The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
Much-anticipated MMO Life Beyond from the Darewise studio lets players trade in-game gear on third-party marketplace DMarket.
Daniel Castillo from Elite3d explained the benefits of creating trees using a modular workflow and talked about his ZBrush skills.
What hides behind pictures on the walls in different games: easter eggs, side stories, a door to another world? Let's see.
Jonjo Hemmens wrote an amazing article that covers game art tests and their importance and gathered numerous tips from the artists working in the industry.
80 Level picked up some neat little indie gems that you might enjoy.
Embark Studios published a 3-part article that covers the way their team works with Photogrammetry using an example of their last trip to Tenerife, Spain.
Two rivals will collaborate on new cloud-based solutions for gaming experiences and artificial intelligence.
Tutorial: Types of Normal Maps & Common Problems!CAREFUL!
1. Bake your final normal map at double resolution and th...·
80 Level RelaunchedHello,
The previous layout was very efficient: at a single glance w...·
80 Level RelaunchedThis new layout...Its not... Good.·
80 Level RelaunchedGreat styling with the colours & theme! But it's let down by...·
Join thousands of game designers and keep track of your subscriptions