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Busting GameDev Myths: You Can't Make Games With Unreal's Blueprints
Oleg Klaus talked about the development process behind CIRCULATION, explaining how Unreal Engine's Blueprints are used in production and discussing the game's puzzle mechanics.
Busting GameDev Myths: Unreal Engine is Only Good for Realistic Games
ShaderBunny, a Solo Game Developer behind the top-down hack-and-slash game Dawn One, has spoken about the development of the game, explained why Unreal Engine was chosen for the project, and told us how the engine's Blueprints system helps in creating smooth animations and high-octane gameplay mechanics.
Busting GameDev Myths: Unreal's Blueprints Aren't Suited For VR Games
Senior Developer Adam Horvath has joined 80 Level to tell us more about Whitewater VR, a highly-realistic kayaking simulator for virtual reality, and explain how Unreal Engine and its Blueprints system help to set up the game's mechanics and digital water.
Busting GameDev Myths: Unreal Engine Is Hard For Non-Programmers
Technical Artist from the YourSandbox YouTube channel, Kostiantyn Telego, has joined 80 Level to talk about Unreal Engine's programming tools, discuss their perceived difficulty for aspiring developers, and offer a closer look at the engine's Blueprints system.
Busting GameDev Myths: Unreal Engine is Difficult to Learn
Aspiring 3D Environment Artist Lily Lee has told us more about the Harujinja project, showing just how easy it is to get started with Unreal Engine 5 as a beginner.
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Game of Thrones-Inspired Medieval Kingdom Made in Unreal Engine
Brad Sierzega shared the workflow behind the Medieval Kingdom project, discussed how depth was adjusted with fog and clouds, and showed lighting scenarios for different times of the day.
Titan Station: Creating a UE-Powered Game as a Solo Developer
Game Developer Joakim Larsen spoke about the development process behind the upcoming Titan Station game, talked about gameplay mechanics, and shared a comprehensive breakdown of the lighting setup.
Modeling and Texturing an Ancient Temple Environment
Level Artist Nina Popovych has shared the working process behind The Lost Temple of Kullu Valley, thoroughly explained the modeling and texturing processes, and explained how the scene was rendered and lit in Unreal Engine.
Paint Stroke Mask: Adding Painterly Details for Stylized Project in UE5
Ghjuvannu-Carlu Sozzi shared why they decided to create the paint stroke mask, explained how reaching a painterly look differs in 2D and 3D, and spoke about the process of the paint stroke mask creation.