Feature
Learn How to Texture Native American Environment Using Substance 3D
Rafael Serralheiro broke down the Tipi Tales project, showing how it helped improve his texturing skills and explaining why he chose a 35mm lens for the final render.
Setting Up a Stylized Character Shader With Unreal Engine 5
Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Unveiling the VR Vision Team's Journey: Crafting Virtual Worlds and Future Innovations
The mudstack team in collaboration with VR Vision talked about cutting-edge VR solutions, addressed key challenges in creating virtual worlds, and provided valuable insights into the mutually beneficial partnership between the two teams.
Impact of Concept Art on the Character Creation Pipeline
Character Artist and 3D Generalist Jef Bernaers told us about his thesis written at Breda University of Applied Sciences, dedicated to the impact concept art has on character creation.
Choosing Defold for Steam Games Production: The Story of Luden.io
Luden.io CEO Oleg Chumakov allowed us to repost a story he shared on Defold, related to the story of his company and its relationship with Defold.
Find the Perfect Partner: How to Choose the Right Investor or Publisher for Your Funding Journey
Discover ways to navigate the world of game investors and publishers to find the best fit for your success.
6 Things Indie Game Developers Want Audio Specialists to Know
Ruslana Kruchek has shared 6 tips and insights on what indie game developers want audio specialists to understand.
Mastering Realism: How To Create Props & Environments for AAA Games
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
How Elden Ring's Blaidd Was Recreated in 3D With Unreal Engine 5
Konrad Hetko has shared with us a fascinating recreation of Blaidd from Elden Ring, as well as told us how ornaments on Blaidd's Armor were made in ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.