David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.
Check out this powerful 4K display from Huion and find out how it fares when it comes to various artistic tasks like sculpting and texturing.
In this article, we prepared 7 cool details and easter eggs that make video games more immersive and asked some of the artists who worked in the game industry about creating and adding said details to games.
Alexander Sartig shared an enormous and detailed breakdown of the Shadow project, explained the entire process step-by-step, and talked about the tools used in this workflow.
What is the graphics tech stack of modern video games?
We've found a great toolset for creatives who work remotely and would like to share today a couple of insights with you.
A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.
ChamferZone's Tim Bergholz talked about his latest Revolver Tutorial project, focusing on the remesher workflow in Blender.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Check Out These Cool Stylized Effects in Blender
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5Using Megascans & UE5 to Create Environments
- 6Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
Making a Magic Forest with Megascans & UE4Where’d you get the trees? They’re gorgeous·
Making a Magic Forest with Megascans & UE4Hello, I was very inspired by your article. But there is a problem. I...·
Free Camera Shake Add-on for BlenderGreat free add-on!·
Apple Joined Blender Development FundI think it is good that apple finally joins the blender fund. I cannot...·
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