The Core team is getting ready to launch an environment art-focused jam with five diverse categories, dozens of winners, and a massive prize pool of $25,000.
Have a look at a few tips shared by industry experts and community artists that will help you create the most accurate profile on 80 Level RFP.
Matthijs Verkuijlen shared some insights into the use of Procedural Dependency Graphs (PDG) in asset and terrain production as well as work with logs and telemetry data.
Balazs Domjan discussed his approach to modeling bronze animal statues, an ornate fountain, and rocks in ZBrush and Maya. The models are part of Downtown West Modular Pack available on the UE Marketplace for free.
Matthias Buehler from vrbn studios talked about their approach to creating realistic 3D content for urban environments, optimized for real-time software and detailed enough for VFX and Film production.
Ishan Verma wrote a step-by-step breakdown of his procedural material Taktsang Monastery Wooden Panels.
3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler.
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
Kate Xagoraris tried to combine Houdini's proceduralism with scientific data and shared her approach to simulating The Cosmic Web and creating a tutorial for it.
Unreal Bucket: Working on an Asset Library for UE4I'm glad I could pew myself into the heartwarming chest of this p...·
Rock Shader Pipeline: From ZBrush To UnrealIts really cool! Have learned something new! Thanks 80.lv and Vishal R...·
Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
Diablo 3 Could Be "ARPG+MMO"Nice stuff. I remember this guy's talk at GDC. Legendary.·
Join thousands of game designers and keep track of your subscriptions