Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.
Creating realistic digital doubles normally requires a massive effort in 3D techniques which often involve many artists and passes, but that’s changing with the release of Headshot Plugin for Character Creator 3.
DAC-ANT is a digital art conference in Antwerp, Belgium on 1-2-3 May 2020, for artists in the film and games industry. Early Bird Tickets are available now.
During the GDC conference, Bartosz Kulon, a game designer from Techland, discussed the development of movements in the Dying Light game.
Riot Games has found the new department, Riot Forge, a label of third-party developers that will work on the upcoming games of the League of Legends world.
Have a look at a free set of high-quality sci-fi themed assets for environments in UE4. Free of charge in December.
Learn how Li Rui creates stunning character concepts with a new paid guide.
Game Boy Pokémon in 3DI like this one. I guess that everyone wished about Pokémon in childho...·
Artyom Olegovich Pletnyov
Epic Games Acquires QuixelThis is amazing when i have seen that i have hire electrical services...·
The GDC Talk About Visual Development in Gameshttps://www.mygeekshelp.com/apple-icloud-password-recovery/
Emma Smith: Building Stylized Assets For GamesMust be thanks for the great article i really like your post and it is...·
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