Articles
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

The amazing artists from Sony Santa Monica have finally shared some of the amazing art they’ve been working on for God of War.

18 June, 2018

113 views
1 comments
Tom Jacobs did a detailed breakdown of his complex 3d environment material, which combines pebbles, water and a ton of little details.

18 June, 2018

165 views
Eddie Ataberk has shared a plugin that will let play video files in Marmoset Toolbag texture slots.

18 June, 2018

44 views
DeepMind has presented a neural network that can imagine a scene from different viewpoints, using just a single image.

18 June, 2018

113 views
Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

160 views
iToo Software has presented a new version of Forest Pack, its scattering plugin for 3DS Max.

18 June, 2018

209 views
Vetasoft has released with v1.8 of Shadero Sprite with a number of new features and improvements.

18 June, 2018

201 views
It appears that AMD's upcoming Navi graphics architecture was built specifically for Sony's PlayStation 5.

17 June, 2018

340 views
Motive’s Dan Lowe from Motive shared a thorough hour-long breakdown of Naughty Dog’s latest The Last of Us Part 2 gameplay demo and the animation inside it.

17 June, 2018

420 views
Grimshade developers from Talerock studio talked with us about their beautiful cel-shaded game, how it was created, its peculiarities and future plans.

15 June, 2018

746 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

981 views
Following the last week’s release of prototyping materials on Substance Source, Allegorithmic added more than 100 assets for car exteriors.

15 June, 2018

770 views
The Houdini team and Sketchfab have revealed a new that allows users to export Houdini content directly to Sketchfab.

15 June, 2018

673 views
Apple is said to have plans connected with producing animated features, according to a report by Bloomberg.

15 June, 2018

689 views
1 comments
Researchers found a way to train a deep-learning algorithm to generate levels for games that would be compelling.

15 June, 2018

868 views
Chaos Group has shared a recording of a recent webinar dedicated to using the new features of V-Ray Next for 3DS Max.

14 June, 2018

716 views
On June 13, the fifth contest of independent CIS games GTP Indie Cup Summer'18 began.

14 June, 2018

568 views
Javier Perez talked about creating various tileable textures with Quixel Mixer and Megascans library.

14 June, 2018

931 views
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

759 views
1 comments
Guido Ponzini shared his vast experience in visual and interactive programming for industrial exhibitions, Adam Unfold Test and lots of other experiments in Unity.

14 June, 2018

1009 views