Frédéric Arsenault prepared a detailed breakdown of his workflow going through all the steps that might be especially helpful for beginner and intermediate level artists.
Dominika Bariakova did a huge breakdown of her awesome cyberpunk character, Hydra, shared her workflow of going from the concept to a full 3D character, discussed body and hair creation and mentioned some useful tutorials on the character production she relied on.
Ivailo Ivanov talked about the production of his project Tognatale that replicates the likeness of Ragnar Lothbrok from Vikings and discussed character art in general.
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
Kestutis Rinkevicius did a breakdown of his recent realistic character project Queen and shared some tips for working with face, hair, skin textures, and more.
Do you wish to become the next ZBrush master? Today we look at some laptops that can help you get good at character art.
Märta-Louise Karlsson Pellnor explored the 2D style in 3D and shared some production details behind her toon-looking Mika Project.
Raf Grassetti shared his awesome fan art. Check it out!
Julia Pishtar shared her approach to sculpting stylized characters in ZBrush: general workflow, details, hair, and more.
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