The project was created by Wen X to learn more about character art workflows.
Michal Kalisz utilized OpenAI's latest model to generate two working scripts.
Pankaj Kholiya shared the results of yet another experiment with clothing simulations.
Scenario AI's Emmanuel de Maistre shared a lengthy Twitter thread explaining how to create style-consistent game assets with AI.
The method was implemented to achieve natural in-game motion.
Ubisoft Annecy's lead prop artist Joe Hobbs has shared the results of the poll showing that the vast majority of junior applications come from graduates who are "completely unprepared" to work at a game studio.
The main international online conference devoted to the development, marketing, and growth of the hyper/hybrid-casual, all mobile & Web3 games industries will be held on 15-16 December, online.
The special edition is set to release following the Phantom Liberty launch and will apparently include both the base game and the DLC.
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How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
Krafton Stock Falls After The Callisto Protocol Gets Its First Reviewsinvestors are idiots. They don't understand the business. Plus Te...·
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?i have to disagree, i seen some news of former clasmates that enter ga...·
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.