Check out how Fat Dino created a PC version of one of the most popular mobile games using Unreal Engine.
Check out a cool add-on for creating stylized textures in no time from Anton Rabarskyi.
The legendary Michel Ancel decided to leave the games industry after more than 30 years to focus on a wildlife sanctuary.
The ZBrushCore users got access to some popular features from the standard version.
Microtransactions will remain the key factor for increasing profits.
Are you interested in testing the next Toolbag?
Congrats to the Unity team!
Vasily Vlasov talked about his experience of working in Unigine and real-time engines in general, their advantages and challenges.
Check out an asset compilation from Megascans Library that will help you recreate the Hogwarts room and set up a magical mood.
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