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Postmortem: Lone Ruin Developer Talks the Game's Story & Reception

Game Developer Hannes Rahm talked about the story and development of Lone Ruin, explained what went wrong with its launch, and shared some never-before-seen early concept art.

Hannes Rahm

Mar 01, 2024

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Postmortem: The Story & Development of Greyhill Incident

Greyhill Incident Director Aaron Roller told us about the development process behind the game, shared some never-before-seen early development screenshots, and discussed the lessons learned from the game's reception.

Aaron Roller

Feb 21, 2024

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Postmortem: Chants of Sennaar's Story & Road to Success

Julien Moya, Art Director and Game Designer at Rundisc, told us about the story and development of Chants of Sennaar, explained why the game's reception surprised the team, and spoke about the perceived overabundance of video games.

Julien Moya

Feb 12, 2024

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