Latest articles

Latest articles

Dieselpunk Concept Art: Establishing Visual Hierachy & Lighting

Gabriel Tanko talked about the production of his dieselpunk scene based on the real location in Romania. In it, he mixed 2D and 3D workflows and talked about composition, lighting, visual hierarchy, and post-process.

Author

Gabriel Tanko

Published on

Dec 11, 2019

Beyond the Line Environment Production Guide

Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment,  shared his approach to architectural details and talked about the biggest challenges in the production.

Author

Enguerrand Michelin

Published on

Dec 11, 2019

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