Environment Art
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Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
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there is no need to create a vdb, but it works yes

by Laurent BIAL
16 hours ago

Super taf! ;)

Ted Bundy's car? :D

Amazing students from New3dge school did a breakdown of their phenomenal work, talked about challenges on working together and shared some tools they used.

20 September, 2019

230 views
1 comments
Anson Weese talked about his amazing recreation of the Beetle and shared his workflow.

19 September, 2019

706 views
3 comments
Codrut Bolborojan shared his experience in working on Houdini and creating realistic clouds with its tools.

18 September, 2019

1468 views
5 comments
The team at Reallusion shared a very detailed tutorial, showcasing the way you can create a simple night scene with animations and characters in iClone 7.

18 September, 2019

431 views
Viktoriia Didenko talked about the storyline and production details of her scene inspired by Strugatsky brothers' novel and Tarkovsky's movies.

16 September, 2019

947 views
1 comments
Simon Che de Boer from RealityVirtual talked about The Homestead -- a living breathing virtual art gallery built with the help of photogrammetry. 

15 September, 2019

955 views
Laura Sajdik shared some production details of her Shipping Warehouse made in UE4 during CGMA course UE4 Modular Environment.

13 September, 2019

1411 views
1 comments
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.

12 September, 2019

1667 views
1 comments
Viktoria Didenko shared what she's learned about mood, composition, and lighting during the production of three post-apocalyptic scenes.

10 September, 2019

1905 views
Matt Newell did a breakdown of his mesmerizing explorable project Kyoto made in UE4.

9 September, 2019

1553 views
1 comments
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.

6 September, 2019

1683 views
1 comments
Lavapotion team talked about the development of their adventure strategy game Song of Conquest with a classic feel of Heroes of Might and Magic.

6 September, 2019

2574 views
3 comments
Lea Kronenberger did a breakdown of her UE4 environment that won the 1st place in the ArtStation challenge: scene production, materials, VFX, lighting, & more.

5 September, 2019

3236 views
Pasha Statkevich took CGMA course Production Illustration for Matte Painters and Concept Artists and talked about the piece created during it.

5 September, 2019

1302 views
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.

4 September, 2019

1434 views
Kristian Kebbe talked about solo-development of his adventure game Lucent and talked about content creation, terrain, shaders, lighting, and more.

3 September, 2019

2780 views
Muhammad Kamal Ahmed did a breakdown of his procedural sci-fi building created with Houdini and Substance tools.

2 September, 2019

2433 views
2 comments
Ray Rivera talked about the way he worked on his Bioshock-inspired environment in UE4, Modo, and Substance Painter at Game Art Institute.

30 August, 2019

2319 views
James Ward did a detailed breakdown of his UE4 environment Anadoned Throne Room inspired by English castles and Game of Thrones.

30 August, 2019

2095 views
Leo Brynielsson shared the production details behind the stylized VR game Ghost Giant being developed by Zoink.

29 August, 2019

1712 views