Foundry announced the release of Modo 13.2. Let's have a look at the new features.
Now we can finally check out the redesigned face of Sonic from the upcoming movie.
Joe Gloria talked about the production of drone designs for Tom Clancy’s Ghost Recon Breakpoint: design development, preparation of the models for animation, texturing highlights and more.
Harid Taşkın prepared a thorough breakdown of his latest UE4 scene Forsaken: a step-by-step approach to composition, storytelling, lighting, and more.
Laura Beach did a huge breakdown of one of her recent projects and shared her approach to creating hard-surface materials, cloth simulation, and facial features.
Learn what ray tracing is and how to work with it in Unreal Engine!
The entire Quixel Megascans library became free for all Unreal Engine uses.
Applied Intuition teamed up with the UX Team from Toyota Research Institute to work on creating a realistic environment for Lexus LF30 VR experience at the Tokyo Motor show.
Jonas Ronnegard released a new set of 100 UI/HUD decals that you can use for 2D or 3D works in Substance Painter, Photoshop, and other tools.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions