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David Zavala talked about Alice: Madness Returns fanart project made in ZBrush and Substance Painter and presented in Marmoset Toolbag.
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
A dream version came to life with the help of ZBrush, Substance Painter, and V-Ray.
We'd love to play this version on PS5.
Alex Treviño did a breakdown of his personal 3D project, Space Cadet, based on the manga-inspired concept, discussed his modeling workflow in Blender, talked about hair production in Substance Painter, and shared his approach to lighting setup.
Konstantin Chulanov and Andrey Azarov did a breakdown of their joint project, The Guilded Knight, discussed their modeling workflow in ZBrush, texturing process in Substance Painter, and talked about animation and rigging in Maya.
Marion Carnazza discussed the production of the beast she worked on during the final project at the 3D school, Creative Seeds, dived into the details of creating a fur in Houdini, and talked about the team's collaboration.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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