Feature
Introducing Core's $25k City Building Jam
The Core team is getting ready to launch an environment art-focused jam with five diverse categories, dozens of winners, and a massive prize pool of $25,000.
Author
Arti Sergeev
Published on
Feb 23, 2021
A Guide on How to Create a High-Quality Profile
Have a look at a few tips shared by industry experts and community artists that will help you create the most accurate profile on 80 Level RFP.
Author
Ellie Harisova
Published on
Feb 19, 2021
Exploring Houdini: Use of PDG in Game Pipelines
Matthijs Verkuijlen shared some insights into the use of Procedural Dependency Graphs (PDG) in asset and terrain production as well as work with logs and telemetry data.
Author
Matt Verkuijlen
Published on
Feb 15, 2021
Tips on Sculpting 3D Statues for Environment Art
Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in ZBrush and Maya. The models are part of Downtown West Modular Pack available on the UE Marketplace for free.
Author
Balazs Domjan
Published on
Feb 15, 2021
Producing Consistent 3D Architecture for Real-Time & VFX
Matthias Buehler from vrbn studios talked about their approach to creating realistic 3D content for urban environments, optimized for real-time software and detailed enough for VFX and Film production.
Author
Matthias Buehler
Published on
Feb 05, 2021
Generating Exotic Patterns in Substance Designer
Ishan Verma wrote a step-by-step breakdown of his procedural material Taktsang Monastery Wooden Panels.
Author
Ishan Verma
Published on
Jan 28, 2021
Level Design in Unity: Blocking Out a Cyberpunk Scene with UModeler
3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler.
Author
KKamjang -
Published on
Jan 15, 2021
Cascadeur Research: Moving in Zero Gravity
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
Author
Cascadeur Team
Published on
Jan 06, 2021
Incorporating Science into FX: A Dive into Astrophysics and Houdini
Kate Xagoraris tried to combine Houdini's proceduralism with scientific data and shared her approach to simulating The Cosmic Web and creating a tutorial for it.
Author
Kate Xagoraris
Published on
Nov 05, 2020