Environment Art
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   20, Feb — 23, Feb
Barcelona ES   26, Feb — 2, Mar
Barcelona ES   26, Feb — 2, Mar
Austin US   9, Mar — 19, Mar
San Francisco US   19, Mar — 24, Mar
Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

540 views
3 comments
Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech.

21 February, 2018

233 views
Paul Turc talked a bit about the way he produces amazing 3d rocks and how you can use them to dress up your environments.

14 February, 2018

1344 views
François Hurtubise was kind enough to discuss his approach to using materials and decals to dress up dreary underground tunnels.

13 February, 2018

1590 views
7 comments
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

704 views
1 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

1760 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1070 views
Morgan Jones detailed the creation of his amazing vehicle diorama. He talked about the design, rendering, texturing, modeling and the creation of details.

8 February, 2018

1385 views
David Waldhaus, Stellan Joerdens and Marcell Füzes shared the way they've built, textured and rendered the amazing living city.

8 February, 2018

1397 views
Melissa Buffaloe shared some insights on the production of the amazing open world game Middle-Earth: Shadow of War.

7 February, 2018

1569 views
1 comments
Michael Andrews showed how he uses a modular approach to create a stunning part of a fictional city. Lovely work with the lighting and architecture.

6 February, 2018

2732 views
3 comments
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

2222 views
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

2025 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

2402 views
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

3261 views
19 comments
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

2419 views
4 comments
Andrew Indrikson, Toivo Glumov, and N Kayurova talked about their newest project, created for the #NeonChallenge, organized by Unity.

30 January, 2018

3066 views
3 comments
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

977 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1004 views