The Anshar Studios shared an extensive breakdown of the upcoming game Gamedec, talked about the working process, and discussed building the community around the game.
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
Joshua Johnson talked about DeepSpeech, a system that turns speech into text, discussed the possible implementation of this system into voice-driven games and RPGs.
Developers of Caliber, a third-person shooter, discussed the development of the game, technical details, and challenges they met along the way.
Founders of Microbird Games Regina Resigner and Philipp Seifried discussed the development of their game Dungeons of Hinterberg, talking about gameplay, stylized shaders, world-building, and more.
The Creative Director of Treehouse Ninjas Mauro Frau shared some information about their work on Cyberpunk 2077, making locations for the game, and building a solid relationship with CD PROJEKT RED.
The team at The Future Group shared some information about their Augmented Reality and how it can be used by different companies.
The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.
Creative Director Hanford Lemoore and Environment Artist Mike Jasoni from Graceful Decay discussed the development of the new puzzle game Maquette, how they teamed up with Annapurna, and more.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4Epic Games Raises $1B to Build Metaverse
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6A Look at NPC Locomotion Tech Developed for Half-Life Alyx
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Create 3D Avatar From A Single ImageAnother great option is https://readyplayer.me. It's free to use...·
Getting Started as a Prop ArtistThank you for having me :)·
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