Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.
Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.
Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.
Santiago Montesdeoca, CEO of Artineering, talked about the new node-based real-time engine for stylized CG, discussed its core features and advantages of it for 3D artists, shared resources on how to get started with it as well as mentioned key current integrations and future plans.
Eugene Vasjukov discussed the creation of a nice CG-portfolio, focused on the key things that should be in it based on his own experience with it, and mentioned a few things that shouldn't be added to the portfolio.
Alexander Alza discussed the things that help him mentally to combine personal projects with work, family, and hobbies and accept the fact that sometimes there is simply not enough time.
Thaine Lyman, General Manager of Wargaming Mobile division, discussed the process of porting World of Tanks Blitz to Nintendo Switch: optimization, controls, platform specifics, and more.
We've talked to character artists, game developers, and animators, discussed why is it so hard to create complex and realistic cloth simulation in games and revealed what the current solutions are.
Sangbin Han, CEO of G1 PLAYGROUND, discussed the development of the upcoming survival game Zelter, dived into the team's approach to using assets and creating VFX as well as talked about the publishing and investing processes.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Recreating American McGee's Alice in ZBrushGreat work!·
Tokyo Night Scene in Unity: Tips and TricksStarbucks is "Starbucks" (alphabets) in Japan...
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