Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment.
For this week's Megascans Digest, we chose 5 awesome materials from Castle Ruins Collection in Megascans Library. Check them out!
Harid Taşkın prepared a thorough breakdown of his latest UE4 scene Forsaken: a step-by-step approach to composition, storytelling, lighting, and more.
Farrukh Abdur Rahman did a breakdown of his stylized Garden made in Blender and talked about modeling, material creation, grass and water shader setup, lighting, and more.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
For this week's Megascans Digest, we've chosen a few materials for the abandoned environment. Take a look!
Nikolay Marinov did a breakdown of the UE4 environment with Bulgarian vibes Banicharnitsa made together with his friend Dian Donchev.
Sergio Raposo Fernández discussed his recent fantastic work and shared his modeling and UVs workflow.
Hamid Khoshbakht discussed the recent project that he worked on together with Emran Bayati and shared the workflow and tips for working with modular packs.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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