Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Lennard Claussen teamed up with LevelUp.Digital to release a new tutorial on the weapon creation process.
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.
Sebastian Ujhazi shared his hard-surface workflow when working on guns: modeling, texturing, and presentation.
Gregory Khodyrev showed how he models and textures sweet low poly hand-painted projects in Blender.
Alex Treviño did a breakdown of his recent stylized project The Laser Cowboy made in Blender and shared a few useful add-ons.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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