Sergey Tyapkin allowed us to repost his article with tips on how to manage working hours when you are a freelancer.
Learn how you can use forms and details to tell a story with environments.
3D artist Wooper discussed his general workflow for 3D characters and demonstrated some of the steps in the timelapse videos.
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Check out 5 Python courses that will help you learn coding from the very beginning or level up your current programming skills for multiple purposes.
The artist created something great for the fans of the universe with the help of Unreal.
Grab your chance to take part in the UE developers contest hosted by WN hub.
Watch a new episode of The Dreadnought Diaries to find out the behind-the-scenes process of creating a hyper-realistic world for Project Mara.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Flight Simulator Gameplay vs Real-Life Footage
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Creating Realistic Hairstyles in XGen: Workflow Tips
- 5Accelerating Character Design with AI-Powered Tools
- 6Creating a Vintage Camera in Blender and Substance Painter
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
CGCup: Master Classes for Concept ArtistsTook Leon`s MC and got inspired as hell! I am still working on t...·
Talk to thousands of game designers and find tips & answers to your most burning questions. Sign up or log in to continue:
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.
Innovative online courses for a successful career in the Art, Games & VFX industries.