Latest articles

Latest articles

Latest articles

Latest articles

Designing a Stylized Provencal Environment in ZBrush, Substance & UE4

Stéphane Charré explains what inspired the beautiful serene countryside scene, shares some tips and tricks behind asset creation, discusses the challenges of working on foliage for stylized pieces, and talks about how playing around with lighting settings can take your environment to a whole new level.

Author

Stéphane Charré

Published on

Aug 05, 2021

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