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Max Frorer, Steve Hong & Peyton Varney talked about their thesis Protégé created to demonstrate the students' skills but turned out to be bigger than that.

26 September, 2018

19 views
Dmitriy Baidachnyi & Luke Stafford talked about the technical side of gamedev covering Houdini and Substance Designer advantages and procedural workflows.

26 September, 2018

35 views
Alexander Richter allowed us to repost his recent study of generating realistic digital actors using dynamic microstructure skin. 

26 September, 2018

56 views
The team is looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures in their game Wolcen: Lords of Mayhem.

26 September, 2018

56 views
Latest Assets Include 19 AAA-Quality Hero Characters

26 September, 2018

188 views
Simon Tartar has recently shared his procedural board game map generator created in Substance Designer (100% procedural). 

25 September, 2018

284 views
Travel blog writer Zoe shared several photos and screenshots comparing the game and real-life Rotterdam.

25 September, 2018

237 views
Artist Gabriel de Laubier showed his recent experiment where he transformed Bill Watterson's Calvin and Hobbes "Big Bang" strip into an interactive 3D scene on Sketchfab.

25 September, 2018

263 views
2 comments
Niclas Nettelbladt did a little breakdown of his soothing environment Field with Sheep made with UE4, ZBrush and Maya.

25 September, 2018

314 views
In this webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games.

25 September, 2018

350 views
2 comments
You will be working to design, create, and extend the art pipeline and development experience which brings the team's games to life.

25 September, 2018

299 views
This AAA-quality indie game was developed by a very small team. How did they manage to release such a title?

25 September, 2018

310 views
2 comments
The Unity team has shared a new post that discusses authoring a scene to be rendered using Unity’s High Definition Render Pipeline or HDRP.

24 September, 2018

484 views
Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter.

24 September, 2018

454 views
Located in Guildford, the office will be working on a new IP

24 September, 2018

364 views
1 comments
Miki Bencz gave a short talk on his latest 3D character study recreated from Julia Yang's black&white sketch.

24 September, 2018

724 views
1 comments
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

615 views
2 comments
The team is looking for a well-rounded UI Artist focused on front-end implementation to help craft the UI of Overwatch. 

24 September, 2018

444 views