Articles

Giant's End Village: Making an Environment in the Ghibli Style

Vincent Barbe shared a detailed breakdown of his organic UE4 scene Giant's End Village: modeling assets and trees in Blender, setting up textures and subtle animation, working on the storytelling aspect, and more.

Author

Vincent Barbe

Published on

Feb 23, 2021

Nepali Snow: Crafting an Animated Stylized Scene in UE4

Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.

Author

Sophie Stübinger

Published on

Feb 12, 2021

Stylized Cave: Sculpting Rocks and Setting Up a Master Material in UE4

Nikolas Volchenko shared the details of his small stylized scene: sculpting workflow and alpha creation in ZBrush, simple animated foliage and master material setup in UE4, lighting, and more.

Author

Nikolas Volchenko

Published on

Jan 28, 2021

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