Environment Art

Half-Life Inspired Enviroment: Using Eeeve and Megascans Library

Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.


Ivan Novikov

Published on

Aug 06, 2020

John Doe's Bathroom Breakdown

John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software. 


John Carney

Published on

Aug 04, 2020

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