Feature
Rebellion: Capturing Photogrammetry Assets for Sniper Elite 5
Lead Photogrammetry Artist at Rebellion Krist贸f Rosu has told us about the team's photogrammetry workflow, talked about creating assets for Sniper Elite 5, and explained how they capture tall objects.
Creating a Siemens Projector in Maya, Substance 3D Painter & Marmoset Toolbag
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
InnoGames is Inviting New Team Members
InnoGames, Germany's largest game developer and publisher of mobile and online games, is inviting new team members for remote and work-from-office positions.
Creating Mosaic Peacock Room in Maya, Substance 3D Designer & Unreal Engine
Shyamsagar S talked about the workflow behind the Peacock Room, shared the custom vertex paint shader, and explained how modular assets and procedural materials were made.
Creating Lighting and Environments for Cyberpunk 2077
The Treehouse Ninjas team members have told us about creating lighting for CDPR's Cyberpunk 2077, discussed their technical and artistic approaches to environment art, and talked about the advantages of open-world environments.
Divide and Conquer: Deterministic and Scripted Match3 Engine
Chief Technology Officer at BIT.GAMES Studio Pavel Schevaev has told us about the development process behind a Match3 engine for the studio's Storyngton Hall game.
Creating a Shiny Red Ferrari in Maya, Fusion 360 & Arnold
Ian Tan told us about the working process behind the Ferrari 330 P4 project, talked about collecting different kinds of references, and shared a detailed breakdown of the composition.
Creating a Mad Max-Inspired Animation in Unreal Engine 5
Bernhard Rieder told us about the workflow behind the Unreal Engine 5 tech demo, talked about making and animating MetaHumans, and shared some early vehicle concepts made in ZBrush.
Creating World of Warcraft-Like Diorama in Maya & Marmoset Toolbag
Gloria Stamova shared the workflow behind the Revendreth-inspired Diorama project, talked about its challenges, and explained why Marmoset Toolbag 3 was used for lighting.