Gamedev

The Production Process Behind Weapons and Vehicles in Cyberpunk 2077

A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.

Author

Ben Andrews

Published on

Jul 22, 2021

Creating The Unliving, A Necromancy-Themed Rogue-Lite Pixel RPG

RocketBrush Studio Team talks about what inspired The Unliving, discusses what makes it different from the other games revolving around necromancy, and explains why creating pixel games is not as easy as it might seem and can even be more challenging than designing 2D or 3D games.

Author

RocketBrush Studio

Published on

Jul 14, 2021

Season: Creating a Beautiful Existential Adventure Game

Members of the Scavengers Studio Team talked about the idea behind their road trip adventure game where you have to explore and document the world around you moments before it disappears forever and shed some light on the development process.

Author

Scavengers Studio Team

Published on

Jul 13, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more