Google promises a vast choice of titles.
The future is here.
Daniel Stringer recapped how he created a VR Breaking Bad Lab in Unity and moved it to UE4 a few years later and compared the two engines.
Clarence Ong did a detailed breakdown on the project that he worked during the UE4 Modular Environments at CGMA, talked about working with references, shared his texturing workflow and game some tips on creating decorative assets.
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The Winter 2020 registration period for CGMA is coming to an end in just 2 weeks.
It's reported that Call of Duty: Modern Warfare took first place in the rating of best-selling games of 2019 in the US.
Learn about the design philosophy behind Death Stranding.
Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.
Spider-Man System for UnrealThanks for the share !·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
80 Level RelaunchedI created a Dark Theme for 80.lv
Open-Source Painting Tool for 3D Artistsrbomb@tuba.io
Well, turn out it doesn't work like that and Hax...·
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