sad Cat Studios, VEA Games, Game Garden, and Weappy join forces to share expertise while preserving creative independence as Nova Assembly.
Cascadeur 2026.1 Arrives with Rendering Engine Overhaul
Also, new LiveLink integration with Unreal Engine and various improvements.
Latest articles
How to Sculpt & Texture Juri Han from Street Figther 6 in a Dynamic Pose
June Iec discussed the workflow behind the Juri Han project, talking about how it was created for a challenge, the obstacles she faced while posing the character and how she overcame them, and her approach to sculpting the hair into a dynamic look.
Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D
Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.
DMT Games Studio on Creating a Multiplayer Detective Game About Cats
DMT Games joined us to talk about the Meowstery Wisp game, explaining how the idea started, why they chose cats as the main characters, how they achieved the social deduction genre, and what their workflow looked like to bring the game to life.
Hazelight Studios Reaches a Milestone With Over 50 Million Copies Sold
The studio revealed the sales figures for its titles A Way Out, It Takes Two, and Split Fiction.
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