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OctaneRender 2026.3 Is Out Now
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Charming Stylized Handsaurus Drawing in Fun Animation
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Artist Shows a Cinematic Combat Animation Made in Maya
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Check Out This WIP Wall-Running & Grinding System in Action
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designmatic Founder on Creating the Metroidvania Game Ayna: Shattered Truth
Valentin Erlenbusch, Founder of designmatic, joined us to talk about the Ayna: Shattered Truth game, discussing the tools and software they used to create it, how they solved the challenges of creating a 3D world, and sharing some of the things players will find in the game.
3D Environment & Prop Artist on Creating Different Environments & Props
Pablo Garcia shared a breakdown on the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one, and explaining how he achieved the worn look in the Mad Max fan art.
How to Build a Game to Retain 300 Million Players with Long-Term Appeal
The team behind CookieRun breaks down its live-service philosophy, PvP design challenges in OvenSmash, and how a character-first approach fuels long-term engagement.
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