Character Art

THE SHORE: Solo Game Development and Creature Production

Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.

Author

Ares Dragonis

Published on

Nov 26, 2020

Space Cadet: Creating a Manga-Style Character in Blender and Substance Painter

Alex Treviño did a breakdown of his personal 3D project, Space Cadet, based on the manga-inspired concept, discussed his modeling workflow in Blender, talked about hair production in Substance Painter, and shared his approach to lighting setup.

Author

Alex Trevino

Published on

Nov 18, 2020

The Guilded Knight: Ghibli-Inspired Texturing and Animation Workflow

Konstantin Chulanov and Andrey Azarov did a breakdown of their joint project, The Guilded Knight, discussed their modeling workflow in ZBrush, texturing process in Substance Painter, and talked about animation and rigging in Maya. 

The Beast: Grooming Workflow in Houdini

Marion Carnazza discussed the production of the beast she worked on during the final project at the 3D school, Creative Seeds, dived into the details of creating a fur in Houdini, and talked about the team's collaboration. 

Author

Marion CARNAZZA

Published on

Nov 13, 2020

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