Learn how to sculpt anatomically correct characters in ZBrush with these Cubebrush tutorials.
Mohanad Hossam talked about the production of realistic characters: anatomy, facial sculpting, hair, lighting scenarios, and more.
Olga Luka shared the production details behind her cozy UE4 scene depicting a French city: working with references, creating the buildings, adding storytelling, and more.
Cherylynn Lima recently published her new amazing character project with a little breakdown on it. Take a look!
GDC announced the Game Funding & Investment Summit that will be held during GDC 2020.
To celebrate Autodesk University 2019, the team updated their plug-ins bringing Full Spectrum Rendering Vulkan ray tracing for the Maya v2.8 plug-in, new user documentation, and more.
Learn how you can make a sci-fi looking building in Houdini.
Have a look at a step-by-step video guide to creating a Blob Effect in Unreal Engine.
Chaos Group has revealed that V-Ray Next GPU will now support NVIDIA’s RTX class of GPUs to speed up production rendering.