3D Artist Azure Rod experimented with the recently-introduced Ray Portal BSDF node.
In case you missed the news, Blender has recently introduced its latest groundbreaking feature, the Ray Portal BSDF node, to Cycles in Blender 4.2 LTS, currently in Alpha. Operating in a similar manner to the Transparent BSDF node, Ray Portal transports entering rays to another location within the scene, essentially allowing one to render portals, create non-euclidean-style VFX, and set up lots of other production rendering tricks that were previously impossible.
3D Artist Azure Rod was among the first to experiment with the new node, using Ray Portal BSDF to create a neat 3D replica of Doctor Who's TARDIS entirely within Blender. Presenting a model that does indeed look bigger on the inside, the author noted that the project works in real-time and highlighted the node's user-friendly nature. Describing the mechanics of Ray Portal BSDF, Azure Rod likened it to a "fancy screen", where one "clips out of the 'portal mesh'".
For those looking to get started with the Ray Portal BSDF node, Azure Rod recommended checking out CGMatter's recent tutorial on the topic, attached below:
Cartesian Caramel, a well-known 3D Artist and Animator, has also experimented with Ray Portal, utilizing the node to set up a couple of reality-warping cubes and recreate the portals from Valve's eponymous games:
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