Environment Art
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by Marc Che
7 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

3164 views
1 comments

20 February, 2019

352 views
1 comments
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

1037 views
Alla Chernova shared a tutorial on techniques and tips she used to create a full CG open environment in Houdini.

15 February, 2019

1948 views
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

1212 views
Dmitrii Mukhortov did a breakdown of his Think Tank graduation project Aurora Island made with UE4, Substance Designer, and Maya.

14 February, 2019

2049 views
2 comments
Jonathan Hemmens shared the details behind his recent work in progress Will’s Room (Teen's Bedroom) inspired by Cassie’s Room from Uncharted 4.

13 February, 2019

1729 views
Leah Augustine shared a detailed breakdown of her recent Snowy Forest scene with a feeling of Red Dead Redemption 2 atmosphere.

12 February, 2019

2651 views
1 comments
Justin Rodriguez, Senior Environment Artist at Firaxis Games, talked about XCOM level production and the hidden storylines added into the game with assets.

11 February, 2019

1504 views
Yuko Yokoi took CGMA course Organic World Building in UE4 led by Anthony Vaccaro and shared the production details of her Snowy Village scene.

8 February, 2019

1620 views
1 comments
Desmond Man talked about his UE4 Real-Time Games Environment Gone Fishin' and stylized art in general.

8 February, 2019

1826 views
1 comments
Valentin Erbuke talked about the way he approached his character project Jungle Hunter: sculpting, texturing, working on the face and the environment.

6 February, 2019

1482 views
Salvatore Gambino prepared a breakdown of his Magician's Studio made in UE4: blockout, circular modular system, ivy, stained glass, marble mosaic, lighting.

5 February, 2019

3325 views
7 comments
The leader of Hoa team was kind enough to talk about the way they're using the Ghibli style and mixing different elements to build a marvelous game in Unity.

5 February, 2019

4602 views
Alexander Kolyasa and Mark Kassikhin were kind enough to share a detailed breakdown of their astonishing Racer's Shelter created in Unigine

4 February, 2019

2551 views
Joey Lenz gave a detailed talk on lighting in UE4: values, sources, light temperature, lighting in PBR pieces, sources to learn lighting and more.

4 February, 2019

3013 views
Mohamed Chahin talked about low poly artworks and shared the way he approaches his miniatures made in Blender.

31 January, 2019

2223 views
2 comments
Sam Gao talked about his fan art environment based on Overwatch's location Hanamura as well as painterly stylized art on the whole.

31 January, 2019

1709 views
Christian Hecker talked about his 3D environment Journeys Of An Unknown Huntress made with Megascans, Vue, and World Machine.

30 January, 2019

2378 views
Sergey Tyapkin recollected how he arranged a personal challenge One Environment per Day: difficulties, quick production tips, experience gained.

29 January, 2019

2072 views