This week's 80 Level Digest will provide you with a beginner introduction to pixel art offering an overview of paid and free tools that will be useful in creating your first artworks and featuring a number of tips and tutorials that will help aspiring artists to get into pixel art.
Synty Studios has revealed 3 new packages for creating a magical meadow forest scene, a forested wetland with hidden creatures, and a tropical jungle environment.
Walking Tree Games' The Tribe Must Survive will be the debut of the company's relaunched publishing arm.
Dash, hurl, and flip your way to the top of the tower castle.
Analytics firm GlobalData predicts that the mobile game market is set to grow by almost 2.5 times reaching $470 billion by 2030 which will represent over 50% of global gaming market revenues.
Erin Losi who has been on Hines' team since 2005 will take over his former position.
The model is made in Maya, Substance 3D Painter, and Arnold.
EVP/GM at Humble Bundle Alan Patmore has told us about the company's game publishing process, shared some insights on publisher-developer relationships, discussed the characteristics of indie games, and explained what makes games truly special.
- 1Lucy from Cyberpunk: Edgerunners Recreated in Cyberpunk 2077
- 2Game Developers Show Early Builds of Games Responding to GTA 6 Leak
- 3A New AI-Powered Blender Add-On for Creating Seamless Textures
- 4Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims
- 5GTA 6 Gameplay Leaked Online
- 6GTA 6 Leaker Tries to Sell the Game's Source Code
A Stylized Mech Made Entirely With Substance 3D SoftwareIsn't that the time machine Cell stole after killing Trunks? Not...·
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Relighting a 10-Year-Old UE4 Demo With Unreal Engine 5This article is complete bunk. The before shots are purposely made to...·
A Working Level Editor Made on the Playdate ConsoleHaha it me :)·
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.