Umar Garcia Tariq discussed how he and his team have been working on Predation, a UE4 project created as part of MacInnes Studios' 30-day Real-Time Shorts challenge.
Saad Moosajee shared a behind-the-scenes look at the music video for Joji's track «777», discussing its concept, visual style, camera work, and animation workflow.
Aaron Sims and Tyler Winther from Aaron Sims Creative talked about their approach to a cinematic underwater environment made in UE4 with the help of scanned data. The project is part of their upcoming film DIVE.
Oscar Gaya discussed the production of his cinematic project Car Chase, talked about the procedural road generator created in Houdini, and shared the tool for download.
Check out cut scenes from the Gears Tactics’ technical artist, Marina Bade.
Jeffy Zachariah talked about the production of his short animated film W A K E: work with Sequencer in UE4, camera setup, asset production, and more.
View Conference will host a PreVIEW free online session with the director of The Mandalorian series, Hal Hickel.
Check out an amazing work by Samuel Alicea.
- 1Blitter Discusses Creating Those Photoreal Renders in Blender
- 2Setting Up Watercolor Renders in Blender Eevee
- 3Elon Musk’s Neuralink Team Shows A Monkey Playing Pong With Its Mind
- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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