Articles

Creating a Fantasy Medieval Environment in UE4

Raveen Pathirana shared a detailed breakdown of his latest UE4 scene: sculpting a medieval house and huge fungi, texturing with Substance tools, working on composition, setting up fog and lighting, and more.

Author

Raveen Pathirana

Published on

Feb 22, 2021

Cozy Clutter: Working on a Lived-In Hobbit Hole Interior

Antoine Moineau discussed step-by-step how he worked on his UE4 environment Hobbit Office: blockout, 3D asset creation and arrangement, texturing workflow in Substance Painter and Designer, lighting, and more.

Author

Antoine Moineau

Published on

Feb 09, 2021

Grim Mercy: Modeling a 3D Character in Blender and ZBrush

Dane Petersen did a breakdown of his project Grim Mercy: texturing the skin, sculpting the body and accessories, setting up lighting and final render in Marmoset Toolbag, and more.

Author

Dane Petersen

Published on

Feb 09, 2021

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