Today, we collected important comments from experienced professionals for beginning 3D artists and game developers on what challenges aspiring creators might face.
Mohamed Abdelbaki has told us about the workflow behind the Sci-Fi Tank project, talked about the challenges of combining different machines, and emphasized the importance of orthographs.
Anton Tenitsky explained how he transferred the same scene from Unreal Engine 5 to Blender, talked about the workflow behind it, and compared working on the same environment in UE5 and Blender.
3D Artist KKamjang is back to share a new project – Moonglow Village. Check out this extensive breakdown of creating a mountainside village under the moonlight with a slow snowfall using Unity.
Learn how to organize work within the team and how the Pixonic team changed their approach when they were beginning to work on the War Robots remaster.
The PixCap team has announced the launch of their innovative, cloud-based 3D animation platform that allows users to create 3D animations in the browser.
There is an important principle that allows for any strike animation to be more believable and powerful. This principle was used to make strikes animation in the Shadow Fight game series. Let’s take a look at how it works on an example of several strikes taken directly from the animators' guidelines.
Ishan Verma has shared a great in-depth breakdown of a new Halloween-themed material made in Substance Designer and Unreal Engine 5.
Guillermo Moreno and Emilio Serrano talked about their Mandalorian animation, inspired by the series, explained the workflow behind the project, and told us why they picked Unreal Engine 5.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
A Closer Look at Texturing in Arcane Part 2That headline is a little bit of a catfish.
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
Join thousands of game designers and keep track of your subscriptions