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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

57 views
Ricardo Ponce talked about the project Procedural Beijing Buildings and the use of Houdini in production in general.

26 March, 2019

95 views

26 March, 2019

2 views
Paul Ambrosiussen showed a rapid and easy workflow in Houdini that allows using sketches to generate 3D game levels in multiple styles for mobile games.

26 March, 2019

86 views
Adam Brown presented a new tool that provides a unique and quick way to build large-scale worlds for games and multimedia - WorkldKit.

26 March, 2019

118 views
4 comments
To celebrate 25th anniversary of The Elder Scrolls series, Bethesda is giving away a free copy of its famous RPG. You still have some time to grab it.

25 March, 2019

690 views
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

456 views
29000 people visited San Francisco to check out the talks and amazing meetups at GDC.

25 March, 2019

212 views
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

626 views
1 comments
One of the developers of #DRIVE, Karol Miklas, talked about the development of the game: art direction, asset workflow, map generation, and more.

25 March, 2019

972 views
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

25 March, 2019

543 views
Jonas Ronnegard revealed a set of 40 rock alphas/brushes for ZBrush, Substance Painter, Quixel, Mixer, Blender, and other tools.

25 March, 2019

644 views
Let's have a look at another amazing talk from GDC 2017.

25 March, 2019

538 views
Our next set of books features some great reads on Virtual Reality, Neural Networks, Cloth Simulation, and more.

22 March, 2019

568 views
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

1348 views
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

2294 views
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

1023 views
Marbling Maker is a substance material from Emrecan Cubukcu imitating traditional marbling art.

21 March, 2019

728 views