Drysen Geoghegan talked about his Watchtower scene created with Quixel Megascans assets and Blender.
Check out 5 Unity packs for forest environments production. Collections provide a big variety of trees for all seasons and of all sizes.
Stepan Zakharenko talked about the production of the Soul Raiser project, a 3-part environment made with Zixin Huang and Stephen Chi during the studies at Ringling College of Art and Design.
Aleix Plancheria Mosquera did a detailed breakdown of his waves simulation project made in Houdini, discussed his lighting and shading approach and shared tricks on using the FLIP tool.
Roger Magrini shared a few production details of his Portrait of Yoko Shimomura made with Maya, XGen, and Arnold.
Get a ready-to-use photorealistic environment from Megascans.
Sakis Laspas broke down his modular Stable project step-by-step: blockout, modeling and UVs in Blender, texturing in Substance Painter, and lighting in UE4.
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Check out 5 Megascans assets that will speed up the recreation of a scene from Apex Legends, Season 04.
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