Ali Mshasha talked to us about the recent Boat Diorama project, discussed the modeling process in Maya, and explained how the water shader was set up.
A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.
Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.
Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.
A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.
A VFX Artist Nathan Shipley has managed to give the famous "Jesus Scene" from The Big Lebowski stylized and cartoonish looks using Toonify.
In today's Courses Digest we picked 5 great tutorials related to game development and game design.
Take a look at these 5 great packs that will come in handy for all environment artists.
Take a look at these 5 great packs with stylized effects and shaders for Unity.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Check Out These Cool Stylized Effects in Blender
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5Using Megascans & UE5 to Create Environments
- 6Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
Making a Magic Forest with Megascans & UE4Where’d you get the trees? They’re gorgeous·
Making a Magic Forest with Megascans & UE4Hello, I was very inspired by your article. But there is a problem. I...·
Free Camera Shake Add-on for BlenderGreat free add-on!·
Apple Joined Blender Development FundI think it is good that apple finally joins the blender fund. I cannot...·
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