Articles
Creating Stylized Combat VFX in The Legend of Zelda Style
Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild.
Author
Soenke Seidel
Published on
Jan 21, 2021
Sculpting and Texturing a Stylized Wooden Room
Anastasia Kasyanik shared a detailed breakdown of her first 3D diorama made in ZBrush, Blender, and Substance Painter.
Author
Anastasia Kasyanik
Published on
Jan 18, 2021
Floating Islands: Setting Up Stylized Shaders with HDRP in Unity
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
Author
Maciej Hernik
Published on
Jan 13, 2021
Unity Deals: Stylized Environment Packs and Tools
Check out 5 Unity packs that include ready-to-use 3D assets, shaders, and textures for the stylized scene production.
Author
Ellie Harisova
Published on
Jan 11, 2021
The Captain's Table: Making an Underwater Diorama for Portfolio in UE4
Nina Klos talked about the textures, caustic shader, details, and lighting in her small project The Captain's Table, and discussed how she approaches dioramas for portfolio in general.
Author
Nina Klos
Published on
Jan 08, 2021
Shapes and Colors: Creating Scenes with a 2D Effect in Blender
Leah Douw talked about her fresh take on small 3D dioramas with a 2D look crafted in Blender and a little bit of Gravity Sketch.
Author
Leah Douw
Published on
Dec 09, 2020
Green Green Grass of Tunnel: Creating Vibrant Stylized Nature in UE4
Florian Elie talked about the project Green Green Grass of Tunnel: building and texturing a brick wall, making grass, adding the wind effect and falling leaves, and more.
Author
Elie Florian
Published on
Dec 07, 2020
Mirko Fan Art: Sculpting a Manga Character in ZBrush
Andres Castaneda discussed in detail how he made a stylized Rumi Usagiyama – Rabbit Hero: Mirko from My Hero Academia – talking about sculpting the body, face, hair, and cloth folds, polypainting, presentation, and more.
Author
Andres Castaneda
Published on
Dec 04, 2020
Pouch Hunter: Tips for UVs in Maya and Baking in Marmoset Toolbag
Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Gustavo Medeiros
Published on
Dec 03, 2020