What's coming in the new update?
Epic Games teamed up with Project Nature to release over 20 environment and vegetation products for free on the Unreal Engine Marketplace.
Gabriel Juarez talked about the production of his concept illustration Royal City in Blender and Photoshop created during the mentorship at CGVerse.
Michael Maloney analyzed the art of Andrew Wyeth, a well-known American painter of the 20th century, and talked about the way he tried to capture the essence of one of Wyeth's paintings in 3D.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
WOWCube Game System Team talked about its device, shared how the came up with merging educational toys and technology and discussed the technical approach to its production and content creation.
Ancelmo Toledo shared a 30-minute tutorial on how to create a hand-painted dagger.
Dan Stapleton tried new Half-Life: Alyx and shared his impressions.
Learn how the use of id Tech 7 evolved the quality of Doom Eternal.
80 Level RFP: New Way to Hire Talent"but there weren’t any services to cater to these needs"
Working on Stylized Interpretation of Ron SwansonJust out of curiosity, what's your thoughts on using 3D Coat'...·
Open-Source Painting Tool for 3D Artists16 Euros in the US, not free. Not open source either from what I can f...·
3D Software Courses for Beginners at UdemyAnd I think the reader will often use the professionally published mod...·
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