Piotr Bieryt, 3D Artist at Forte Digital shares how he leveraged a technique called photometric stereo, along with Unity ArtEngine, to create digital materials.
Gui Rambelli tells us about his career pivot from EA DICE to The New York Times and how he’s leveraging procedural and AI tools, such as Unity ArtEngine, to create interactive 3D experiences.
Beenox Environment Artist Sylvain Jubeau discusses his background, workflows, and how he uses Unity ArtEngine to quickly create materials.
Juuso Voutilainen speaks with us about his Ai-assisted Creation Workflow and how Unity ArtEngine has become the backbone of his creative work.
KKamjang returned to share a new project – The Combat Robot. Check out this extensive breakdown of the artist's workflow in Unity with UModeler.
Pete Ellis returns to tell us about how he used The Last of Us 2's game mechanics to subvert players' expectations.
The Core team's environment art-focused jam with a massive prize pool of $25,000 has ended.
Federico Capriuoli discusses a project where he extracted several PBR materials from a single scan of a medieval church using Unity ArtEngine
Artist Alexandre Rodrigue shares his Assisted Creation workflow with Unity ArtEngine, and how it can speed up material authoring workflows tenfold.
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