Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4.
Arch Point Design House shared a few tips on how to work with objects of the scene before exporting it from 3Ds Max to Unreal Engine without losing the quality.
Check out a satisfying video with three video games worlds made with the procedural approach.
Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.
Check out 6 free packs from Unreal Engine and Marketplace creators.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Check out 6 packs with assets for sci-fi and Cyberpunk-inspired scenes from Laertes Studios. The compilation includes collections for interior and exterior scenes, as well as apartments, bars, and lab environments.
Check out 5 assets from Megascans library that will be helpful for you if you want to recreate a scene from S.T.A.L.K.E.R.: Shadow of Chernobyl or to make an environment inspired by it.
Kassondra Krahn talked about the creation of props, tiling textures in Substance Designer, and lighting in her cozy environment Stylized Rustic Kitchen.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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