Feature

Separation & Compensation Principle in Strikes Animation

There is an important principle that allows for any strike animation to be more believable and powerful. This principle was used to make strikes animation in the Shadow Fight game series. Let’s take a look at how it works on an example of several strikes taken directly from the animators' guidelines.

Author

Evgeny Dyabin

Published on

Dec 10, 2021

Mandalorian: Creating an Animated Tribute to the Series in Maya & UE5

Guillermo Moreno and Emilio Serrano talked about their Mandalorian animation, inspired by the series, explained the workflow behind the project, and told us why they picked Unreal Engine 5.

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