Check out the first episode of the new training series about the Song of Iron game character production.
Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab with ALembic cashing, UV mapping, texturing, and more.
Pavel Filimonov talked about his project Traktir and explained in detail how he worked on props and lighting in Blender and UE4.
Andrew Jacobs did a breakdown of his Mauser Magnum project: modeling tips, texturing process, lighting and post-process in UE4. Project is inspired by Simon Fuch and his tutorial on a Mauser C96
Darren Tucker talked about the production of Custom Assault Rifle made in 3ds Max and Substance Painter: modeling, texturing, UVs, and more.
Clement Dieu did a breakdown of his recent hard-surface project Mech Redemption that was adapted for 3D printing.
David Letondor talked about modeling realistic watches for production and creating robotic projects including Reckoning for League of Legends.
Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
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