Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
Co-Founder of Moonlight Kids Chris Sumsky talked about the studio's recently released game The Wild at Heart, explained the game's mechanics, and discussed challenges they faced during the production.
The COO at Atari Games Jean-Marcel Nicolai shared some thoughts on the company's recent and upcoming titles, discussed the challenges of mobile game development, and told us about the company's future plans.
Beer Night Studio's Badraa Baatar talked about their upcoming psychological horror Carnival Hunt, discussed the development process, and told us about the key components of a successful video game trailer.
A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.
A Co-Founder of an indie studio Wildbloom Jonathan Criner talked about their upcoming game Highpoint, how the characters were designed, and how the game was balanced.
GameDiscoverCo's Founder Simon Carless talked about the company's prediction models, what they are based on, and how available data can help indie developers to sell their games.
The Founder of D20Studios Ross Przybylski talked about their upcoming game Summoners Fate, explained the development process, and discussed the advantages of turn-based combat.
The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.
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- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5Creating a Jill Valentine Model in ZBrush, Substance & UE5
- 6Using Megascans & UE5 to Create Environments
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