Working on a Modular Lighthouse Environment in UE4

Craig Richards did a detailed breakdown of his latest UE4 scene The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.


Craig Richards

Published on

Jul 03, 2020

Mastering Character Art with YIIHUU Courses

Check out 5 character art courses at that will be a perfect choice if you want to enhance your creatures and stylized characters' workflow or learn 3D printing under the guidance of experienced mentors. All courses are on sale right now, so it's a great chance to grab what you need at a great price.


Ellie Harisova

Published on

Jun 22, 2020

Creating an Antique Bookshelf in Maya & Substance Painter

Luan Oliveira shared a step-by-step workflow for his antique bookshelf and 3D props modeled in Maya, textured in Substance Painter, and presented in Marmoset Toolbag.


Luan Oliveira

Published on

Jun 09, 2020

Environment Art in UE4: Antique Room

Tarek Abdellatif talked about the production of his UE4 project Antique Room: modeling in Maya, texturing in Substance Painter and Designer, and preparing the final renders.


Tarek Abdellatif

Published on

Jun 08, 2020

New Home: Modeling in Blender & Texturing with Substance Suite

Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.


Inka Sipola

Published on

Jun 04, 2020

Dealing with Pre-Made Assets & UE4 Lighting Tips

Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.


Viacheslav Bushuev

Published on

Jun 02, 2020

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