Environment Art

Recreating the Mode Gakuen Cocoon Tower Using 3ds Max & Megascans

Todor Vladev explains how the 669-feet-tall cocoon-shaped educational facility was recreated in 3D, talks about the challenges of working on the composition and choosing the lighting setup that creates the right mood and makes the centerpiece truly stand out.

Author

Todor Vladev

Published on

Jul 23, 2021

Creating a Moody Treehouse Scene in ZBrush, Maya, Substance & UE4

Michael Cox explains how the mysterious lonely treehouse on a cliff was designed, gives a detailed explanation of how materials and assets for the scene were created, and shares some great tips on designing environments in 3D.

Author

Michael Cox

Published on

Jul 22, 2021

Creating a Stylized Medieval Town in 3ds Max, Substance & Unreal

Silke Van Der Smissen shared an extensive breakdown of the Stylized Medieval Village project, showed us the Unreal workflow, and explained how it is possible to create a good-looking environment on a time constraint.

Author

Silke Van Der Smissen

Published on

Jul 20, 2021

Recreating the Beauty of Dolmabahçe Palace in ZBrush, C4D & Redshift

Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.

Author

Kay John Yim

Published on

Jul 16, 2021

Designing a Stylized Desert Environment in UE5, ZBrush & Substance

Gia Bao Lam explains how the giant doll-like desert sculptures were created, how the scene was assembled in Unreal Engine, and how difficult it was to find the right lighting for the environment.

Author

Gia Bao Lam

Published on

Jul 12, 2021

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