Check out these behind-the-scenes shots provided by Senior Environment Artist Kevin Brunt.
Check out these awesome behind-the-scenes shots provided by Emilia Schatz.
Learn how to recreate tricky levels of this beautiful game.
The level design month is just getting started.
Arnaldo Licea shared a behind-the-scenes look at one of the most complex levels in the game.
3D artist KKamjang discussed the process of designing Witch’s Cauldron in Unity.
In today's digest, we have gathered 5 useful courses for beginning and advanced Designers.
In this article, we take a look at the 2019 GDC talk, during which Aubrey Serr shared an overview of non-linear design techniques in single-player sandbox levels.
Today, we present to you six job positions at such companies as Frontier Developments, BeamNG, TRACE studio, Romero Games, Rebellion Development, and Hypixel Studios.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Check Out These Cool Stylized Effects in Blender
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5Using Megascans & UE5 to Create Environments
- 6Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
Making a Magic Forest with Megascans & UE4Where’d you get the trees? They’re gorgeous·
Making a Magic Forest with Megascans & UE4Hello, I was very inspired by your article. But there is a problem. I...·
Free Camera Shake Add-on for BlenderGreat free add-on!·
Apple Joined Blender Development FundI think it is good that apple finally joins the blender fund. I cannot...·
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