Check out this small read on Occluders, what they are, and how they can be used in game development.
Have a look at some early prototypes of levels from the game.
To celebrate #Blocktober, we collected 7 YouTube channels with tutorials and breakdowns related to level design and blockouts that we hope will be useful for all artists.
Matthew Bradley shared tips and provided a look at some of the game's blockouts.
Check out these behind-the-scenes shots provided by Senior Environment Artist Kevin Brunt.
Check out these awesome behind-the-scenes shots provided by Emilia Schatz.
Learn how to recreate tricky levels of this beautiful game.
The level design month is just getting started.
Arnaldo Licea shared a behind-the-scenes look at one of the most complex levels in the game.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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