Gamedev

Overview: How Wargaming Uses Real-Time Engines in Motion Design

Alexander Pimenov and Dmitry Bubyakin, Motion Designers at The Agency, Wargaming, talked about the studio pipeline, Real-Time technologies, and use of UE4 and Blender in production. In 2019, they talked about utilizing Real-Time engines in Motion Design at CG Event, their presentation is available on YouTube (in Russian).

Threshold: Tech vs Magic Character and Design Approach

Peter Kojesta discussed the new indie game, Threshold: Tech vs Magic and the idea behind it, talked about the production and the team's approach to creating characters and shared the experience in making hard-surface materials.

Author

Peter Kojesta

Published on

Jan 30, 2020

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