Stefan Zeibekis shared the workflow behind the project Smithy, told us how to turn a 2D pixel-art concept into a stylized 3D diorama.
Check out a cool Unreal Engine pack with a stylized village from Meshingun Studio and William Tate.
Check out 5 Unity packs with assets and collections for a low poly project creation.
Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Jaume Rovira wrote a breakdown of his new stylized environment: creating buildings and materials, setting up the scene in Unreal, adding subtle animation, and more.
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
Check out 5 Unity packs with various stylized VFX assets to add to your game. The compilation also includes a GPU particle system for complex VFX production.
Nikolas Volchenko shared the details of his small stylized scene: sculpting workflow and alpha creation in ZBrush, simple animated foliage and master material setup in UE4, lighting, and more.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
Join thousands of game designers and keep track of your subscriptions