Sergey Obukhovsky did a breakdown of his 3D creature Xena.75 sculpted and polypainted in ZBrush, rendered in KeyShot, and polished in Photoshop.
Check out 5 character courses, covering up the production of concept, fantasy, sci-fi, and realistic characters as well as collectibles creation for 3D printing and creatures design.
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
3D artist Wooper discussed his general workflow for 3D characters and demonstrated some of the steps in the timelapse videos.
Francesco Furneri wrote a detailed breakdown of the Crocodile project made in ZBrush, Maya, and Substance Painter, and presented in Marmoset Toolbag.
Ivan Cherganov talked about his general approach to hair creation in XGen and the workflow for the ponytail, bun, and dreadlocks hairstyles made for a masterclass demo.
Cory Cosper shared some insights into the production of Moth Girl, a 3D character made in Maya, ZBrush, Mari, and XGen.
Espen Netland Jakobsen discussed the production details of the 3D character Goblin Knight: modeling the body and clothes, using XYZ textures with Mari, creating fur, and final scene setup.
Character Artist Pietro Trizzullo talked about his stylized project Goblin Prophet discussing his workflow in ZBrush and sharing useful brushes and alphas.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
Join thousands of game designers and keep track of your subscriptions