Articles
A Behind-The-Scenes Look at Levels in The Last of Us Part II
Learn how the team created one of the best levels in the game.
Author
Arti Sergeev
Published on
Feb 15, 2021
Level Design in Unity: Blocking Out a Cyberpunk Scene with UModeler
3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler.
Author
KKamjang -
Published on
Jan 15, 2021
Captains of the Winds: Combining a Flight Simulator with RPG Elements
Mikhail Dadaev, a co-owner of FSTR.Tech, talked about the first steps of his team in game development and the indie project Captains of the Winds they are making in UE4.
Author
Mikhail Dadaev
Published on
Dec 16, 2020
How Naughty Dog Created the Immersive World of The Last of Us Part II
The team shared some insights into the production of the award-winning title: from the interactive ropes system and realistic blood behavior to next-level immersion and the beauty of destruction.
Author
Naughty Dog Team
Published on
Dec 08, 2020
A Look at Blockouts in Star Wars Jedi: Fallen Order
New footage reveals how Respawn tested level design ideas.
Author
Arti Sergeev
Published on
Nov 16, 2020
Creating a Festive Italian Village in UE4
James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing.
Author
James Brisnehan
Published on
Oct 22, 2020
The Invincible: Adapting Lem's Novel into a Video Game
Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
Author
Marek Markuszewski
Published on
Sep 24, 2020
VoidTrain: Developing an Open-World Action Adventure in UE4
The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.
Author
NEARGA Team
Published on
Sep 24, 2020
Blockmesh Tips From David Shaver
Let's study some level design tips for setting up blockmeshes that will help you lead players and avoid frustration.
Author
Arti Sergeev
Published on
Aug 07, 2020
Blockmesh Tips From David Shaver
Author
Arti Sergeev
Published on
Aug 07, 2020