Check out 5 Megascans assets that will be helpful during the recreation of a Half-Life scene or for the production of an inspired-by environment.
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4.
Check out a satisfying video with three video games worlds made with the procedural approach.
Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.
Ivan Novikov did a breakdown of his Half-Life inspired environment, discussed his workflow in Blender and in its real-time engine Eeeve, and talked about using Megascans Library for the concept art.
Yuichiro Fujita talked about self-studying, stylized art, the difference between female and male silhouettes, and the use of contrasts for establishing focal points.
Check out an awesome VFX artwork he made in Unity and Houdini by John Parsaie.
Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.
Tom Bernert wrote a step-by-step guide to creating stylized PBR guns in ZBrush, Maya, and Substance Painter and shared a few useful tutorials.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
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