Articles
Creating a Sequel to Indie Fighting Rivals of Aether in Unreal Engine
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
New Co-Op Horror Leads Steam Weekly Top Sellers
Lethal Company outruns Counter-Strike 2 and other popular shooters.
Keighley on Dave the Diver Qualifying for Best Indie Game
Can you really be an indie studio with a powerful publisher behind you?
Creating a Horror FPS With Bleeding Cardboard & a Weaponized Pencil in Unity
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
Help Lady Death Herself in This Combat-Focused Metroidvania
You can back Mariachi Legends on Kickstarter.
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Platformer Where You Drill Your Way to Treasure Gets Release Window
Pepper Grinder is coming to PC and Nintendo Switch soon.
Take a Look at This Pixel Art Soulslike with Time Travel Mechanics
Chrono Sword is in development, but it looks intriguing.
Creating a Top-Down Retro Aesthetic Game Inspired by Resident Evil in Unity
Jon Williams has walked us through the creation of their horror game You Will Die Here Tonight, sharing how the Resident Evil series inspired the title and telling us about the challenges that were encountered along the way.
Black Salt Games on the Development of DREDGE & The Pale Reach DLC
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.