A team of researchers from Russia revealed their new model for changing daytime in high-resolution photos.
A new version of Cycles 4D, an implementation of Blender’s Cycles renderer for Cinema 4D, is out now adding support for hardware-accelerated ray tracing on both CPU and GPU.
Adam Sharp did a breakdown of his UE4 environment Abandoned Mansion Hall: approach to initial modeling, materials in Substance Designer, and lighting.
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For this week's digest, we've chosen another atmospheric photo of Switzerland for you to recreate and picked some assets that will work well for the basement of the scene. Go check them out!
Harley Gresham talked about the production of a stylized Chieftain's Axe prop modeled in Maya and ZBrush, textured in Substance Painter, and rendered in Marmoset Toolbag.
Victoria Goldsmith shared a breakdown of her UE4 scene Astral Observatory inspired by The Legend of Zelda: Majora's Mask game.
Unreal Engine team has published a list of permanent and online resources that will help you to stay connected with the community during this time. Check it out!
Matt Workman shared a video of using a virtual camera and mixed reality at the same time in Unreal Engine 4. Check it out!
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Tools and Tips for Hard-Surface Modeling in Blender 2.8Thanks for sharing! Coolection of good stuff, everybody can find somet...·
Setting Up Fluid Simulations in HoudiniUse VDB volume SDF different for collision rather than geometry Boolea...·
Learning Texturing With Substance Paintergreat job! thanks for sharing!
Would I remodelling this gun for st...·
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