KKamjang returned to share a new project – The Combat Robot. Check out this extensive breakdown of the artist's workflow in Unity with UModeler.
Computer Science Ph.D. Student in the Computational Sciences Group at KAUST Torsten Hädrich talked about generating realistic cloud dynamics.
Check out 5 packs with various tools, assets, and tutorials that will help you to improve your workflow.
Check out the new physically-based render engine coming to Lumberyard.
Check out this week's five courses, that will help aspiring artists to get better at Environment Art.
Nick Duarte showed us how to create a Fortnite-inspired stylized sword using Krita, Blender, Substance Painter, and Marmoset Toolbag.
Here's a behind-the-scenes look provided by Joe van den Heuvel, one of the Alyx team members.
The Core team's environment art-focused jam with a massive prize pool of $25,000 has ended.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
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- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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