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For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

by Michael Jones
9 hours ago

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Oh man Cara Ellison? She always shows up in the best places!

Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

16 views
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

23 views
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

540 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

549 views
1 comments
Blizzard Entertainment is looking for an exceptional VFX Art Director to lead the artistic vision for projects created by their award-winning cinematics animation team.

14 November, 2018

100 views
The city of Zurich published its 50000 detailed 3D buildings as open data.

14 November, 2018

239 views
Follow the artistic direction in order to become familiar with the challenges that will impact game lighting and be able to propose atmosphere and lighting ideas.

14 November, 2018

123 views
Vincent Ménier has recently shared several sets of basemeshes he created for his own as he couldn't find alternatives that would fit his needs.

14 November, 2018

180 views
The QuadSpinner team wants to create multiple open source initiatives to help foster greater collaboration and education.

14 November, 2018

208 views
Quixel announced the launch of Quixel Mixer 2018.2.2 which is packed with quality of life features, performance optimizations, and brand new tools.

14 November, 2018

188 views
Have a look at a rather new training methodology for generative adversarial networks by a team of researchers from Nvidia.

13 November, 2018

674 views
1 comments
The game offers to guide a group of prisoners through derelict spaceships and myriad dangers.

13 November, 2018

548 views
2 comments
Sumo has several exciting opportunities for experienced Environment Artists at their Sheffield studio.

13 November, 2018

336 views
Brendon Chung has recently shared an excellent breakdown of the way he's creating fluffy carpets for his project Skin Deep.

13 November, 2018

486 views
4 comments
Simon Péloquin has shared a new guide with tips and tricks on hard surface normal map baking.

13 November, 2018

759 views
AI is definitely the next big thing, but what are the possibilities here when it comes to 3D art?

13 November, 2018

560 views
1 comments
Apparently Warner Brothers and Nintendo were serious about this. CGI looks exceptional.

12 November, 2018

611 views
Julian Colbus reviewed a new space economy simulation Prosperous Universe entirely played through the customizable User Interface.

12 November, 2018

744 views
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

668 views