Articles

Modeling Stylized Noodle Restaurant in Maya

Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab with ALembic cashing, UV mapping, texturing, and more.

Author

Robin Lingmerth

Published on

Jan 07, 2020

Dead End: Stylized Environment Exploration Part 2

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the second part, read about texturing, level design, world-building, lighting 2.0, VFX, post-process, and more.

Author

Stephen Seress-Smith

Published on

Dec 15, 2019

Dead End: Stylized Environment Exploration Part 1

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.

Author

Stephen Seress-Smith

Published on

Dec 06, 2019

Stylized Viking Village: Water, Materials, Lighting

Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.

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