Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Sergey Obukhovsky did a breakdown of his 3D creature Xena.75 sculpted and polypainted in ZBrush, rendered in KeyShot, and polished in Photoshop.
Check out 5 snowy Megascans assets that would be essential for creating a winter nature scene.
Amy Gowland discussed her small-scale project Primadonna and talked in detail about the process of texturing 3D assets in Substance Painter.
Check out 5 character courses, covering up the production of concept, fantasy, sci-fi, and realistic characters as well as collectibles creation for 3D printing and creatures design.
Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild.
Tomas Sackmann talked in detail about his ultra-realistic cinematic portrait made primarily in ZBrush, Substance Painter, Mari, and V-Ray.
Parth Naik shared plenty of details behind his 3D Bench Grinder: from texture padding and baking to working with a highpass filter in Substance Painter, setting up wear and tear, and presentation in Marmoset Toolbag.
Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
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- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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