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I am very impressed! It is easy to see you are on your way to a well-deserved wonderful future.

An absolutely great read, thank you for this. Really lays a foundation on how to go about the learning process.

Hi Matthew and Mr VFX, I’m currently researching this topic of decomposing images into shading and reflectance layers. I would love to learn about what you are trying to use this for to learn more about applications for this technology.

Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

18 July, 2019

518 views
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

340 views
1 comments
Akshay Tiwari gave an interesting talk on the definition of abstract art, Houdini as a means of its exploration, and CGMA’s course Abstract Effects in Houdini.

18 July, 2019

413 views
1 comments
The Substance team announced that the Substance in Maya plugin has been completely rewritten from the ground up.

18 July, 2019

50 views
On Thursday, July 25th, Gnomon will host a session with Character Development Artist, 3D Modeler, and Gnomon alumnae, Leticia Gillett, dedicated to stylized character development and creation.

18 July, 2019

190 views
Foundry today announced the appointment of Jody Madden as Chief Executive Officer effective immediately.

18 July, 2019

234 views
The Warhammer 40,000 universe will get a live-action TV series from Big Light Productions, the guys behind Amazon’s The Man in the High Castle.

18 July, 2019

293 views
A group of researchers and engineers from UC San Diego and Google set up a neural network that can relight portraits according to any provided environment map.

17 July, 2019

614 views
Archipel shared a new 2-part documentary dedicated to the 20th anniversary of the Dreamcast, and you can't miss it.

17 July, 2019

493 views
1 comments
Elijah Horner, one of the developers behind F.R.O.G., talked about their title that features a cute frog with a shootable tongue.

17 July, 2019

423 views
Maria Panfilova has recently released a 12-hour video tutorial that covers her process of creating 3D animals. 

17 July, 2019

365 views
Trevor Carr has recently presented his version of the original hero from Metroid made in 3DS Max, Maya, Substance Painter, ZBrush, 3D-Coat, and Marmoset Toolbag.

17 July, 2019

788 views
Sony Interactive Entertainment (SIE) has decided to set up an office in Adelaide, creating 32 exciting new engineering roles.

17 July, 2019

389 views
Have a look at a Modular Building Set for Unreal Engine that was designed to give developers complete creative freedom and control over building sizes, shapes, colors, styles, and structure.

16 July, 2019

776 views
The Disney Research team presented their project focused on the control of interpolations in animation.

16 July, 2019

950 views
34th Edition of GDC is Calling for Discipline-focused Submissions in Rebranded “Core” Line of Talks

16 July, 2019

314 views
1 comments
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

1090 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

1506 views
In Nuke 12.0, the dev team will add their new Inpaint tool that will give the ability to create contextual paint strokes, similar to Photoshop’s Healing Brush.

16 July, 2019

563 views