The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Nitrogen has shared a new video that shows how he created his tropical island scene.
The developers of BitUp talked about the production of their game in Unity, level design, and custom Map Editor.
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game she created at Ringling College of Art and Design with a distinctive Laika Entertainment-like style.
Joris Dormans overviewed the way Ludomotion designs Unexplored 2: The Wayfarer’s Legacy with Voronoi Graphs. The article is initially posted on Ludomotion blog and Gamasutra. Joris was kind enough to give us his permission to post the text on 80.lv. Unexplored 2: The Wayfarer’s Legacy was one of the indie games, we’ve featured in the recent article.
Hyper Games Team talked about their indie title Morkredd: use of shadows, level design, tile-based level editor, and more.
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from the idea and prototyping to game mechanics and challenges.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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