Environment Art
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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
17 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

1056 views
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

1354 views
1 comments
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

913 views
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.

18 April, 2019

2042 views
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

2507 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

970 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

2118 views
6 comments
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.

17 April, 2019

1002 views
Denis Rutkovsky briefly talked about his Fantasy Castle Kit for UE4 and its production.

16 April, 2019

1006 views
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.

16 April, 2019

1326 views
3 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

925 views
Maciej Szymaś shared some details of his project under development Necropoly and talked about implementation of the low poly style in game development.

15 April, 2019

1255 views
Sam Gao talked about the stylized art direction of one of his projects with a Ghibli style and shared several tips for environment artists.

11 April, 2019

8518 views
4 comments
Juan Paulo Mardónez gave a talk on natural terrain production with Mixer and other tools, shared the heightmap production and the tips for hiding tiling marks.

11 April, 2019

2004 views
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

2285 views
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

1517 views
Sebastian Zapata talked about the production of the photorealistic Parking Lot, his texture workflow, and the render engines Cycles and Corona.

8 April, 2019

4298 views
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more. 

3 April, 2019

3280 views
4 comments
Amber Marie Edwards shared a detailed breakdown of her atmospheric Haunted Chateau made with UE4, Substance tools, Maya, and ZBrush. 

3 April, 2019

1440 views
1 comments
Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

2499 views
1 comments