Gamedev
80 Level Podcast: Developer’s Journey to Japan and Elden Ring
Join us for an exciting peek behind the scenes of Japan's gamedev world with Ben Roach, ex-Level Designer at FromSoftware and now Founder of Upsurge Studios.
Developing a Pixel Art Game Inspired by the Lonely Side of Tokyo
Yuki Ikeda, the Producer and Director behind Tokyo Stories, shed some light on the development process behind the game, discussed the software the team is using, and shared some advice on getting noticed on social media.
Mastering Realism: How To Create Props & Environments for AAA Games
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
Character Behavior Programming & Game Optimization in Unreal Engine 5
AIKODE's developer ACE has returned to 80 Level to tell us more about how the NPC behavior was programmed, explain how the recently shown scanning effect was set up, and share some insights on the game's optimization.
The Challenges & Nuances of Being a Lead Artist For AAA Video Games
Kacper Niepokólczycki, a Lead Environment Artist at CD Projekt RED, has detailed his artistic journey, explained how he joined CDPR and became its Lead Artist, outlined the mistakes a lead can make, and discussed the challenges of leading other artists.
Developing a Fan-Made PSX-Style Twin Peaks Game With Unity
Jean Manzoni and Lucas Guibert from the Blue Rose Team have shared the development process behind Twin Peaks: Into the Night, a PSX-style fan-made game inspired by the first episode of the legendary TV show.
Tiny Roar's Working Culture & Approach to Hiring
Co-Founder of Tiny Roar Maurice Hagelstein has told us about the studio's culture, detailed their approach to hiring new team members, and discussed Hamburg's game development culture.
Senior UI/UX Designer on Creating UI For Games
Senior UI/UX Designer Arvydas Brazdeikis told us about creating UI for Warhammer Age of Sigmar: Realms of Ruin and Jurassic World Evolution 2, discussed the recent reimagining of the original The Witcher, and shared some advice for aspiring UI Designers.
Deadlink: How to Develop a Cyberpunk FPS With Unreal Engine
The Gruby Entertainment team has told us about their recently-released cyberpunk FPS Deadlink, discussed the tech behind the game and how it was developed with Unreal Engine, and shared some thoughts on the gamedev market in Poland.