Robert Hodri shared his extensive experience of modding and sci-fi environment design, talked about the changes that happened in the industry over the past couple of decades and discussed his workflow.
The team of Monolith of Minds talked about pixel art games and the development of their first indie game Resolutiion that will be released in the first half of 2020.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
The Forgotten One team talked about their student project that mixes Rapunzel tale and horror elements: level design, asset production, materials and more.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Nitrogen has shared a new video that shows how he created his tropical island scene.
The developers of BitUp talked about the production of their game in Unity, level design, and custom Map Editor.
Charles George Kucharzak talked about level design for games, its principles, and the task given at CGMA during the course Level Design for Games.
Giselle Valenzuela guided us through The Untold Story of Bernadette, a game she created at Ringling College of Art and Design with a distinctive Laika Entertainment-like style.
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
The GDC Talk About Visual Development in Gameshttps://www.mygeekshelp.com/apple-icloud-password-recovery/
Emma Smith: Building Stylized Assets For GamesMust be thanks for the great article i really like your post and it is...·
Join thousands of game designers and keep track of your subscriptions