The developer of Moonray Rodrigo Etcheto has told us about their upcoming game Moonray, talked about the game's surreal art style, and explained how they plan to collide gaming and blockchain capabilities.
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
Pixel Crushers have published their new tool for adding interactive dialogues, barks, and quests to the projects.
Here's a 13-part video series on making great Real-Time Strategies.
Here's a good video that explains how Rockstar Games made horses in Red Dead Redemption 2.
Here's what you need to know to add a meaningful, rewarding, and skill-based fight to your combat games.
Check out this neat tool that helps Unity developers to create/edit game balance data.
Cococucumber's Co-Founder Vanessa Chia talked about their recently released game Echo Generation, discussed the game's production and art style, and touched upon gameplay mechanics.
Today we've gathered the list of courses that would be beneficial if you are working on a new application or need help in updating your current apps.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Dark Souls-Inspired Environment Made in Unreal Engine 5
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5A Behind-The-Scenes Look At The Making Of Arcane
- 6Making an Ultra-Realistic Portrait of H.P. Lovecraft
Autodesk Reveales Their New PAYG Pricing SystemMan this are going to be Crypto tokens ? ERC, BEP &...·
The Developer of Pokémon GO Raises $300 MillionTo my opinion Pokémon go should invest in analysing evil plots, so tha...·
SKS: Hard-Surface Texturing in Weapons ArtВау. Круто.·
SKS: Hard-Surface Texturing in Weapons ArtThank you so much 🙏
That was great.·
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