Character Art
The Story Behind Vammatar: Crafting Goddess of Pain, Disease & Suffering
Aitziber Azkue demonstrated how she created the expressive 3D image of Vammatar, the Finnish goddess of pain, disease, and suffering, using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5, telling her story through subtle details in textures.
Aitziber Azkue
Dec 12, 2024
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How to Create a Realistic Portrait of Arcane's Vi in ZBrush, Maya & Substance 3D
Character Artist Joshua Gouw tells us how Arcane's Vi, with a semi-realistic style, was created, focusing on their approach to translating the stylized version into the artist's own and how lighting and renders with pre-existing movie stills help enhance the mood.
Joshua Gouw
Dec 10, 2024
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Breakdown: Boruto Uzumaki Made with MetaHuman & Unreal Engine
Ícaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.
Ícaro Ariel
Dec 06, 2024
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Ghost In The Shell's Protagonist Reimagined In Stunning 3D Oil Painting Style
Entei Ryu returned to 80 Level to discuss her creative take on Motoko Kusanagi from Ghost in the Shell, reimagined with a personal twist and brought to life in a gorgeous 3D oil painting style using ZBrush and Substance 3D Painter.
Entei Ryu
Dec 05, 2024
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Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout
Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.
Gal Ravid-Tal
Dec 04, 2024
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Stylized Vampire Girl: Recreate a 2D Quirky Character in 3D
Jorge Martinez Garcia walked us through the workflow behind recreating a 2D vampire girl in 3D, which was sculpted in ZBrush, textured in Substance 3D Panter, and rendered in Blender, detailing the shading process and explained how hand-painted textures contribute to a more stylized appearance of the work.
Josh Martinez
Dec 04, 2024
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Transferring a Manga Samurai to 3D Using ZBrush & Marmoset Toolbag 5
Anh Trần showed us the workflow behind the Miyamoto Musashi 2.0 project, discussing approaching likeness with the manga concept, translating it from 2D to 3D, and creating the character's clothes, sword, and shoes using Marmoset Toolbag 5 and ZBrush.
Anh Trần
Dec 03, 2024
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Breakdown: Modeling & Texturing Realistic 3D Girl with Bow
Seok Jiung talked about the Ansuz project, showing the sculpting, texturing, and lighting work behind the girl, her hair, and winter outfit.
Seok Jiung
Nov 28, 2024
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How to Sculpt a Man with Exaggerated Facial Expressions in ZBrush
Daniel Merticariu shared the workflow behind The Man Who Laughs project created in ZBrush, which was based on a 2D concept, explaining how his exaggerated facial expression and pose were sculpted.
Daniel Merticariu
Nov 28, 2024
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