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The Quarry Used the Facial Animation Tool Made for Thanos
Performance-capture acting for the game felt like filming a stage play.
Hideo Kojima Says He Proposed a Cross-Progression Idea a Decade Ago
The game designer shared that 10 years ago, he proposed the idea of "transferring" content between platforms, but back then few people understood it.
Unity Lays Off Hundreds of Employees
4% of all Unity workforce have been let go by the company.
Blizzard To Acquire Spellbreak Creator Proletariat
Proletariat also announced that it will stop supporting its magic-based battle royale Spellbreak.
Arm Presented Immortalis – Its First GPU with Hardware Ray Tracing for Android
The new GPU is pushing mobile gaming to a whole new level.
A Stunning Water Simulation Made for a Game
OMYOG revealed a new and improved ocean simulation system made in Unity.
A Collection of Reality-Bending Projects Made in After Effects
Have a look at these mind-blowing projects made by Almaz Duisebayev.
A New Tool For Editing Video Footage in Blender
Check out this great operator made by Sebastian König that allows you to edit parts of video footage.
A Post-Apocalyptic Female Portrait Made in Real-Time
Have a look at this realistic model made by Alsu Rakhimova.
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Popular discussions
An Extremely-Realistic Bear Made in Houdini
At last something serious, not some Blender crap i get on 80lv feed al...·Igor Greent
Cute Low-Poly Scenes Assembled in Blender
Thank you so much Theodore!·Mumladze Nika
An Awesome Stylized Attack VFX Made in Unreal Engine
six god·Anonymous user
An Awesome Stylized Attack VFX Made in Unreal Engine
我向上帝发誓,这真是一个了不起的工作,神迹。·Anonymous user
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Unity Technologies created Unity engine — one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.