Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
Farrukh Abdur Rahman did a breakdown of his stylized Garden made in Blender and talked about modeling, material creation, grass and water shader setup, lighting, and more.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Check out these beautiful nature packs for stylized environments and amazing character movement systems! Everything comes with a nice Halloween discount.
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
Charlotte MacKie talked about the production of her stylized environment made with Maya, Substance Painter, and Unity.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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