Check out 5 wireframes for awesome game characters from Overwatch and Metro Exodus and game-based character fan arts, including Shadow of the Tomb Raider's Lara Croft and Ellie from The Last Of Us Part II.
Learn the insights of creating animation using ZBrush from Alexander Lee.
Massimiliano Bianchini shared the production details of Ellie's portrait, a tribute to The Last of Us Part II: sculpting in ZBrush, skin texturing, grooming, and more.
Marc Martin shared a few production details of the stylized character art project Avyanna: sculpting, retopology, work with emotions, rigging, and more.
Evgeny Romanov did a detailed breakdown of his Researcher Robot project, shared his modeling workflow in Maya, discussed topology in RizomUV, and talked about his approach to learning different 3D software.
Alexandr Novitskiy prepared a brief breakdown of his latest character Lost Undead talking about the silhouette, texturing, and presentation.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
Gerardo Torres Carrillo talked about his realistic fanart portrait Guts explaining how he worked on skin details, texturing, hair, and lighting.
Tamás Sárffi did a breakdown of his stylized character Candy: sculpting body and hair, minimalistic texturing in Substance Painter, rendering in Marmoset Toolbag, and more.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Modeling and Texturing an Old CRT TV PropAwesome!·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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