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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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Geoffrey Ernault shared his experience and thoughts on concept art, his creative process and inspiration.

16 August, 2019

515 views
Brandon Mays did a breakdown of his modular UE4 environment made at Gnomon.

15 August, 2019

915 views
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.

13 August, 2019

1172 views
Kem Yaralioglu talked about the way he approaches his surreal materials made in Substance Designer, world creation, working from concepts, lighting, and more.

13 August, 2019

1524 views
1 comments
Oneiros shared an insight into how they worked on the recent project in Unity using HDRP (High Definition Render Pipeline).

12 August, 2019

931 views
Jason Cheung Yi Ka prepared a breakdown of his modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment.

9 August, 2019

2633 views
1 comments
Sergey Noskov talked about setting up environments for his Unity game called 7th Sector.

8 August, 2019

1342 views
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.

7 August, 2019

1818 views
Lucian Stroiny did a breakdown of his UE4 environment Old Classroom: modeling, procedural bookshelves, materials, lighting.

6 August, 2019

2005 views
Michelangelo Cellini showed how to make the most out of the new real-time ray-tracing features in UE4.

2 August, 2019

3834 views
6 comments
Pasquale Scionti gave a talk on ArchViz, Ray-Tracing technology and how it helps in his workflow.

31 July, 2019

1187 views
Stanley Barrett shared his thoughts on stylized low poly art and the way he approaches this kind of style.

29 July, 2019

2278 views
2 comments
Nick Comeau did a breakdown of his scene and shared a handful of useful tips on creating wood, glass and tile materials and lighting in Marmoset Toolbag.

26 July, 2019

3019 views
1 comments
Joe Garth gave a talk on his tool Brushify, recent updates and various packs for it that allow creating amazing high-quality natural scenes.

25 July, 2019

1654 views
Ash Thundercliffe prepared a detailed breakdown of his recent scene Arctic Research Station made with UE4, Substance tools, and World Machine.

23 July, 2019

2611 views
Stanislav Vovchuk talked about the production of Steampunk Lab in UE4: planning, blockout, modeling, various texturing techniques, lighting.

19 July, 2019

2592 views
1 comments
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game created at Ringling College with a distinctive Laika Entertainment style.

18 July, 2019

2543 views
1 comments
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

4854 views
2 comments
Steffen Hampel recreated a cinematic photo by Alex O' Dowd in 3D using online resources and Megascans and did a breakdown of the scene.

12 July, 2019

4057 views
1 comments
Torsten Hädrich overviewed the research paper that covers the procedural ecosystem generation and will be presented at SIGGRAPH 2019.

10 July, 2019

2768 views
1 comments