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Breakdown: Creating a Realistic 3D Environment of an Ankara Street

Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

Assembling Abandoned Middle Eastern Courtyard in 3D Using Pass-Based Workflow

Irmak Çavun talks about how the culture she grew up in inspired the Abandoned Middle Eastern Courtyard project, how she switched up her workflow in favor of a pass-based approach to save time, and how she created an efficient, quick-to-use material system.
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UModeler is a Unity3D editor extension to empower you to design your level and mesh without leaving Unity.

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Vertex School is a live, online school built to get aspiring artists and developers into the games industry faster, and for a fraction of the cost of a traditional degree.