Creating a Festive Italian Village in UE4

James Brisnehan discussed in great detail his huge UE4 project Villaggio Toscano talking about level design and assembly, modeling in Maya, texturing with Substance tools, foliage creation, lighting, and polishing. 


James Brisnehan

Published on

Oct 22, 2020

Recreating Barbossa in 3D: Modeling and Texturing Workflows

Lukas Kutschera did a breakdown of Barbossa made in ZBrush, Maya, Marvelous Designer, and Substance Painter during the course Character Creation for Film/Cinematics at CGMA.


Lukas Kutschera

Published on

Oct 21, 2020

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