The Hunter: Character Sculpting & Texturing Tips
Riccardo Morgia discussed the way he creates and paints facial elements, how he creates clothes and models accessories for his character.
Weekly Digest: Clouds, Cartoon Shaders, Sci-Fi Brushes
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Popular this week
The Godot team released Godot 3.2 Alpha 1 which adds a number of improvements. Let's have a look at the update.
This week, October 16-17, the White Nights Moscow’19 will gather over 1300 game developers, publishers, investors, representatives of platforms, and game services in the capital of Russia!
CLO Virtual Fashion has released Marvelous Designer 9 which brings retopology and symmetry tools, new subdivision features, and more.
A talented artist from Taiwan shared a look at his stunning 3D project based on the world of Machinarium.
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Ohle Mathiebe shared a few tips for weapon and hard-surface artists and talked about such stages as pre-production, modeling, UVing, and texturing.
Virendra Pratap Singh did a breakdown on his recent project, Balinese: Guardian Statue, and shared his workflow.
Some gameplay footage of Silo was recently published. Even though there's still a lot to do, you can take a look at the new version of the game.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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