Beer Night Studio's Badraa Baatar talked about their upcoming psychological horror Carnival Hunt, discussed the development process, and told us about the key components of a successful video game trailer.
The CEO of AccelByte Junaili Lie told us about the company's history and explained how they provide accessible online backend tech and tools to game developers.
A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.
A Co-Founder of an indie studio Wildbloom Jonathan Criner talked about their upcoming game Highpoint, how the characters were designed, and how the game was balanced.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
The Founder of D20Studios Ross Przybylski talked about their upcoming game Summoners Fate, explained the development process, and discussed the advantages of turn-based combat.
The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.
Here's a great talk by Bryan Singh on how to set up various doors in games and why this process is so hard.
Markus Rossé from Stray Fawn Studio talked about their upcoming game The Wandering Village, told us what inspired the game's art style, and explained the nuances of the title's gameplay.
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