Environment Art

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.

Author

David Väson

Published on

Oct 14, 2021

The Hermit: Creating a Modular Environment in UE4

G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.

Author

G. Daniela Ontiveros V.

Published on

Oct 12, 2021

Making Procedural Grass with Megascans, SpeedTree & UE4

A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.

Author

Karsten Malmquist

Published on

Oct 05, 2021

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