Gamedev
Gamedec: Creating a Cyberpunk Game
The Anshar Studios shared an extensive breakdown of the upcoming game Gamedec, talked about the working process, and discussed building the community around the game.
Author
Jakub Kwinta
Published on
Apr 15, 2021
The Last of Us: Using Game Elements to Subvert Expectations
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
Author
Pete Ellis
Published on
Apr 05, 2021
DeepSpeech: Developing Automatic Speech Systems for Games
Joshua Johnson talked about DeepSpeech, a system that turns speech into text, discussed the possible implementation of this system into voice-driven games and RPGs.
Author
Joshua Johnson
Published on
Apr 02, 2021
Caliber: Developing a Third-Person Shooter
Developers of Caliber, a third-person shooter, discussed the development of the game, technical details, and challenges they met along the way.
Author
1C Game Studios Team
Published on
Mar 24, 2021
Dungeons of Hinterberg: Shaders, Gameplay & More
Founders of Microbird Games Regina Resigner and Philipp Seifried discussed the development of their game Dungeons of Hinterberg, talking about gameplay, stylized shaders, world-building, and more.
Author
Microbird Team
Published on
Mar 16, 2021
Making Locations for Cyberpunk 2077
The Creative Director of Treehouse Ninjas Mauro Frau shared some information about their work on Cyberpunk 2077, making locations for the game, and building a solid relationship with CD PROJEKT RED.
Author
Mauro Frau
Published on
Mar 16, 2021
Pixotope: Using AR in Esports & Television
The team at The Future Group shared some information about their Augmented Reality and how it can be used by different companies.
Author
The Future Group Team
Published on
Mar 12, 2021
YouXia: Developing A Tech-Noir Game With CC3 & iClone
The CEO of Aardwolf Interactive Stephane Biesse shares some information about the game, how to create crowds, and generate human faces using Reallusion's toolkit.
Author
Stephane Biesse
Published on
Mar 03, 2021
The Story and Developement of Maquette
Creative Director Hanford Lemoore and Environment Artist Mike Jasoni from Graceful Decay discussed the development of the new puzzle game Maquette, how they teamed up with Annapurna, and more.
Author
Graceful Decay Team
Published on
Mar 02, 2021