Jaap van Muijden from Guerrilla Games gave a talk at GDC and shared how the team created the GPU-based procedural system for Horizon: Zero Dawn.
Sony's spokesperson officially stated that PlayStation won't be at Electronic Entertainment Expo this year.
Miriam Bellard from Rockstar North shared the workflow on the environment design, discussed how the developers can control the environment and shared valuable techniques on working with 3D environments in video games. Check it out!
DAC-ANT is a digital art conference in Antwerp, Belgium on 1-2-3 May 2020, for artists in the film and games industry. Early Bird Tickets are available now.
During GDC 2019, indie-games developers Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, and Bethany Hockenberry talked about implementing the Co-op model in the indie game studios, discussed the advantages of the model and shared their experiences in it.
GDC announced the Game Funding & Investment Summit that will be held during GDC 2020.
At the end of Adobe MAX 2019, Adobe employees presented demos of their early-stage products during Sneaks, an R&D showcase. Check out!
Three creative apps by Adobe, Adobe Dimension, Substance Alchemist and Premiere Pro, got a huge update with NVIDIA's RTX ray-tracing and AI technology. Take a look!
During the annual conference in North America, Tim Sweeney, founder and CEO of Epic Games, gave a talk. The SIGGRAPH Spotlight presents a live recording of the talk. Enjoy!
Crafting a WoW Diorama: Concept, Sculpt, UVsAwesome, thanks for making a breakdown of this!·
Working on a Submarine & Underwater Look in BlenderExcellent :)·
Caustic Surface Production Guideuna preguntilla, que tutoriales recomiendas???????·
Stylized Nature: Vegetation, Animation, ShadersI would also like the shader graph in high resolution please and thank...·
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