Improbable presented a new version of their toolkit.
Important announcement from the MD team.
Learn how you can use different elements to design a smooth gameplay experience with these tips from Ketul Majmudar.
Check out 5 wireframes for awesome game characters from Overwatch and Metro Exodus and game-based character fan arts, including Shadow of the Tomb Raider's Lara Croft and Ellie from The Last Of Us Part II.
Yuzhi Zhu briefly talked about the texturing and lighting workflows in his UE4 scene Escape.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
Check out 5 Unity packs with tools for creating smooth human and animal animations from FImpossible Creations.
Jonas Roscinas released a hard-surface mesh tutorial.
Join Johannes Richter to learn the details about the procedural destruction process.