Muhammad Aiman Zubir discussed his recent project, Guinevere, and shared his approach to modeling, working on facial features and fabrics.
Are you a 2D or a 3D character artist? Do you prefer Photoshop, ZBrush, or XGen? No matter what camp you belong to, we've got you covered.
Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Augusto Ribeiro E Silva gave a small talk about the production of his recent character Dealer and advised on how to work quickly on 3D concepts.
Emma Koch discussed her career in 3D and shared her approach to sketching and watercolor effects in her amazing fan arts.
Matt Frederick shared his general character art workflow and talked about the approach to modeling, texturing, and presentation.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
In this article, Adolf Navarro, Director at Antareus Ltd., gives a walkthrough of his process for using Character Creator 3 and iClone to create a crowd scene with good quality and animation performance.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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