Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Check out an asset compilation from Megascans Library that will help you recreate the Hogwarts room and set up a magical mood.
The NVIDIA team did an interview with the Magazine by Substance and shared its texturing approach in Substance tools for the Marbles RTX Demo.
Chaos Group has begun registering users for the beta of V-Ray 5 for Cinema 4D.
Travis O’Connor talked about Folkvangr and Baphomet, two environments that are part of his larger cyberpunk project Megaplex 42 created during his studies at Vertex School.
Luis Yrisarry Labadía did a breakdown of his character art project talking about capturing the likeness, hair, clothes, and lighting.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
The Beijing-based company released its new digital twin project, a fully recreated Shanghai city.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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