This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature that will soon be available on the Unity Asset Store.
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Anatoly Bazarov did a detailed breakdown of his stylized Wizard Room diorama made with Maya, ZBrush, Substance tools, and UE4.
Sail Forth is a procedural sailing adventure from a small team that focuses on classic naval action and exploring beautiful scenery.
Ilya Loginov did a breakdown of his stylized female character Magic Girl made with Maya and ZBrush using ZModeler.
Dávid Jankes shared his character art workflow and talked about working ZBrush & 3ds Max, game-ready topology, materials, UVs, and more.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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