Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Have a look at 5 Unity packs with solutions for creating a realistic animation for your project. The collection also includes packs with tools for VR games.
Sergey Obukhovsky did a breakdown of his 3D creature Xena.75 sculpted and polypainted in ZBrush, rendered in KeyShot, and polished in Photoshop.
The video game industry’s newest professional network is a timely development.
Free-to-play games will still be available to play on Xbox with the Xbox Live Gold subscription.
Have a look at a useful new tool from UnPLUG Tools.
Paul Ambrosiussen shared an article on a little trick in Houdini you should not try at home.
Just a couple of days left to register for one of the awesome Rebelways courses in winter.
- 1New Sony Division To Reimagine Music With Unreal Engine
- 2Creating Realistic Hairstyles in XGen: Workflow Tips
- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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