Environment Art
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Mauriccio Torres has been tutored by Ryan Benno and shared some details about the mentorship, his project and Ultimate Trim technique that was of great help.

7 December, 2018

809 views
1 comments
Eugen Čanić talked about his atmospheric Gothic Library made in UE4 within CGMA course UE4 Modular Environments led by Clinton Crumple

6 December, 2018

1280 views
Farrukh Rahman discussed the way he created a high-quality environment with Unity and Megascans and mentioned some useful Unity features and free assets.

6 December, 2018

1081 views
2 comments
Nic Belliard talked about the way he managed to create playable a comic strip in 3D with shaders, image overlaying and lighting preserving a hand-painted look.

3 December, 2018

1582 views
2 comments
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

3023 views
1 comments
Efrem Pivetti did a breakdown of his recent environment Efsunkâr the Hidden City and a character for it made with UE4, Maya, ZBrush, and Substance Painter.

27 November, 2018

1613 views
Matt Olson did a detailed breakdown of his nostalgic sci-fi environment inspired by movies Alien & Serenity and made with UE4: modular assets, lighting & more.

26 November, 2018

1793 views
Saher Tarek talked about assembling, compositing and lighting a vast Ice Castle environment, produced with the help of ready packs from KitBash3d and UE Market.

22 November, 2018

1736 views
Olivia Sullivan gave a write-up on her environment study made with UE4 in which she tried to recreate a vivid landscape painted by Hubert Robert.

20 November, 2018

1602 views
Adrián Scolari did a breakdown of his UE4 scene Goodbye, Soldier made within CGMA course UE4 Modular Environments led by Clinton Crumpler.

16 November, 2018

2098 views
2 comments
Andrew Maximov talked about the way Promethean AI learns assets and materials and how it can study games to help you make better games faster.

13 November, 2018

3519 views
8 comments
The archviz studio Polymachine team talked about their field, its current challenges, the role of Houdini and procedural approach in their pipeline, and more.

8 November, 2018

1866 views
4 comments
Mike Gomez did a breakdown of his atmospheric aircraft hangar made with UE4 and Substance Tools.

8 November, 2018

2480 views
Promethean AI has just released a first video of the new tool, which will change environment art production forever.

6 November, 2018

2359 views
13 comments
Aron Kamolz talked about the way he produces incredibly realistic landscapes with Vue and World Machine, compared Vue and SpeedTree and more.

5 November, 2018

2054 views
Marcel Gorri did a breakdown of his final diploma project at Think Tank created with Maya, ZBrush, and V-Ray.

2 November, 2018

2452 views
Sven Mrđen shared some details behind his Old Western General Store inspired by Red Dead Redemption 2. Software used: UE4, Blender and, Substance.

1 November, 2018

2277 views
2 comments
Bryan Adams shared with us a list of his favorite skybox artists who he draws constant inspiration from. We hope so will you!

31 October, 2018

1521 views
Erik Hammarbäck did a detailed breakdown of his Gas Station in Roswell (known for UFO incident) scene made with UE4, Maya, Substance, ZBrush, and Toolbag.

31 October, 2018

1982 views
Murilo Pena gave a little talk about his futuristic 3D scene with The Fifth Element vibes made in UE4.

29 October, 2018

2465 views