Environment Art

Making an Overwatch Fan Art Scene: Approach to Texturing

Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.

Author

Jonathan Johnson

Published on

Jun 04, 2020

New Home: Modeling in Blender & Texturing with Substance Suite

Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.

Author

Inka Sipola

Published on

Jun 04, 2020

The Aftermath: UE4 Scene Production Techniques

Hussain Dabhiya discussed his educational background and his UE4 scene The Aftermath, talked about his approach to modular kits and material production with Substance Suite and shared some useful tips for working in UE4. 

Author

Hussain Dabhiya

Published on

Jun 02, 2020

Dealing with Pre-Made Assets & UE4 Lighting Tips

Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.

Author

Viacheslav Bushuev

Published on

Jun 02, 2020

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