Environment Artist Kyle Steward shows us how to turn a 2D concept into a 3D environment using ZBrush, Substance Designer, and V-Ray.
Gary Roberts, an Environment Artist, shows us how to make a Japanese village using 3DS Max and ZBrush.
Yuriy Fomin, a Senior 3D Animator at Cold Symmetry who worked on Mortal Shell, shared some character animation tips and tricks.
Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.
Kayla Lee talked about her small 3D diorama made in Maya, Substance Painter, and Marmoset Toolbag.
Oleksandra Sokol discussed how she created a 3D weapon based on Anton Lavrushkin's The Order: 1886 fan art piece.
Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.
Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.
Jay Travers shared his general approach to 3D weapons and some tips gathered along the way as well as talked about education and experience with Marmoset Toolbag.
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Unreal Bucket: Working on an Asset Library for UE4Great job, congratulations! Your Unreal Bucket is very useful to...·
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