A new tool update brings better performance, improved modifiers, and new security features.
Dany Arfan discussed how he modeled and textured a Medieval Village environment in Blender and Quixel Mixer with the help of Megascans assets.
Take a quick look at the possibilities of new downloadable retopology tools for 3Ds Max.
Josh Haun shared the process of designing and creating a vintage drive-in restaurant made in Blender, Fusion 360, ZBrush, and Substance Painter.
Leon Johnson talked about his weapon art project AtomFuse54: EMPE-A25 discussing the modeling process, advantages of having a personal material library, and presentation.
Michael Cox shared a breakdown of his stylized 3D weapon based on Fernando Correa's concept art and made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Andrew Dat Tran did a breakdown of his scene made in VR, discussed the sculpting process in Adobe Medium using Oculus Quest 2, and shared his set up for lighting and rendering in Blender Eevee.
Sophie Williams shared her workflow for the 3D prop Antique Phone: modeling, adding wear and tear, and presentation in Marmoset Toolbag.
Eduardo Aguirre shared the production details of his 3D environment Hitman House made in UE4, ZBrush, 3ds Max, and Substance Painter with the help of Quixel Megascans.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Mirko Fan Art: Sculpting a Manga Character in ZBrushAwesome man!! And super instructive the whole process·
Cyberpunk 2077 Trailer Recreated in World of WarcraftHigh time for WOW to get ray tracing :D·
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