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Latest comments
by Jamie Gibson
4 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
10 hours ago

Fucking AWESOME!

Looking for amazing art books? Here is our new list of books with artworks from some of the most popular games. 

18 November, 2018

282 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

768 views
Juancho Abad gave a little talk about the way he manages to transfer 2D art into 3D while preserving an amazing hand-painted watercolor look.

15 November, 2018

2553 views
Let's help Michael Allar fund his new source control initiative for the game development world.

16 November, 2018

940 views
2 comments
The FX Artist is responsible for creating high-quality visual effects with minimum supervision in accordance with art direction and production deadlines.

15 November, 2018

610 views
Anastasiy Safari, the creator of MagicPicker and ColorPicker, has presented MagicRefs, a new plugin for Photoshop that will help you organize references images.

15 November, 2018

857 views
CGAxis has released its first collection of PBR Textures. 

15 November, 2018

885 views
The latest version of the low-cost painting and VFX tool brings brush stroke preview, a rewritten text tool, a visual recently used documents list, and more.

15 November, 2018

730 views
Red Storm Entertainment is looking for a Senior Prop Artist with experience creating high-quality game assets to join their Division 2 team.

15 November, 2018

500 views
Let's have a look at another useful talk from GDC on story maps and their role in terms of narrative design.

15 November, 2018

543 views
Guerrilla is looking for Character Art Interns to act as a bridge between the studio’s internal and external character art teams.

15 November, 2018

750 views
A freelance videographer is said to file a lawsuit against Adobe on behalf of users that had their files vanish due to a bug in Premiere Pro. 

15 November, 2018

1338 views
3 comments
The remastered versions are said to be developed by Petroglyph Games, a studio created by former Westwood employees.

15 November, 2018

484 views
1 comments
Javier Giménez from 11 bit studios was kind enough to talk about Moonlighter - the team's game with pixel art in Unity which has been recently released for Switch. 

14 November, 2018

762 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

1255 views
3 comments
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

789 views