Don't miss the next Substance session with Pauline Boiteux on December 3rd.
Have a look at a new hybrid CPU/GPU rendering engine.
Learn how you can use SSS to achieve realistic results in real-time with U-Render.
Cesium, Epic Games, Microsoft, and NVIDIA have recently presented Project Anywhere.
David Woodman discussed in detail how he textured his Flare Pistol in Substance Painter and presented it in Marmoset Toolbag 3.
Petar Zvezdanov from Ubisoft shared his experience of working on Assassin’s Creed Valhalla from home and talked about the production of asset kits, ornaments, and bark material for the game.
Yves Jacquier, Executive Director of Production Services Studios at Ubisoft Montreal, discussed their mission at Ubisoft La Forge, a unique R&D lab where researchers and game developers push the envelope and implement new technologies in production.
Take a look at the walkthrough of the worldbuilding for Anthem Cataclysm from Kenneth Fairclough.
Learn how to create seamlessly looping videos from a single image using eulerian motion fields.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Creating Organic and Man-Made Assets for Assassin’s Creed ValhallaAwesome! Really interesting!·
Recreating American McGee's Alice in ZBrushGreat work!·
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