Articles

CGMA Offers Course on Prop Modeling for Free

Intro to Prop Modelling for Games is led by Respawn's Principal Environment Artist Ben Keeling.

Gloria Levine

Feb 01, 2024

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A Deep Dive Into UModeler X & Its New AI-Texturing Toolset

The UModeler team shared an in-depth overview of its latest UModeler X tool, spoke about its AI-texturing toolset, and discussed the future of the application.

The UModeler Team

Dec 22, 2023

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Adobe Released Substance 3D Modeler 1.5

It brings improved Surfacing tools, customizable materials, a new Export mode, IBLs, and a VR file browser.

Gloria Levine

Dec 06, 2023

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Nevercenter on Silo and Milo's Creative Evolution and Capabilities

Nevercenter's Tom Plewe shared the origin story of Silo and Milo, delved into what sets these applications apart from their counterparts, and discussed Nevercenter's licensing approach.

Tom Plewe

Sep 15, 2023

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From HAELE 3D – Feet Poser Creator Comes Unreal Engine 5-Based Hand Reference Tool

Adjust the pose, change the lighting, and start making art.

Gloria Levine

Aug 17, 2023

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Plasticity 1.3's Blender Bridge Demonstrated

Several 3D Artists showcased Plasticity's upcoming Blender Bridge add-on, currently available in beta.

Theodore McKenzie

Aug 08, 2023

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Closer Look at TMNT Mutant Mayhem Characters

Paulette Emerson and Christian Haniszewski shared their work on the famous turtles.

Gloria Levine

Aug 03, 2023

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Ubisoft Toronto's Lead Modeling & Texturing Artists on Their Working Experience

With over 23 years of experience between them, Modeling Team Lead Artist Theo Mills and Texture Team Lead Artist Jasmine Wong are no strangers to the gaming industry. They share personal insight into their careers including what Ubisoft Toronto’s studio culture is like, and their advice for aspiring artists.

Theo Mills and Jasmine Wong

Aug 01, 2023

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Adobe Launches Substance 3D Modeler 1.3

New features include ray tracing, live booleans, and more.

Gloria Levine

Jun 19, 2023

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