Gamedev

Interview with Yellow Brick Games: A Small Studio with a Strong Core

Jeff Skalski, COO and Executive Producer at Yellow Brick Games, talked about the experience of opening a new studio in a pandemic and building a small but powerful team.

Author

Jeff Skalski

Published on

Dec 23, 2020

Captains of the Winds: Combining a Flight Simulator with RPG Elements

Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.

Author

Mikhail Dadaev

Published on

Dec 16, 2020

How Naughty Dog Created the Immersive World of The Last of Us Part II

The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.

Author

Naughty Dog Team

Published on

Dec 08, 2020

How Ubisoft La Forge Integrates Machine Learning into Game Production

Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.

Author

Yves Jacquier

Published on

Dec 02, 2020

A Talk with PlaySys: Digital World and Its Social Image Are Changing

Luca Deriu, Founder of PlaySys, talked about their studio and his approach to projects as lead developer, how the image of the digital world and video games is changing in society, and in what way their team and industry in general were affected by COVID.

Author

Luca Deriu

Published on

Nov 27, 2020

THE SHORE: Solo Game Development and Creature Production

Ares Dragonis shared more details about his game THE SHORE inspired by H. P. Lovecraft's stories, talked about his approach to creating monsters, and how he manages to handle all the tasks alone.

Author

Ares Dragonis

Published on

Nov 26, 2020

INDIKA: Working on an Indie Game Set in an Alternative Tsarist Russia

Dmitry Svetlov from Odd-Meter talked about their new project INDIKA that's being made in UE4 and their experience of developing their own game as an aspiring indie studio.

Author

Dmitry Svetlov

Published on

Nov 23, 2020

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