Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
Raffi Yaniger shared some insights into character animation: useful tools, how to approach the task and testing the results, facial animation, and more.
Mateo Orozco did a breakdown of his adorable work Halloween Friends: blockout, sculpting, texturing, and lookdev.
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Virendra Pratap Singh did a breakdown on his recent project, Balinese: Guardian Statue, and shared his workflow.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Lucas Ceccon talked about the recent work he made at Think Tank Training Centre and shared some organisational tips and his workflow.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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