Level Game Production: Lonely Mountains Downhill

Megagon Industries Team talked about its game, Lonely Mountains: Downhill, shared how the production started, discussed the technical approach to creating multiple paths, details, working on level design and mentioned the biggest challenges and a few tips for indie game developers. 


Daniel Helbig and Jan Bubenik,

Published on

Mar 17, 2020

Level Design Case Study: Recreating Level from God of War

To understand the logic behind God of War's level design, Sukhraj Johal recreated and analyzed the first level of the game and shared his thoughts. The case study was initially posted on Gamasutra and can be found here. It is now reposted on 80 Level with the author's permission.


Sukhraj Johal

Published on

Jan 24, 2020

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