Lance Lai briefly talked about his stylized character art workflow: sculpting in ZBrush and texturing in Substance Painter and Photoshop.
Jacob Buck, Joji Tsuruga, David Hurtubise, and Philippe Rebours talked about Unreal Engine 4.23 features and discussed virtual production in UE4 for Fortnite.
Andre Kent talked about the production of his stylized paladin version of Ron Swanson from Parks and Recreation in ZBrush, Blender, and Substance Painter.
Check out the comparison video with the monsters from the Doom franchise.
Check out packs and tutorials for character art from Gumroad artists. The compilation has character creation breakdowns and packs with ready-to-use pieces and skin maps.
Check out a huge pack with 3D video tutorials, covering different production steps in software like Ornatrix, 3ds Max, Quixel, Marvelous Designer, and so on.
Mason Rhoades talked about his workflow in 3ds Max and ZBrush used while recreating Rogue from X-Men with a '90s vibe.
Marcos Melco did a breakdown of his hard-surface character Cyborg Monk made during CGMA’s course Hard Surface Modeling for Characters.
Check out the courses on character art, including hair creation and 3D printing, at XMD Academy.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
3D Software Courses for Beginners at Udemy
So many self-published books simply skip the editing phase, as...·
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