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Using RADiCAL Mocap Tool & Unreal Engine to Create Music Video
3D Designer and Music Artist Julian Basurto, also known as Jeulo, told us how he utilized the power of RADiCAL motion capture and Unreal Engine 5 to bring choreography into 3D for his music video.
Julian Basurto
Sep 03, 2024
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Guide: An Easy Way to Pose a ZBrush Character in Character Creator
Character Artist Jaaziah Chan has spoken about the Space Pirate project, explaining the modeling and texturing workflows and showing how the creature was posed using Reallusion's Character Creator.
Jaaziah Chan
Sep 02, 2024
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Cloth and Water Simulation: Overcoming Common Rendering Issues
The Virtuos Team discusses why developers are struggling with creating realistic-looking water and cloth physics and how it is helping game creators overcome these challenges in their projects.
The Virtuos Team
Aug 19, 2024
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Virtualized Geometry: Crafting High-Res Assets With Hi-Res Vision
Take a look at how virtualized geometry – and Virtuos' approach to this technology – enables developers to create assets more efficiently while preserving game performance.
The Virtuos Team
Aug 13, 2024
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Recreating Dragon Ball Vegeta with ZBrush Face Tools & Character Creator
Graphic Designer Arnoldo Atencio Vazquez discussed the production process behind his 3D take on Vegeta, explaining the skin creation workflow and detailing how expressions were set up.
Arnoldo Atencio
Aug 12, 2024
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Reallusion Launches Free Character Creator Auto Setup for 3ds Max
The new tool automates the setup of shaders and rigs for CC Characters in 3ds Max and offers LookDev essentials to streamline the character creation process.
The Reallusion Team
Jul 26, 2024
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How to Create a Stylized Vampire with Free CC Character Base & ZBrush
Gerard Martínez shared a detailed step-by-step breakdown of Ravenna, a stylized 3D vampire character, explaining how the undead was brought to life using Character Creator 4, ZBrush, Substance 3D Painter, Maya, and a free Character Creator base from Reallusion.
Gerard Martinez Sanchez
Jul 16, 2024
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Breakdown: The Science Of Lighting
Arthur Tasquin shared with us an in-depth article on the basics of the science behind lighting for digital artists, discussing its application within Unreal Engine, and teasing a custom toolset to simplify the physical lighting process.
Amber Rutherford
Jul 03, 2024
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Breakdown: Approaches to Realtime Foam Rendering
Check out Meta Meow's recent in-depth breakdown discussing different approaches to creating real-time dynamic foam in a game engine.
Theodore McKenzie
Jul 02, 2024
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