Environment Art

Creating Organic and Man-Made Assets for Assassin’s Creed Valhalla

Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.

Author

Petar Zvezdanov

Published on

Dec 02, 2020

Building a Victorian Manor: Modular Elements, Texel Density, Lighting

Maxime Renault did a breakdown of his UE4 project Victorian Manor: importing models into the engine, creating paintings, assembling the scene, setting up lighting, and more.

Author

Maxime Renault

Published on

Dec 01, 2020

A Cycle of Violence: Composition and Mood in an Organic Environment

Daniel Hinckley talked about his education, work with vegetation and references for vegetation, and the process of creating A Cycle of Violence, a UE4 scene inspired by The Last of Us: Part 2.

Author

Daniel Hinckley

Published on

Nov 27, 2020

Cuban Kitchen: Making Props and Set Dressing a Scene with a Story

The team of 6 artists – Luís Mesquita, Kevin Buck, Lloyd James, Gordon Neill, Tim Groß, and Abdullahi, – talked about their mutual project Cuban Kitchen made during one of the Beyond Extent Team Challenges.

Author

Gordon Neill

Published on

Nov 27, 2020

Hand-Painted Witch Cafe: Texturing a Stylized Scene

Finn Stevens-Lock talked about their small cozy scene Witch Cafe made during one of the courses at CGMA: idea development, different approaches to texturing, the use of a 2.5D art technique, and lighting.

Author

Finn Stevens-Lock

Published on

Nov 25, 2020

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more