Check out a tool and breakdown by Marc Chevry that will help you set up walls procedurally.
The creators of the viral Russian cyberfarm short are back with another story.
The console shows amazing results despite production constraints.
KKamjang returned to share a new project – The Combat Robot. Check out this extensive breakdown of the artist's workflow in Unity with UModeler.
María Martínez talked about creating medieval-style abandoned ruins, shared the workflow, and discussed asset-creation in ZBrush and 3ds Max.
This is a huge achievement for Respawn Entertainment.
Cyberpunk 2077 developers managed to beat all the sales records achieved with Witcher 3.
A new paper discusses adopting a humanlike playstyle.
Art Director at Manticore Games Dan Fessler shared an interview in which he shared some background on the artistic vision for Core.
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Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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